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  1. Umbran

    What Does the RPG Hobby Need Now?

    So, that informs what the industry needs now. Business incubators, where designers can go to get support in the areas they suck at in a way that reduces the financial risk.
  2. Umbran

    What Does the RPG Hobby Need Now?

    Yeah, well, how many professions do you expect them to be good at? They need to be game designers and art directors and business managers and project managers and marketers... Being an awesome game designer comes with NONE of those other skills wrapped up and ready to use. Oh, and they go...
  3. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And I expect my players to have fewer issues about "power" than that. When I am running a game, I have power. But I am not using it against the players. My power is used for their benefit. I only get benefit if they do! If you are coming to my table worried about how much power I have...
  4. Umbran

    What Does the RPG Hobby Need Now?

    I think the thing I need most is time. And not just my own time - saving me a bit of prep isn't the issue. I need time and to spare with my players to run longer sessions with fewer scheduling conflicts.
  5. Umbran

    And then what? The AI conundrum.

    Also, just to note... Many of the ways we hypothesize about this amount to, "We didn't make an artificial intelligence, we made an artificial stupidity." There is nothing wrong with that, but it is unsubtle, and if we are not careful stretches credulity. A machine that can prioritize and adapt...
  6. Umbran

    Do Tariffs Apply To RPG Books? Maybe, Maybe Not!

    Mod Note: This thread is NOT going to be about the overall politics of tariffs. If you don't want to keep it to how tariffs are impacting the game industry, take it to some other venue, please and thanks.
  7. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Rules are not someone. Rules are an algorithm. Is an algorithm better than you?
  8. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was responding to a post that cited lack of perfection as the reason to codify stuff. So, if perfection isn't required, there must be some point that is "good enough" that we can trust GMs to handle things. And that shows us the problem, doesn't it? Who gets to say what is good enough...
  9. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No ruleset will produce perfection either, as perfect rules do not exist. So, if your desire is perfection, you are kind of hosed. I wonder how much of the argument goes away if we stop making perfect the enemy of good.
  10. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Aside: Sneaking small numbers of people out of a siege is a pretty standard thing, both in fantasy fiction and history. And negotiations during sieges were also pretty common. Negotiations were most of the point of sieges - you lock them in there until they run out of supplies and are ready...
  11. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Mod Note: P.P.S. We have a no-real-world religion rule, and you just broke it. So, no more of this thread for you.
  12. Umbran

    How Much Do You Care About Novelty?

    Not enough to stay in print a third year, though. Mind the gap - of decades. The original games rules have stayed pretty dormant, which is fine, because they weren't great rules, to be honest. The setting saw some action with a Savage Worlds campaign 20 years after the original game was...
  13. Umbran

    How Much Do You Care About Novelty?

    Personal experience is personal, and does not speak to what happened among the millions in scifi fandom overall. Bestselling novel by some of the hottest authors of the time trumps niche RPG that quickly got cancelled in terms of influence. Allow me to Google that for you - yes Wild Wild...
  14. Umbran

    How Much Do You Care About Novelty?

    It existed, sure. But it wasn't terribly common. That's generally how naming works: when a thing starts being common enough that you want to refer to it collectively, someone will name it and that name will stick. Before that, it isn't common enough to need a name. Space: 1889 was initially...
  15. Umbran

    How Much Do You Care About Novelty?

    "Promise" is a strong word. Using the term for its cachet, but not delivering, is, to my mind, a valid basis for criticism.
  16. Umbran

    How Much Do You Care About Novelty?

    Mod Note: Don't make it personal, please and thanks.
  17. Umbran

    And then what? The AI conundrum.

    Survival is the goal. All the aspects of humanity you point out are just fallouts of the biological imperative to survive, in the short and long terms, filtered though the mechanics of biology. So, we accept that Skynet has a similar imperative to survive, just not a biological one. So, what...
  18. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Mod Note: The snark is going to be a great basis for people reporting you are a rude troll, and they won't be entirely wrong. So, unless you want the results that come with that, maybe you'll want to dial it back.
  19. Umbran

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Mod note: Restating other people's positions incorrectly is a major way in which discussions go off the rails. Maybe spend less effort trying to tell people what they said, especially if the goal is to dismiss them.
  20. Umbran

    How Much Do You Care About Novelty?

    Um. I didn't say it was dystopian. I referred to "its nigh-dystopian aspects" (emphasis mine). Which, to me, explicitly notes stopping short of actual dystopian fiction. I find there's some value in noting a difference between "X-punk" stories and "X-adventure" stories.
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