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    D&D General What is a Ranger? A miserable pile of secrets! (+)

    Magic, Monster-hunting, and Environmental Adaptation. To me, those are what distinguish the Ranger from just a wilderness Rogue or Fighter.
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    Spelljammer Hadozee: You got Starfrontiers in my Spelljammer!

    Can't be Liefield: You can see their feet.
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    D&D 5E (2014) Which characters are the DPR (damage per round) leaders at your table(s)?

    Indeed. The mechanics of Eldritch Balst and Agonising blast really limit Warlock design. Ranged rogues can get reasonably close to this: generally a bit below or above depending on the level since rogue damage goes up more smoothly. The steps are: 1) Have a decent Dex. - As with the Warlock...
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    D&D 5E (2014) "When I Run D&D 5E, the Arc of the PCs' Adventures is 'Zero to Hero'." (a poll)

    False. I don't always start games at first level, particularly for one-shots. Even otherwise however, a first level Wizard or Cleric for example is unusual and capable of feats that the majority of people in the setting cannot match. Thus I would consider even starting at 1st level to be more...
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    D&D 5E (2014) The Neutral Referee, Monty Haul, and the Killer DM: History of the GM and Application to 5e

    It is the internet, but the internet is made up of real people and being on the internet does not excuse or cause them to act against their nature. The thread is on the internet, but everyone in it had a choice as to whether to engage with the OP as written, or to sidetrack it quibbling about...
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    D&D 5E (2014) Which characters are the DPR (damage per round) leaders at your table(s)?

    Really? I thought a very mildly optimised rogue can stay within a few DPR of a warlock who isn't trying too hard.
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    Spelljammer Plasmoids! Spelljammers ooze PC dry humorists.

    Speaking of pantsless, I do get a very Vanaa vibe.
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    D&D 5E (2014) Which characters are the DPR (damage per round) leaders at your table(s)?

    Oh my. :hmm: I knew your players were unpleasant. But to spark a response like this over the thought of playing a class in a less-than-hyperoptimised manner? Tell me, how do they feel about . . . Monks? :heh:
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    D&D 5E (2014) [+] Questions for zero character death players and DMs…

    No more than characters dying a lot means removing them from the game. Generally a lot of threads specify character death, not loss. Personally I've seen more characters die in Cyclopedia games than 5e games, but actually losing a character in those games is very rare due to many more...
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    D&D General I don't think there's interest for stats below 8

    That is what point-buy is for. You can generate a character with minimum of 10 in every stat easily.
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    D&D 5E (2014) How difficult should Difficulty be?

    If you think that ,for example, wizards should be able to get expertise in Insight without taking a feat, giving every class a free expertise is not an unreasonable houserule.
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    D&D 5E (2014) How difficult should Difficulty be?

    Indeed. But they will also remember how they keep failing to achieve things, with the single success standing out because that was when something finally worked. Its like putting the group up in combat against a creature that they can only hurt on a crit. Certainly they will remember when they...
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    D&D 5E (2014) How difficult should Difficulty be?

    . . . That bonus is going to change. Which means that if you think "a PC" should have a 50% chance of success, you will be changing the DC depending on who is attempting to do that task.
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    D&D 5E (2014) How difficult should Difficulty be?

    Of what specific level and capability? "A PC" could have anything from a -1 to a +33 or more potential bonus. What is actually impossible for one PC may be relatively easy for another depending on so many factors like tier, skill and party synergies. Unless you change the DCs for the same task...
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    D&D 5E (2014) How difficult should Difficulty be?

    Nearly impossible was the description that you were objecting to, yes. OK. What sort of person's capability do you believe should be used to set the difficulty descriptions?
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    D&D 5E (2014) How difficult should Difficulty be?

    DC 30. +7 bonus. You need to roll 23+ on the dice. To succeed, the wizard needed to either roll a 20 on the d20 and a 3 or 4 on the d4, or 19 on the d20 and a 4 on the d4. Chance of getting a 20 is 5%, but even with a 20, half the time the guidance d4 won't be high enough. So 2.5% chance. Chance...
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    D&D 5E (2014) How difficult should Difficulty be?

    OK. So more than 96% chance of failure even when using party synergy. How "nearly" do you think "nearly impossible" should be?
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    D&D 5E (2014) How difficult should Difficulty be?

    Yes. If you have a party with a number of intelligent characters with the right proficiency, the group as a whole will have a much better chance of succeeding than just one. But I take check difficulties as being how the average person-on-the-street would think of them, rather than my player's...
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    D&D 5E (2014) How difficult should Difficulty be?

    A mythical-level hero who is at maximum ability potential and skilled in the task at hand is not "anyone". They can achieve feats that the average person with their +0 bonus would regard as nearly impossible on a regular basis.
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    D&D 5E (2014) "The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)

    Yes. They will often have some level of pressure or deadline, but may allow choices to mitigate it. (If you choose to travel stealthily over the safe route, you won't have time for any rests. If you choose to go fast you may risk more trouble with encounters/hazards, or levels of exhaustion but...
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