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    D&D 5E (2014) How to De-Magic 5e

    There are already sorcerer-like racial feats: drow high magic, wood elf magic, svirfneblin magic. You could easily have stacking sorcerer feats for each sorcerer type. (Dragon sorcerer I, dragon sorcerer II, dragon sorcerer III, etc). Since this modification is for a low magic game there is no...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Maybe if you had one successful critical hit against an unarmored person I'd agree. The damage that I've seen people take and survive doesn't match up with what you're suggesting. If they are wearing plate armor they can take hits all day. Chainmail: maybe they'd get some bruises I wouldn't...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I just want to play a game that can model a decent potholder. DM: There is a hot cast iron pan cooking over the fire. Player: OK I want to take the pan off the fire. DM: It's hot. Player: I'll use the sleeve of my padded armor. DM: padded armor doesn't give you resistance to fire damage...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Hmm the stats that I saw on hit rates for gun fire by police was 35% success vs humans, 50% vs dogs. I think intimidation shots were not included. I don't think stats are that tricky to interpret. Instead they paint a remarkably consistent picture. LD50 Falling damage and average # of...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I think normal people are much tougher than people think. The mortality rate for gunshot wounds is 22% and knife wounds is 4%. I've seen other studies where it is 27% and 7%. The Journal of Trauma (36:4 pp516-524) looked at all injury admissions to a Seattle hospital over a six year period...
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    D&D 5E (2014) How to De-Magic 5e

    Here's a thought about Sorcerers and Warlocks. Eliminate them as classes and replace them with feats. I think it fits the fluff better. A sorcerer is someone who has access to raw magic, they don't have to progress or gain skill as a sorcerer. A warlock is someone who takes the easy path and...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Goblins and Kobolds already have 2 HD. 1st level NPCs already have 2 hit dice (acolytes, cultists, bandits...) 1 HD for 1st level characters is not consistent with the rest of the fantasy world and also not consistent with reality (as I mentioned previously) and often not fun because damage...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    If you make serious effects too common then its a problem because adventurers won't be able to survive for a whole campaign. I felt like my suggestion for a slight improvement to critical hits was just right. It does scale with skill ( critical hits are more common due to multi-attack and...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    This thread has changed my thinking on hit points and I'm beginning to think that a system like you're suggesting is an awesome solution. As an exercise in brainstorming I'd like to throw out these ideas. 1) I like it. 2) Critical hits do 2x dice damage, but one of the dice is maximized, and...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Well most, basic humanoid NPC stats are for either 2 or 3 HD already, so all this does is bring NPC and PC stats more closely aligned with no significant increase in complexity. If starting PCs had 3 HD and level 20 PCs had 22 HD, now instead of a x20 increase in hit points from levels 1 to...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I wouldn't mind a little more reality with hit points, especially if it could be had with out adding extra complexity. A few areas that I would consider: 1) 1st level hit points are too low and its neither fun nor realistic. Relevant statistics: the LD50 for falling is 48 feet (even for...
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    D&D 5E (2014) DMing Princes of the apocalypse

    My solution: The purpose of the Mirabar delegation is to carefully tread the delicate political landscape to warn Goldenfields ( the largest producer of food in the region) of the impending Apocalypse. Bruldenthar the sage has accurately predicted the Apocalypse and is aware of the deeper...
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    D&D 5E (2014) Sorcerer class improvement house rule

    I let them up-cast spells of all levels using this modified heightened magic, meaning they can cast spells beyond their normal range of spell slots. So a third level sorcerer could up-cast a second level spell to 5th level with three spell points, and a 17th level sorcerer could up-cast a 9th...
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    D&D 5E (2014) Sorcerer class improvement house rule

    I think one free use of each metamagic is unnecessarily cumbersome to bookkeep. Adding charisma bonus to sorcery points would have a similar effect without as much bookkeeping. Another fix that I use for the sorcerer to help the class feel like it actually has "raw magic" is give every...
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    D&D 5E (2014) E6 in 5e

    I run two types of level capped campaigns now: E5(low magic) and E10(medium magic). What is working well for me is to use the full 5E proficiency bonus spread for for both. So in E5: level 1 is +2 and proficiency progresses by +1 every level up to +6 at level 5 and in the E9 version level 1 is...
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    D&D 5E (2014) Lost Mine of Phandelver

    Spoilers.... One of the benefits of poorly defined BBEGs is that the DM can play them in so many ways. There is plenty of evidence to support playing the BS as an incompetent BBEG. He's surrounded by incompetence and insubordination. Iarno gets a letter from the BS warning him about the...
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    D&D General What are your Pedantic Complaints about D&D?

    Barbarians get their class features because they embrace their animal natures, yet animals don't get any of these features... ...and every other situation where the fluff doesn't match the mechanics.
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    D&D General real life D&D Exercise, Martial Arts, and Sports! (Star Wars as a real life example)

    How about for monks: Training Methods of 72 Arts of Shaolin (Tanjin, 1934) it basically reads like a D&D manual, select your feat, train for 3-10 years, roll for success, profit. My favorite line is: " Only train your left hand with this technique so that you don't accidentally injure or kill...
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    D&D 5E (2014) On GWF and a versatile fighting style

    Maybe the difficulty coming up with a satisfying GWM-like feat for versatile weapons is because GWM so unsatisfying.
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