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  1. Starfox

    NPC Deception/Persuasion and player agency

    As a GM, you control every aspect of the PCs perception. To fool a PC, you play around with the information you hand out rather than using direct force. Don't tell them "Cardinal Richelieu convinces you to blow up the castle of this ancient family", tell them that the family are robber barons...
  2. Starfox

    When to set a "historical" supers game? (read OP before answering poll)

    I voted for times with fuzzy history like the mythical era and dark ages. You don't want to play mighty supers in wars, its just too disruptive. Or you have to make the heroes subject to a chain of command, this could work, but you have to tell the players this is your premise.
  3. Starfox

    Peregrine's Nest: Another Four Game Design Tips

    Very good advice, best so far.
  4. Starfox

    Dragonbane Post-Mortem

    I did play a pulpy Cthulhu/Crimson Skies (the boardgame) crossover, we used a Feng-Shui RPG-based homebrew for rules. Lots of buzzwords in this post. :o
  5. Starfox

    Your wish list of modules you'd want to play in/run

    I am about to start the free Phalan part of Pools or radiance converted for Blades in the Dark. I've been wanting to do this since I first played pools of Radiance, and it seems a good fit for a fantasy hack of Blades in the Dark. This was also published as Ruins of Adventure...
  6. Starfox

    Dragonbane Post-Mortem

    This sums the entire Basic Role-Playing line of games up quite well, and many other lighter and/or more realistic systems as well. They work well in one-shots, but are just too random to build a campaign on. :(
  7. Starfox

    Any AI Gamemasters Out There?

    I recently subscribed to Chat GPT - it feels like going from talking to a very erudite 10-year-old to now speaking to a very erudite 16-year old. The attention span grew immensely!
  8. Starfox

    Peregrine's Nest: Four Game Design Tips

    Gawd how we hated the obligatory "get screwed over by Mr. Johnson". It got to the point we were considering just shooting the Mr. Johnsons at the very start and looting their bodies for paydata on the score they were setting us up for. That's when we gave up Shadowrun.
  9. Starfox

    D&D 5E (2024) Greyhawk 2024: comparing Oerth and Earth

    Götisism was the theory of the day, trying to give the (back then) major power Sweden an illustrious history. All sorts of crazy theories from that time. Most unprovable. :D
  10. Starfox

    D&D 5E (2024) Greyhawk 2024: comparing Oerth and Earth

    If this is it, then it bears close similarity to actual history and historians. :) Maybe this is the best way to see it; the theory of the day at Greyhawk University is that the twin cataclysms happened in the reverse order. That scholars now think so doesn't make it true. :)
  11. Starfox

    D&D General Renamed Thread: "The Illusion of Agency"

    I've only read the start and end of this thread, so excuse me if this is repetitive. I am playing Blades in the Dark right now, which shares some of the OP's view on die rolling; it is always the players who roll, and initiate actions or reactions. A problem I have with this is how to telegraph...
  12. Starfox

    Blades in the Dark Special Armor Resistance?

    Amen, brother! One of my players almost left due to the character sheets.
  13. Starfox

    Blades in the Dark Special Armor Resistance?

    Page 32 outlines resistance and notes how different GMs and campaigns can play this with various degrees of effect, depending on how much heroism you want. I generally drop a consequence two steps IMC as my game is relatively light in mood. Page 54 Special Armor Some special abilities refer to...
  14. Starfox

    Blades in the Dark Special Armor Resistance?

    In Blades in the Dark, when you use special armor to resist a consequence, do you announce you use the special armor before or after making the resistance roll? If you do it after, when you know how much stress resisting costs, the ability is a lot better. This is my first time starting a poll...
  15. Starfox

    DriveThruRPG's New AI-Content Filter

    I don't agree. First, what the courts decide will only apply in some countries. Second, whatever the courts decide, the ethical question remains. Courts don't resolve ethical issues, they resolve conflicts of interest.
  16. Starfox

    DriveThruRPG's New AI-Content Filter

    On a tangent, here in Sweden there have never been more horses than today - we have more horses now than in the year 1900 wen most everything was still horse-drawn. Riding is a huge hobby here, and it is common to see small farms converted to horse ranches. Horse riding stadiums (which in our...
  17. Starfox

    GMing: What If We Say "Yes" To Everything?

    I almost immediately came up with such a case, a board game. In a board game your options are clearly defined and thus limited. You can't say you take a Taxi to a certain street in Monopoly. This has to be so because we don't have a GM in Monopoly, we have to play with rules we can all agree on...
  18. Starfox

    GMing: What If We Say "Yes" To Everything?

    Having followed this thread, I am starting to think what it all boils down to is how we individually interpret "Always Yes". The discussion seems to be more about what "Always yes" actually means and less about what is acceptable gameplay. If we mean that PCs are free to describe their own...
  19. Starfox

    GMing: What If We Say "Yes" To Everything?

    I must out myself here and say I have done something like this. This happened in a freeform game where we were playing Drow (D&D dark elves) and I was playing a religious bard/spider shapeshifter. The first session saw our house invaded, and my character was too enthusiastic about engaging the...
  20. Starfox

    Any AI Gamemasters Out There?

    I must admit I've not put to much thought into this, but one opportunity I can see is me and my pals against an AI gamemaster. Just in case no-one wants to take that role. Much like cooperative play in Baldur's gate 3. Then again my friends here didn't like the idea of cooperative BG3.
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