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    Ampersand: 2011 releases officially gutted

    Yep. Will always be true. I prefer paper thank you. I like having a nicely bound and printed book in my hands to leaf through and explore. That is part of the experience. It's not just about the idea, it's also about the experience. Digital recording doesn't invalidate analog just by being...
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    Ampersand: 2011 releases officially gutted

    I feel exactly the same. I spend my working hours in front of a screen and plenty of my fun time too. Part of why I specifically like D&D is because it isn't digital. I like sitting down with the players, pulling out the PHB, some photocopied sheets and pencils and writing up characters. I...
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    Ampersand: 2011 releases officially gutted

    I think splat-books are a waste and should be something handled by DDI but the books announced and then cut weren't quite the same as the powers books. Seemed like organizing the original PHB content into essentials format and adding proper well explained rules for multi-classing and maybe...
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    Ampersand: 2011 releases officially gutted

    I get the idea that crunch could/should be relegated to DDI but not all of us use DDI or have much interest in it. Does this simply mean we're being left behind and the format of the game is changing this drastically? That's what I don't like. I may be using DDI in the coming months as it...
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    Ampersand: 2011 releases officially gutted

    You're kidding. So I just got interested in 4E again due to Essentials and the new format and now it's being dumped. That's excellent. I have no interest in DDI. Why? Because I like to actually read my books. I like sitting down with a cup of tea/coffee and re-reading things I wasn't clear on...
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    January and Beyond!

    I like the shade. Seems really neat. I think the abilities are flavorful and useful. A shade doesn't need to be a rogue. A shade warlock seems totally awesome. Shade slayer seems like it could be really cool to play too. This is D&D. Just because in your campaign you feel the need to drop all...
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    I've managed to avoid Essentials, until now...

    What a juvenile argument. Knights and Slayers are fighters. Thieves are Rogues and Mages are Wizards. That's why they're listed under those headings in the book. That's also why all of the powers other than those granted by class features are called WIZARD 'x' 'y'. Squares and rectangles...
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    D&D 4E 4E Essentials Modern

    Very cool dude. Nice job actually producing this and making it available. Totally commendable. I'll probably give it a read over quickly. I was a fan of D20 Modern and I would really love to see it again in an essentials format. I saw it discussed earlier in the thread and I'm not sure if you...
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    I've managed to avoid Essentials, until now...

    Unless you're a group of people who don't know each other outside D&D I don't see what the problem is. The guy has a DDI subscription so can't he just show you the rules for the Mage online? Aside from that the book is cheap if you buy it online. If you're not friends outside of the game I can...
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    Tension in combat

    The difference is that in 3.x the system is very easy to run on the fly and without a grid, minis, a specific encounter format, etc. It forces the DM to grapple with the difficult parts of being a DM from the start. 4E does not. It's wonderful mechanically but in doing so leaves less wiggle...
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    Tension in combat

    You're absolutely right about 'build better encounters' but what I mean to say is that isn't a legitimate solution. That's a solution to any and all problems in any RPG that involves a GM running everything outside the PCs. That is not a specific 4E solution. The thing is the stuff the DM...
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    Trying to understand the design mechanism of Essential classes

    Amongst themselves the classes are remarkably similar fundamentally. As in, they all use powers and the powers are all designed using the same framework. Really 4E is the easiest to classify and compare due to how every class fits into a nice little predictable scheme. I think essentials are...
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    Tension in combat

    Many of the above posts contain great solutions. My only problem with a few of them that involve scaling bonuses and bonuses derived from those bonuses is the extra numbers needed to be calculated each turn. Mechanically it may work very nicely but many of these solutions seem clunky and...
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