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  1. MacConnell

    Door to Nowhere

    Nothing about the young man gives Astarte any reason to doubt his demeanor is genuine. Not realizing that he can be understood, the Rheini youth turns his head back in a gesture of courtesy, as he is walking, and says to Taylar, “Fique à vontade. Se você não pretende prejudicar, ninguém virá a...
  2. MacConnell

    Some Stories Are True

    Time seemed to slow in the room, as if the world itself were coming to a halt. It was only an illusion created by all persons in the room turning inward to their own thoughts. More than ample moments had passed for someone to respond to Astrid’s question, but no one had. Astrid asks Oorvid for...
  3. MacConnell

    Upward from Land's End

    While gleaning the field, the three locate, on the bodies of the fallen, 3 bags of edible seeds, 5 bags of dried meat, a piece of lighter pine, a pouch of dried herbs, a pouch of dried flowers, and a lizard claw necklace. The dried herb is recognized as a type of Mend Leaf, which allows Britta...
  4. MacConnell

    Door to Nowhere

    Leaving the bear cubs to continue their playfulness undisturbed, the Investigators continue northward along the most prominent game trail that loosely follows the river. It had been nine days since the search for the missing children had begun. Of those nine, four more days northward since the...
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    5CCDF9E7-14ED-403B-B47A-DCDFED3D9B1E.jpeg

  6. MacConnell

    Door to Nowhere

    Not only do the rains of the Drenching Season make travel unpleasant, they make tracking impossible. Trusting to instinct and logic, the Investigators continue following the game trail along the river, upstream. With the deduced skill of the kidnappers, it stands to reason that they deliberately...
  7. MacConnell

    Upward from Land's End

    No longer having to face multiple opponents, Cormorante, Britta, and Kuwaia quickly subdue their remaining opponents. The crude weaponry used by the Medderin Hazers is clumsy and slow, at best. Antapkos, Siofrita, and Sprthnt, all incapacitate another foe. All members of the Sojourn Six are...
  8. MacConnell

    Upward from Land's End

    Cormorante and Kuwaia each engage their second opponents at about the same instant, and both are about twice as fast as the enemy. Cormorante steps to his right, thrusting his right spear into the Hazer’s gut, just above his left hip. His left sticks on the ribs, just below the right collar...
  9. MacConnell

    Door to Nowhere

    Both Astarte and Taylar have a meager talent in Divination, but neither knows of any manner by which to determine events of the past. Perhaps there may be such a possibility but more mundane methods will have to suffice for the moment at hand. Other than his newly developed skill of Tuning...
  10. MacConnell

    Door to Nowhere

    Setting the canoe so that it could not accidentally end up back in the water, the three friends trudge up the bank to prepare for the night. Whether the cause is physiological or psychological is of no consequence, Astarte leans against one of the small trees for her head to stabilize while the...
  11. MacConnell

    Upward from Land's End

    Movement being about the same for everyone, Cormorante and Kuwaia react far faster than their enemies once reaching one another. Two of the braver caravan guards feel inspired by the charge and run forward with the three. The others, being trained for conflict, spread out to stage a perimeter...
  12. MacConnell

    Some Stories Are True

    The Amiradtha who was doing the talking, easily agrees to the request and simply gestures at Star and then points to the scrap of cloth, unceremoniously crumbled in a corner of the room. The rag was a very crude tunic of cotton, something with which one might actually dress a young child. It...
  13. MacConnell

    (SRF) Aspiration's Beginning

    NOTE: For the Mhytre species, Earth is a masculine god. After the War of Heaven, also called the Sundering, while all tribes of the Central Region were still nomadic, the Wind was the symbol for the one god who bequeathed and controlled life for both the Spiofthests and the Centrins, the...
  14. MacConnell

    Upward from Land's End

    The Medderins are a good 20 strides in front of the direction that the caravan was headed. It will take the three chargers about 7 seconds, unless the enemies also decide to close the distance. Seeing that they are going to be forcibly engaged, the Hazers stop shaking their spears and charge...
  15. MacConnell

    Door to Nowhere

    Though the party is carrying nothing with which to facilitate trade, the fact that they have an established reputation and are helping the Centrin village inadvertently by continuing their own investigation, the citizens are willing to loan a boat with the hope of its return being accompanied by...
  16. MacConnell

    Upward from Land's End

    Britta and Sprthnt find ample opportunity to analyze the two stones and need no further assistance, as both positively identify their items. The shiny, grayish-black, opaque stone is commonly called a lodestone. Having no natural use, people are often compelled to carry it, though possessing no...
  17. MacConnell

    Door to Nowhere

    It is often difficult to describe persona or ambience. The two men who carried the investigators across the river changed boats so that the party would not smell like fish. This was a kindness. Most Centrin people are genuinely benevolent. The Centrin people involved in the conversation show...
  18. MacConnell

    Some Stories Are True

    Reminder: Though healing is increased, Astrid, Oorvid, and Wrenn are still injured. The Amiradthan man does not respond to Star. Perhaps he can say more in Shimadow than he can understand. He motions once more as he disappears from sight around the corner. Astrid does not get the impression...
  19. MacConnell

    Door to Nowhere

    The Vineyard: This lightly populated hamlet is located along the Western River about a day’s walk north of Outpost, about six hours north of the main, iron, mining operations. This very small Centrin community was almost destroyed in the erroneous, religious cleansing that occurred in the past...
  20. MacConnell

    Upward from Land's End

    Not only are Sprthnt, Antapkos, and Siofrita able to mystically overpower a beetle, each, they are able to each take two before the last two stop eating and fly away. Since the insects were harmed internally and not externally, all 6 pairs of elytra are collectible. This only takes about one...
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