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    Alternate Method of Calculating Hit Points

    I applaud your efforts to put your hit-point bloated PCs on a diet. IMO it may not be enough. Don't feed the monsters :) Fat monsters do not equal lean PCs
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    Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!

    I think you should qualify that and say never both with a single roll. Because of the 3 action rule with successive attacks taking greater penalties, the first attack that a character makes might only be able to miss, hit, or critically succeed. But the third attack that the same character...
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    Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!

    The actual teaser quote about the rules is: "Less types of bonuses and things that stack. No types that stack and others that don't. The types don't stack. (Bonner)" I think your presumption about how these rules will work may not be justified based on what they have said so far...
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    D&D 5E (2014) Dealing with stupidly high rolls.

    I really don't understand how hide works... You can only hide if you have no line of sight. How is your rogue benefiting from his Stupid Stealth if he is out in front and can be seen? What is the point of his stealth roll?
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    Greataxe, greatsword, and a little math

    My solution is modify GWF from reroll 1s and 2s to roll an extra die and drop the lowest. So greataxe becomes best one of 2d12 and greatsword becomes best 2 of 3d6. This makes the weapon averages 8.48 for greataxe and 8.46 for greatsword. It gives a small boost to GWF and evens out greatsword...
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    D&D 5E (2014) The best solution for longswords

    I concede that would be a logical and problematic conclusion. Well done Sir.
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    D&D 5E (2014) The best solution for longswords

    From the sentence prior to your rules quote: "In many cases, an improvised weapon is similar to an actual weapon and can be treated as such." I'm not sure how this means that it stops being an improvised weapon. I read this to be a both/and, not an either/or.
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    D&D 5E (2014) The best solution for longswords

    OK, so my "improvised longsword" is a broken greatsword. The break has shortened and lightened the weapon so that although its not a longsword, the weight and length and its capacity to be used 2-handed make it so that it is reasonable to be wielded as an improvised longsword doing the same...
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    D&D 5E (2014) The best solution for longswords

    The d4 improvised weapon damage really only applies to objects "that bear no resemblance to a weapon" , or when you use a ranged weapon as a melee weapon or a melee weapon as a ranged weapon. If the object you are using is close enough to an actual weapon then you can use the proficiency bonus...
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    D&D 5E (2014) The best solution for longswords

    Turns out Tavern Brawler doesn't even need to be adjusted for it to work with a longsword. "In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use...
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    D&D 5E (2014) The best solution for longswords

    I actually really like this. Tavern Brawler becomes the versatile weapon feat!!! It improves my mental cinematic of how I think longsword fights should be (with grapples). Although to really make it great, it would include shoves prone and pommel strikes...
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    D&D 5E (2014) The best solution for longswords

    "Tavern brawler: Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand..." Its funny how "whatever weapons happen to be at hand" doesn't include a longsword....??? Maybe Tavern brawler just needs to be expanded to include what the description already says it does.
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    D&D 5E (2014) The best solution for longswords

    Well when I wrote that I was thinking about longsword vs greatsword both used two-handed. Aside from weapon damage, a great sword benefits from GWF more than longsword, and a greatsword wielder can also get more benefit from GWM. Essentially if you have an option that you never use...
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    D&D 5E (2014) The best solution for longswords

    That's interesting... Polearm mastery applied to all 2-handed weapons would be such a cool replacement for great weapon fighting style. It actually feels like a fighting style
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    D&D 5E (2014) The best solution for longswords

    You are quite right. Thanks for the correction
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    D&D 5E (2014) The best solution for longswords

    Well you might be right, when I think that the weapon of choice for executions according to game math is the rapier I start to cringe. Where are all the executioner axes and 2-H swords? I'd just as soon see all weapons available for sneak attack...
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    D&D 5E (2014) The best solution for longswords

    Through this thread I am discovering that I do have a problem with versatile that I didn't even know I had. Versatile once combined with a fighting style seems the same as a non-versatile 1-H weapon of the same damage and worse than a non-versatile 2-H weapon. So I'd disagree and say that a...
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    D&D 5E (2014) The best solution for longswords

    Well, I was thinking about a whip. You removed those?
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    D&D 5E (2014) The best solution for longswords

    So how would a 1-H reach finesse weapon stat out?
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    D&D 5E (2014) The best solution for longswords

    Isn't the problem with versatile weapons on the two-handed usage side? 1-H versatile weapon plus dueling (d8+2 damage plus use a shield): average 6.5 2-H versatile weapon plus GWF (d10, reroll 1s and 2s, but keep second roll , plus no shield): average 6.3 damage
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