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    D&D 5E (2014) (Un)-Reliable Talent? How do you do it?

    I'd only do that if also giving a minimum of 15 on a roll with advantage. Interesting quirk of the system: Reliable Talent does not affect passive scores.
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    D&D 5E (2014) Monks Suck

    In regard to Crawford's tweets regarding breakable items, it's worth emphasizing that the vulnerability of objects is first and foremost a DM tool, not a player facing mechanic.
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    D&D General Next Generation VTT

    My problems with using any VTT for enhanced environments are the same issues I have with highly detailed physical pieces like Dwarven Forge. The prep work is often very tedious. A limited library of basic assets causes most environments to have a cookie cutter look which leads to... The need...
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    D&D 5E (2014) Melee combat on the run

    It is strange that the revised Opportunity Attack rule for a chase would seem to be completely negated by this outcome. Not a dispute (I don't have the rules nearby), just an observation.
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    D&D 5E (2014) Melee combat on the run

    If I recall correctly, the rules don't define what "caught" means, leaving it up DM interpretation (i.e. the DM sets the win condition).
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    D&D 5E (2014) Melee combat on the run

    If you're interested, I've got expanded rules for retreat, evasion, and pursuit (which I'd like to eventually put on the DM's Guild) that build off the existing Chase rules in the DMG . I'd rather not post them for general public consumption as they're currently incomplete, but I can send you a...
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    D&D General Hey, are we all cool with having to buy the same book twice, or what?

    I find Beyond to be far more useful than PDFs and the stuff goes on sale frequently, so I don't particularly mind.
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    Critical Role PSA: You are not Matt Mercer

    There are notable actual play/live play RPG podcasters out there that have voiced those same thoughts, particularly as they grow in popularity. Even without cameras, the microphones and the awareness of an audience (live or otherwise) changes the atmosphere. For instance, the crew of The Glass...
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    D&D 5E (2014) Fireball tweak idea

    I don't think an uncontrolled variable radius on one spell would matter much in terms of creating interesting choices. The players willing to take the risk likely wouldn't care much about collateral damage. Those unwilling to take the risk would simply use less efficient alternatives.
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    D&D 5E (2014) A use for True Strike

    This. True Strike seems to be more of narrative driven spell in 5e. It's useful in situations when DPR is moot because you simply, absolutely need to hit/can't afford to miss. It's for those story moments when you're outmatched or out maneuvered and you only have one arrow slaying, one...
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    Unearthed Arcana Unearthed Arcana Revisits Psionics

    The burnout die looks to be a twist on the Usage Die from The Black Hack perhaps further inspired by magical burnout in Darker Dungeons. Regardless, it's a cool mechanic that gives psionics a unique feel.
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    D&D 5E (2014) Object Interaction and Spell Material Components

    FYI: https://www.sageadvice.eu/2018/10/11/grabbing-an-arcane-focus-from-belt-counts-as-your-1-free-object-interaction-or-is-a-part-of-casting-action/ In summary, Crawford says retrieving an arcane focus or material components is not considered part of the casting. EDIT: I voted for Option 1 -...
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    D&D 4E Presentation vs design... vs philosophy

    And some of the most poorly organized rulebooks I've ever seen. For the record, I really like Shadowrun. I just hate using the books.
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    WotC World Reveal of Baldur's Gate 3

    I saw a disgruntled user on reddit wistfully describe the beginning of BG1 as "epic" which made me audibly scoff at my desk at work. I like BG1, but please... the Candlekeep prologue is boring (it's an introduction/ tutorial), and Gorion's death was predictable. It serves its purpose, but its...
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    WotC World Reveal of Baldur's Gate 3

    RTwP would be possible in BG3, but I believe the real time aspect would largely be superfluous. More importantly, it would erroneously imply that real-time is a viable and optimal method of play when it's often a false choice. RTwP mixed well with BG1 due to the lack of complexity and...
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    WotC World Reveal of Baldur's Gate 3

    I'm genuinely shocked so many people are unflinchingly married and faithful to RTwP. It's a half-in, half-out solution that doesn't provide the best features of the primary alternatives (ARPG or turn-based strategy). I can somewhat empathize with those that feel the tone of the writing may not...
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    WotC World Reveal of Baldur’s Gate 3 Gameplay at PAX!

    I love the old BG games, and I'm excited to play this. Hot take: As a CRPG city sandbox environment, Athkatla > Baldur's Gate and it wasn't even close.
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    D&D 5E (2014) What battle system would you prefere for Baldur's Gate 3?

    I'm totally fine with turn-based combat. Most of my combat time was paused in the old Infinity Engine games. I typically only let the battle roll out in real time when I was steam rolling an encounter due to an obvious mismatch in power (which wasn't all that often).
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    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    Dynamic content (like tables and other generators) is incredibly useful in almost any game. Carefully combining it with DM fiat is often key to producing a great game. My personal objection only comes if the fiat is applied at the cost of player agency.
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    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    Forcing or purposefully rearranging stuff for a desired outcome after a choice has been made typically isn't my preference when it undermines player agency. I don't see much of a difference between fudging a DC or die roll or path that would have revealed a secret item versus forcing the issue...
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