I can certainly relate to that opinion about small races, I feel similarly about halflings and gnomes, but RAW: small races already do have access to versatile weapons and GWM, and they can can use heavy weapons already too, but just take a disadvantage penalty.
A halfling barbarian...
This leaves small characters getting disadvantage when using a versatile weapon two-handed, but not one-handed which is a bit counter-intuitive.
I like adding an extra property to versatile, but in the following way:
quarterstaves, spears and tridents: gain reach when used two-handed...
I like a change to duel wielder feat which allows opportunity attacks to be made with both weapons (ie two attacks, one with each weapon when making an opportunity attack). Then move ability to draw two weapons at the same time over to two weapon fighting.
I have eliminated hit point inflation in 5E. My latest iteration is this:
PCs gain hit dice equal to their proficiency bonus. So Level 1 characters start with 3 HD and gain an additional HD at 5th, 9th, 13th and 17th level.
This solves so many problems at once: hit point abstraction and...
5e's division of NPCs and PCs is a game construction to simplify things for the DM. In the real world there are no NPCs. There might be low level or zero level people, but almost everyone has the capacity to improve themselves.
OTOH, I have a friend who plays a lot of TT games and also...
As far as fighter levels go:
I know a lot of martial artists - both eastern and western, many of whom are excellent. I know a lot of street fighters who even in their 40's - 70's are getting into fights. I live in Amish country and every weekend they get together and wrestle. Because it...
These kinds of conversations always make me realize I live in a different world. IRL the number of people I know who DON'T have "levels" is quite small. My instinctive response to what percentage of the population has levels is: near 100%
I've always thought of a halberd as in the 6' - 7' range. When I wiki them they say 5'-6'
If you can hit something in an adjacent square with a fist (zero length), then you should be able to get reach out of a 6' weapon, don't you think?
Sure, I mostly just interested to see in there is any consensus out there for these edge cases.
Also I'm considering house ruling that quarterstaves and spears are reach weapons when used two handed.
how less effective can things get for weapons that do a d4 damage? say you're fighting a creature that is resistant to piercing, but not bludgeoning, and you have a dagger and your player says I want to use my dagger to hit it with the pommel and do bludgeoning damage effectively making it an...
Say a person with tavern brawler and only simple weapon proficiency picked up a halberd and said, " I want to use this as an improvised weapon." Would it be an improvised weapon (d4 damage) with reach in his hands?
so a quarterstaff with an ax strapped to it would have reach because its similar to a halberd, but a quarterstaff with a dagger strapped to it would not, because its similar to a spear?
So could a 6' spear be used as an improvised halberd?
Could a wet rope be used as a whip? To use the reach property of the whip, would you have to have whip proficiency or would it be sufficient to have only simple weapon proficiency and tavern brawler ?
I know, Right? The Primordial Druid's journey could be about connecting to that first spark of life at the beginning of all life. Kind of a shape-shifting archeological journey, an exploration deep into the roots of the tree of life. The metaphysics is so delicious...
I get that warm fuzzy feeling when I think about moon druids and lycanthropes, too. Not so much when I think about were-dinosaurs and were-air elementals though.
hmmm,,, Moon druids are about the moon, the moon is about change, change is about money, money is about merchants ERGO moon druids should be merchants. Where does the lunacy end?