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  1. Justice and Rule

    Pathfinder 2E What Are The Changes In Pathfinder Remastered?

    Sure, but that one comes off as a weird artifact of the rules more than an intentional design choice. The Save vs Suck Ghouls have is magnified immensely with more than one. It's one of the reasons why, even with PWL, Incapacitation is a useful rule.
  2. Justice and Rule

    Pathfinder 2E What Are The Changes In Pathfinder Remastered?

    Ghoul packs. If you don't have proficiency in Con saves, you are bleeeeeeeped. Mod Edit: Language. ~Umbran
  3. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    No, I don't agree. Firstly, you're just wrong on spell slots. At 4th level they may be a bit strapped, but let's just go up a level... and suddenly they've doubled the amount of slots they have, including two 2nd Level slots. Suddenly they aren't as strapped as they once were, and those 1st...
  4. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    You could potentially do that. Actually, that's kind of how PF2 treats Shield: it's a cantrip that acts like a lesser version of a shield that you can use to raise your defense or, in a clinch, absorb some damage. The benefit is that when the spell shatters, you can use it 10 minutes later...
  5. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    If it's proactive, I feel like that will just encourage GMs to not target the player. That's something of a victory, but at the same time it's less valuable. :confused:
  6. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    If you aren't targeting them, then they aren't using them for Shield. It's not a proactive spell, it's a reactive one, so this argument falls apart because when you do try to do something about it you can't.
  7. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    I mean, that's entirely debatable given how many people have described their games, and balancing around bunches of encounters just doesn't work; look at the failures of the current CR. Further, using 4 Shields in a row is generally not necessary, but rather dependent on the damage you'll take...
  8. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    I think you should start with 15, but if you want to spread it out you have to pay for it. Making it less powerful but with more people protected seems like a solid tradeoff when it comes down to it.
  9. Justice and Rule

    D&D 5E (2024) How to balance the shield spell?

    I find this to be kind of absurd. 4 Rounds of combat is a lot of time, especially in a single combat. Being able to effectively make yourself untouchable during this time is incredibly powerful, especially for a spell-based martial. Sure, you're losing other options, but it increases your...
  10. Justice and Rule

    D&D 5E (2024) 4/26 Playtest: The Fighter

    The hard fix that I think a lot of people don't want to acknowledge would be to move on to a different kind of multiclassing system, because right now you have to keep the first few levels a bit tasteless lest you create things that are too much of an easy dip. What that system would be, I have...
  11. Justice and Rule

    D&D 5E (2024) 4/26 Playtest: The Fighter

    Do it as a technique and you have uses equal to your proficiency. Call it Fast Footwork. Not sure if it should recharge on a short or a long. You could make it a choice out of several techniques: for example, that would be your Dex-fighter one, while your Constitution-based one could maybe give...
  12. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    I would like to say that if you want classes to have better firepower without, say, overtaking the Wizard or Sorcerer as blasters, the Warlock framework would be excellent for that. With limited (but high-level) spell slots, you can give certain classes (like the Bard) a few big tricks (let's...
  13. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    What Warlock-progression does is give you effective spells for your level without giving you all the power of the spell pyramid: you have your big stuff, but you don't have the extra lesser firepower and ability to waste slots on utility spells. Compared to half- or third-casters, I think it's...
  14. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    It just allows for a bunch of interesting flavor without relying on using spellslots. Imagine if the Circles had their own sets of "Druid Secrets", which act as invocations. The same with Bards and Colleges, where you have individualized "Songs" that they can play, turning them on and off...
  15. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    Honestly I went into that recent Warlock topic/debate pretty open, and after reading through I think I came down with the idea that we should have more Warlock-style casters rather than less. Bards and Druids are examples, especially after the recent movie didn't have them using spells at all...
  16. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    Look, if we are assuming people who know what they are doing, I'm not sure how someone who knows what they are doing with 3-4 attacks won't be quicker than someone trying to catch as many people in a fireball blast. Not only that, but the possibility of implied effects (such what @Mistwell...
  17. Justice and Rule

    D&D 5E (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    Yeah, I've never seen martials have much problem figuring out what they are doing. More often you get spellcasters trying to figure out what spell they can use to try and out-think the encounter. Everyone is trying to find something in their repertoire to cut whatever Gordian Knot they think...
  18. Justice and Rule

    D&D 5E (2024) New Survey Results | Druid & Paladin | Unearthed Arcana | D&D

    Exactly. Monsters are not balanced within each CR so that they are all "equally-viable": that's not a concern for a GM, who just wants something reasonably close to the right amount of challenge. Your monster choice doesn't need to be "optimized" so that you get the best monster from every CR...
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