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  1. Dark Dragon

    Swimming Contest: Dragon Turtle vs. White Dragon

    Last session our party encountered some undead pirates (and their black ship...no, it's not in the caribbean ;) ) during a storm. The shifter jumps into the sea and polymorphs into a dragon turtle, the rest of the party attacks the black ship. Somehow I had a view on the stats of a White...
  2. Dark Dragon

    Slaughter within an illusionary area (or: Screen, a nightmare spell?)

    Hmm, following the rules, there is a save if you interact with an illusion, no matter if the PC enters an illusionary area or the illusion does something with the PC. The last sentence states that beings could be indeed affected when entering the area and even ignore those who are unaffected...
  3. Dark Dragon

    Slaughter within an illusionary area (or: Screen, a nightmare spell?)

    Hi folks, yesterday session was quite funny, but also with somewhat unexpected ideas... Long story short: The party (all 5 PCs are at level 18) wants to occupy two important bridges to allow an allied army an easy march towards a hostile city. These bridges are about 3 and 6 km east to the...
  4. Dark Dragon

    Clarifying Wild Shape and the Shifter PrC

    Simply use the wild shape version printed in MotW and you're fine.
  5. Dark Dragon

    Creating Mountains

    Raise Island from the ELH, some minor changes and you've got your spell.
  6. Dark Dragon

    Druid overpowering us all

    It seems that the 3.5 druid (along with 3.5 WS) can best a fighter type as soon as he can cast Animal Growth at level 9. The spell now works on a WSed druid, and it works too good, IMO. A level 12 druid fighting as an AGed dire bear WILL tear opponents into pieces. My druid did this with an iron...
  7. Dark Dragon

    Druid overpowering us all

    Hmm, I've some questions on your druid, Paragon. In what bear type is the druid fighting (black, brown, polar, dire, legendary)? Off my mind, a dire bear has STR 31 and deals 2d4+10 with his two claws and 2d8+5 with the bite. That's 45 points with the claws (on the average) and 14 with the...
  8. Dark Dragon

    Feat Question...

    :( Hm, seems so. It won't be a big problem as long as I dm, but we change the dm in our group regularly, so each player should accept a new homebrewed feat. As my group is going epic soon (the PC's are at level 18 and the coming challenges will be very tough...), I thought to give my druid...
  9. Dark Dragon

    Feat Question...

    Err, unfortunately not. ISC gives an additional spell slot, but it doesn't increase any cap limits. Enhance Spell increases dice dependent cap limits by 10 (if the number of dices is equal to the caster level, e.g., for Meteor Swarm) or by 5 (if the number is equal to caster level / 2, e.g. for...
  10. Dark Dragon

    Feat Question...

    Hi everybody, I'm not sure if this feat already exists: Is there a feat that increases HD caps or caster level caps or the like? The ELH describes a feat (Enhance Spell) that increases the number of damage dices for spells (e.g., a Fireball can be upgraded to do 20d6 damage). But I'm not sure...
  11. Dark Dragon

    URGENT: Searching monster stats...(4.0 players: Stay out, please)

    Oh, sorry, I didn't realized that. Anyway, just got the stats recently...thanks! :)
  12. Dark Dragon

    URGENT: Searching monster stats...(4.0 players: Stay out, please)

    Hi everybody, I'm searching the stats of the Steel Predator from Lords of the Iron Fortress for the session this evening. I got the idea to involve the PCs in a little story related to what has happened in our Faerûnian campaign during the last weeks (I'm curently DMing two Faerûnian groups...
  13. Dark Dragon

    Epic Level Handbook errata posted

    Yep, but are there any changes to the development of epic spells (insane DCs, loss of XP,...)? It seems not, unfortunately, but I could have missed it. ;)
  14. Dark Dragon

    Geas: the good, the bad, the funny

    Geas was rarely used in my group, but when it happened it was mostly quite funny. One wizard used it back in old AD&D times to "convince" captured opponents to search three ioun stones (not the burnt out) for him. The other wizard was the target of the halfling's jokes. We were part of a...
  15. Dark Dragon

    The End is the Beginning (Haltern group: Stay out please.) DMing advice needed

    Ok, LotIF continued... Our DM saw the problem with Blasphemy and the 3.5 pit fiend. As LotIF is written for 3.0, he took the 3.0 pit fiend, changed its DR to 3.5 but left its caster level (17), spell selection and powers as they are in 3.0. Nevertheless, the party was badly beaten and forced...
  16. Dark Dragon

    The End is the Beginning (Haltern group: Stay out please.) DMing advice needed

    We had a tough fight before the boss showed up. The DM has made clear that time is a critical factor for the whole campaign. So the party always fought until nearly all ressources were used up. To prevent further loss of power to the boss' guards, we decided to use a "shortcut". The fortress is...
  17. Dark Dragon

    The End is the Beginning (Haltern group: Stay out please.) DMing advice needed

    Yep, this final battle is not under my control. I'll be the DM when LotIF has ended. The group consists of five characters: half-elf fighter 4 / cleric 11 / divine disciple 2 of Kelemvor human paladin 15 / cleric 2 of Helm elf wizard 15 / mage of the arcane order 2 irda (high ogre from Krynn)...
  18. Dark Dragon

    The End is the Beginning (Haltern group: Stay out please.) DMing advice needed

    No, not if the monsters are played properly by the DM. Warning, LotIF spoilers below! . . . . . . . . . . . . . . . . . . We're facing a pit fiend, two steel predators, a duergar monk, and the big boss (we've only little information about him, he's some sort of a dwarf/half dragon (brown or...
  19. Dark Dragon

    Dumb rules questions

    1. Well, an AoO is a melee attack. So, everything that counts as a melee attack is allowed for an AoO, IMO. IIRC, trip and disarm count as melee attacks, while a grapple attempt needs a melee touch attack. Answer: Trip and disarm (and improved grab, it needs only a successful melee attack) -...
  20. Dark Dragon

    The End is the Beginning (Haltern group: Stay out please.) DMing advice needed

    Hi folks, again the odds are against the SADES, it is very likely that the party won't make it through the final fight in Lord of the Iron Fortress. Being out of spells, on 50 % of HP and meeting the BBEG plus guards in a surprise is no good (the last session ended directly before the combat...
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