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  1. Radaceus

    [LPF] Into the Wilds Part 1

    [roll0]
  2. Radaceus

    What Do Treants, Gelatinous Cubes, Mimics, and Displacer Beasts Have In Common?

    is it just me, or are these old Ral Partha knock-off/molds? I am currently on the opposite side of the planet of a hoard (in our groups game room) of Ral Partha Pewter about a few thousand of which I hand painted, and I am sure I painted that mimic, that female buccaneer, the umber hulk, the...
  3. Radaceus

    D&D 5E (2014) Who raises the dead?

    Again they need to spend 8 hours to make a Transmuter's Stone, it is destroyed when used to Restore Life. And cannot be remade until after a long rest. So if the party Wizard(Transmuter) is using her stone to do this, she is giving up her main asset; not a worthwhile expenditure during an...
  4. Radaceus

    D&D 5E (2014) The unlimited fountain of youth

    Incorrect; read it again Aside from that, as far as campaign and story goes- it requires 14th level; One would hope this isn't common, that is, 14th level wizards are rare, which infers that spending 8 hours to make a stone (after taking a long rest) to make somebody young wouldn't be their...
  5. Radaceus

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I really want to give Keraptis Gaurds and Wards, and Glyphs of Warding, in his lair. No offense to Flamestrike, but upon reading it I felt that encounter 6 was lacking, and that an Archmage would have such protections in place...especially a neurotic one. I will gauge it by how the PCs have...
  6. Radaceus

    EBERRON: THE HIDDEN PbP

    rolling to [roll0]
  7. Radaceus

    EBERRON: THE HIDDEN PbP

    Dairken http://s17.postimg.org/s1tp62axb/Dairken_Catspaw_closeup.png With the half-dragon stunned, Dairken begins helping the bard drag the shifter to his feet. When the owner arrives with the guards, Dairken steps up, addressing the owner "Oh there you are! Well it appears we have the...
  8. Radaceus

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Oh forgive me, You are correct, I have not followed 5 months worth of your conversations. I was simply stating from what I have read of your posted discussion in this thread... I refer to exhibit A: So, we are to assume the answer to AntiStateQuixote's question was in error was in fact not...
  9. Radaceus

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Trippled HP on a poorly played Lich will only postpone the battle by 300% This does not equate to 5E encounter building by the book is broken! How about we erase all of the discussion using the monty haul PC's, which were being touted as the encounter munching party referenced by Celtavian...
  10. Radaceus

    Into the Dragon's Maw (Adventure)

    to to long to edit in for spending HD, if we rest: [roll0]
  11. Radaceus

    Into the Dragon's Maw (Adventure)

    http://s16.postimg.org/pzyy6455d/ignis_closeup.png The evoker bowed to Lakeover, "My gratitude to your divinity." "I shall evoke a protective barrier to encompass us while we recuperate, everyone gather." Ignis gave a look back at the others, then moved toward the wall behind the anvil, there he...
  12. Radaceus

    Why haven't aliens got in contact with us yet?

    Haha! I am certainly inferring the latter and not the former! Petris dish with cometary impact catalyst is where I was leaning, not some creator race of Von Daniken design
  13. Radaceus

    Why haven't aliens got in contact with us yet?

    You hint at something hinted at earlier in the thread: Considering that West Asians and Polynesians did in fact disperse their DNA into the Americas, and how all twilight memories lingered in said cultures and are all but lost tales to us now; the similar is more plausible in the greater scope...
  14. Radaceus

    Into the Dragon's Maw (Adventure)

    I second the rest. We can spend hit dice for healing on a short rest, so that would work. A short rest would get some of our class abilities back too. A long rest would get us all our spell slots and any other class abilities back to full. In either case, I will ritual cast Leo's Tiny Hut for...
  15. Radaceus

    D&D 5E (2014) Strategies for Big Parties

    My group is large, we started with 9, fortunately that was only a few sessions with all of us, now its usually 5 to 7 total on any given Sunday...we play on roll20, my single most important advice for running VTT is that it is very important your players avoid table talk, keep the OOC to a...
  16. Radaceus

    D&D 5E (2014) 5e airships

    Do you mean other than the information regarding Airships on DMG pg 119? I do wish they had given maneuverability classes to 5E, our group has been talking about it especially as we have an Aaracocra and a Pixie in our 'monster' campaign. They've encountered an airship (as story fluff for a...
  17. Radaceus

    D&D 5E (2014) Into the Dragon's Maw (OOC)

    I dont think we need to RP much more with the dwarf and couatl personally, but that's just me Before we move on I do think we should heal. And if we think we have the time I can ritual cast Leomund's Tiny Hut and we might try a short rest to expend some hit dice to recover lost HP. I'd ask the...
  18. Radaceus

    EBERRON: THE HIDDEN PbP

    if my other Evoker character was involved...sculpt spell and fireball would definitely be an acceptable answer in his eyes!
  19. Radaceus

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    I cant help but feel trolled after looking over those character sheets...
  20. Radaceus

    Faerie Fire too powerful

    It's a great spell, and why shouldn't it be? requires concentration, its AOE is small enough as well as being a cube, and only 60' range and if your party has no Druid, nor Bard...no faerie fire for your group. Also note, Bard get's a limited amount of spells, taking this situational spell as...
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