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    D&D 5E (2014) Warlock Higher Level Spellcasting: Too easy to counter/dispel or effective?

    Agree with Eejit, I'm not really seeing the issue here. It is very easy to ruing any caster's day with enemy mages using Counterspell and Dispel magic, since NPCs rarely have any reason to conserve spell slots and 5E fights are typically short. at least the Warlock will get his slots back after...
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    It's Beginning To Look A Lot Like RAVENLOFT

    The AP will probably start off on the Sword Coast and have the characters sucked in by the Mists in the first episode. Ravenloft comes with a built in method for traveling into int from anywhere in the multiverse, so there's no need to relocate anything to the Realms. It's not like having the...
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    D&D 5E (2014) Berserker Barbarian Fix?

    You could remove the exhaustiong but make a rule that the Barbarian only gets the bonus attack if he uses his reckless attack option. That will reinforce the image of the berserker who lashes out quickly with no regard for his own safety. Or you could just get rid of the penalty completely. The...
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    No, the difference is massive. The 1D10+5 attacker will always kill a target with 5 hit points if he hits, while the 1D10 attacker will fail to do so nearly 40% of the time! That's nearly twice the kill rate in favor of the Agonizing Blaster, and that stays pretty consistent as monsters gain...
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    D&D 5E (2014) Warlock and Repelling Blast

    If the "when in "when you hit with Eldritch Blast" doesn't mean every time you hit, why does it mean once per casting of EB? Why not once per day? Or one time per target ever?
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    I find that the point<->counterpoint type of discussion tends to ramble out of control once you're a few replies deep, and it also encourages a nit-picky style of discussion rather than coherent arguments, so it's not somerhing I support. Not saying that you're doing any of this mind you :) I...
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    D&D 5E (2014) Warlock and Repelling Blast

    It's not entirely irrelevant, since it does suggest that the rules can deal with external circumstances changing the target situation between Eldritch Blast attacks. So nothing will break if you allow someone to ready an action to run away if the warlock launches an eldritch blast, and then move...
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    Please don't break up posts you are replying to like that, it makes it very hard to follow the discussion. It does sound like you have some very different combat experiences than I do :) I still maintain that if you choose not to take AB as a warlock you are willfully throwing away one of the...
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    WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World

    If parts of Ravenloft were pulled back into the prime material plane then both the dark lords and the normal people living there would probably want to escape, Ravenloft is a prison after all. Only a small number of the lords would have any particular interest in conquest or otherwise causing...
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    We're looking at about twice the average damage per beam with agonizing blast compared to without. Without AB the warlock is below mediocre in combat compared to other casters. (Except for bladelocks, who have their own taxes) Of course, if being good at combat isn't important in your...
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    Eldritch Blast might have been better as a warlock class feature rather than a cantrip. It would stop the 2 level Warlock dip and also remove the need for the Agonizing Blast invocation tax. On the other hand Eldritch Blast is hardly game breaking, and losing 2 levels of progression in your...
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    Without Agonizing Blast and/or Hex Eldritch Blast is no better than Fire Bolt, you just roll more attack rolls to achieve the same average damage. And I really don't see the point of turning a suboptimal option into a completely worthless option, but you can play how you want I guess. I just...
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    D&D 5E (2014) Variant spellcasting

    I think with those rules you will get an all-wizard party. You are giving the arcane caster that is least affected by the cantrip nerf the biggest buff in return. Removing concentration is game-breakingly powerful.
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    Getting a set of cantrips that you never use after level 5 because they are utterly suboptimal to anything else you could do is better? I don't really see the issue with cantrips scaling with character level. Cantrips simply aren't that good unless you have class features that increase their power.
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    D&D 5E (2014) Eldritch Blast Mulitclass Clarification

    3 beams for all of them, as per this tweet from Crawford: http://www.sageadvice.eu/2014/11/04/eldritch-blast-scale/
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    D&D 5E (2014) Warlock and Repelling Blast

    Yes, but we can't say that you can't interrupt an action by choosing a trigger that occurs and finishes in the middle of an action, because the rules are not explicit on the matter either way.
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    D&D 5E (2014) is stealth an action?

    I'd ask the player how he searches. If he looks around trying to notice small signs of someone being there, sounds, smells etc, I'd call it a hard Perception task. If he goes around the room poking his hands where invisible people may be it's an easy Investigation task. If the newspaper is...
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    D&D 5E (2014) Warlock and Repelling Blast

    I just want to point out that reactions like Shield and Opportunity attack are special in that they retroactively happen before the trigger, potentially preventing it from actually occurring the first place. So you can't infer from their existence that Readied actions necessarily happen after...
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    D&D 5E (2014) is stealth an action?

    Do you have an argument that doesn't involve absurdity?
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    D&D 5E (2014) is stealth an action?

    These absurd examples only serve to reinforce my position that treating the rules, specifically stealth and hiding as absolutes aren't going to work :)
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