Search results

  1. Justice and Rule

    D&D 5E (2024) Playtest Packet 6: Monk reactions?

    Nah, just let them do more things for free! I thought about doing something similar like this and when I tested it, it sucked to have to take a turn doing nothing just to be able to do something the next turn. Then you get on a loop where you do something, recover, do something, recover. It's...
  2. Justice and Rule

    D&D 5E (2024) Playtest Packet 6: Monk reactions?

    Just say "Add Proficiency modifier you'd have with only your Monk levels" or some other, better way of phrasing that.
  3. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    That's great and all, but I posted the rules for 2E and they don't conform to what you say. In fact, they say the GM can use their best judgment on their effects, so I don't really see the problem. If anything, it seems like they fixed something.
  4. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Wall of Fire Flame Strike Neither talks about what happens to other objects because, as I already quoted, that's up to the GM under the RAW.
  5. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    I did! There's nothing mentioned of what you talk about! It took me following the path to Object Immunities, at which point I saw where they talked about items normally have to be directly targeted. Given that you are directing me to the vehicle rules, I suspect you actually didn't read it...
  6. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    I don't see anything here that indicates this. I think you are confusing the fact that they have Object Immunities with the fact that this is found in the Item section, and that Items typically have to be directly targeted otherwise a Fireball would basically destroy anything and everything you...
  7. Justice and Rule

    D&D 5E (2024) Playtest Packet 6: Monk reactions?

    The problem is that Discipline points don't scale like spell slots do, especially when your late-game powers are going to be using 1/5 of your total points.
  8. Justice and Rule

    D&D 5E (2024) Playtest Packet 6: Monk reactions?

    They aren't if they don't have any Discipline Points, which is the point. The problem currently with the Monk as spec'd is that they are reliant on a resource to do most of the stuff that actually relates to their subclass. You want to use your powers? Well, you start with two points of...
  9. Justice and Rule

    D&D 5E (2024) Playtest 6: Feats

    Because it's a bad choice. You are not given many ways of customizing your character after creation beyond choices you make within your class. And two major ways of customizing your character (ASIs and Feats) are put in direct competition with one another, so instead of getting more options to...
  10. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Plenty of people get so far out of practice that they just can't do something anymore. Especially with a skill like boxing, where it isn't just knowing things but actual muscle memory that needs to be constantly practiced or you'll lose it.
  11. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Or people just move away from things and train in new things. Y'know, it does happen.
  12. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    I've heard people wanting to use the Simple DCs as a basis for things like Recall Knowledge, basing it on their rarity rather than level, and that's probably a smart way to do things; even if something is high CR if it's fairly common then you'll be likely to know something about it. Given that...
  13. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    It's not. Like, how much of PF1/3E is silo'd off by massive feat chains? You can still build all those things in PF2 pretty easily, along with a bunch of other options. I suppose that's kind of where the brokenness of the system starts to come in? I dunno, I think there is room beyond your...
  14. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Only if you purely focus on level-based DCs. But you had fewer choices because it was much easier to build a bad character. Do they, though? I feel like MAD focuses don't work as much unless you are rolling dice for starting stats. It's "samey" because having a skill doesn't really matter...
  15. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Sure, you'll have people who are more competent than you. But that's part of the game? Again, a bigger problem would be in scenario design in that regard. Making alternative stats useful by making them more based in an existing world rather than having every skill check level up like Skyrim...
  16. Justice and Rule

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    See, I don't fully agree with this. I do understand that there is typically a good amount of focusing in a build, but when you hit level 5 you're always getting 4 ability boosts. Having a +1 in a Stat is generally not great for a primary stat, but as a backup skill stat it can still be useful...
  17. Justice and Rule

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    In fairness, that was magic. The pencil disappeared.
  18. Justice and Rule

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I mean, they are baked into D&D 5E: just look at how many things have resistance or immunity to non-magical damage. You gotta have that stuff. PF2 just puts it into the numbers. However... there's something else we can comment on here. I am a fan of Automatic Bonus Progression in PF2. Normally...
  19. Justice and Rule

    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I want martials who can use a weapon so well that they can basically awaken its soul. Magical weapons can be made, but some should just be the legendary weapons of heroes that were awoken through use by said heroes.
Top