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  1. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    Well, I qualified above what I am refering to by the more simulationist Middle School: It is true that few of these games were predominantly Simulationist (Phoenix Command comes to mind), they were after all expansions on much earlier, simpler and more Gamist rulesets. Many games of the era...
  2. Alexander Kalinowski

    Carbon 2185: cyberpunk on d&d 5e

    5E is by it's nature not gritty enough for cyberpunk. The big elephant in the room is: how to modify to not be another D20 Modern?
  3. Alexander Kalinowski

    Warhammer Fantasy 4e

    Is it any different than a W40K RPG transplanted back into fantasy?
  4. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    I feel compelled once more to point out that beyond Old School (which largely amounts to Gamist rulesets) and New School (which many seem to think largely congruent with a more narrative approach) there's a Middle School which was pretty Simulationist. As mentioned above, skill lists, Ads/Disads...
  5. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    We can do that but if we evaluate the ICv2 charts, we got to concede that the Middle School model is kinda the prevalent one. D&D 5E might make concessions to the OSR with its toning down of Skills and Feats but it's still not Old School. And if I was hard pressed to find any concessions to...
  6. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    Nah, I'm a d100 guy. But GURPS is a poster child for the Ad/Disad approach to character customization. GURPS-type of games are an extension of the old-school games - first by a skill system and then later Ads/Disads or Edges/Flaws. It's a road that RPGs in general have been taking and that...
  7. Alexander Kalinowski

    Preferences regarding "save to resist" vs. "roll to hit" mechanics?

    Probably not helpful but: neither. I prefer to roll to Parry or Dodge instead of taking it up the chin if the GM's attack roll succeeds. In the case of mind attack, a Willpower resistance roll instead, possibly as Opposed Roll against the power of the magic.
  8. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    Only when the old, traditional model no longer is prevalent. I do not see that, not by a long shot. GURPS-style Ads & Disads (see below) are still king, especially with the ascent of boardgames. It's not conventional. FATE's Aspects resemble GURPS' Ads & Disads a lot, except that here the...
  9. Alexander Kalinowski

    Worlds of Design: How "Precise" Should RPG Rules Be?

    Well, while I don't subscribe to GNS theory overall, I do subscribe to the 3 different modes of play (and even those not necessarily by the original definitions). Simulationist players tend to need a greater degree of Chrome than Gamist or Narrativist games - because of a greater need of...
  10. Alexander Kalinowski

    RPGs like Penny Dreadful (TV show)

    To briefly follow up my above post: WoD contains mechanics for a Vampire's struggle with Humanity, for example. This internal fighting is very much like the drama in Penny Dreadful and one of the reasons I strongly recommend it. The only real drawback is needing so many different books.
  11. Alexander Kalinowski

    Call of Cthulhu as a Horror Game

    Labeling Lovecraft as a (cosmic) horror author is, in part, a misnomer. A fair share of his tales aren't tales of horror per se but of unearthly weirdness (which CAN be used to creep out people though).
  12. Alexander Kalinowski

    Critical Hit Decks/Charts - I don't like 'em

    A. Play less D20 games. ;) B. Your concerns regarding getting shafted and administrative effort is takes are warranted - but both can get mitigated. C. What you don't mention is the feeling that you get as a player when your character is blood-soaked with wounds (not necessarily amputated limbs)...
  13. Alexander Kalinowski

    RPGs like Penny Dreadful (TV show)

    Honestly, I'd use World of Darkness as a base - you got all the monsters in there, in astonishing detail. And then all you need is some more source material for the era, which you can draw from other RPGs.
  14. Alexander Kalinowski

    Accidental username change

    Thank you very much. I appreciate it.
  15. Alexander Kalinowski

    Accidental username change

    "That username is already in use or does not meet the administrator's standards. If you are Alexander Kalinowski and you have forgotten your password, click here."
  16. Alexander Kalinowski

    Accidental username change

    Have to necro this thread: a month has passed, I still cannot change the username. Your revert username change functionality does not work properly.
  17. Alexander Kalinowski

    Accidental username change

    Freakin' fantastic. One month no En World for me then.
  18. Alexander Kalinowski

    Accidental username change

    "You may change your username once every 30 day(s). You last changed your username Today. You have changed your username 1 out of an allowed 5 times. Revert to Previous Username You may not change your username yet. " When I try to revert: "That username is already in use or does not meet the...
  19. Alexander Kalinowski

    Accidental username change

    I dun goofed up and changed my username accidentally. Can it be reverted back to Alexander Kalinowski please? Thank you very much!
  20. Alexander Kalinowski

    Starfinder Outpaces Pathfinder In Fall 2017!

    So you would consider the entire metacurrency setup narrativist because it's not tied to a specific genre? I wouldn't. Not even by GNS standards, which I don't entirely subscribe to. Obviously, there are degrees of accuracy regarding simulation. Still, the game's overall focus isn't on telling...
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