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    [WOIN] Magical Healing

    In the injury and death section of OLD it states that no character can benefit from a single source or type of healing more than once per day. My question is what counts as a source or type of healing? Obviously you can only have a single health potion a day, and presumably a weak potion and...
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    [WOIN] Value of Agility

    As I'm reading through the OLD rulebook, I'm noticing that agility seems to be overvalued. It is used for melee and ranged attacks, as well as both forms of defense. Is there any reason then to use strength as a primary attribute if you have any focus at all on combat? This probably isn't a big...
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    [For bigtino] Thread about heavy armor

    To add another voice to the confusion, I think his problem is that mechanically, heavy armor isn't very good as an option to players. What we want as GMs is to allow players to make choices based on concept and character and not feel punished for doing so. The concern is that heavy armor...
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    Armor skills?

    Just to start this post - I'm new to the system. Haven't even finished reading the entire book, but I do have experience in game design and I want to throw in my two cents. I'm spelling out my assumptions so that people can poke holes in my ideas with appropriate precision. The goal of minimum...
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    Armor skills?

    Is there a reason why they removed the armor skills or skills limiting the benefits of high quality gear? I rather liked that rule.
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    WOIN - Advancing career grade by time?

    Okay, that's actually kinda cool. Certainly opens up for some application as to playing multi-generational campaigns as well. What did dad do after he retired? What skills did he have? What might have been passed down to his kid or what heirlooms might he have had.
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    WOIN - Advancing career grade by time?

    How exactly does advancing career grade by time? If the players get 2 years of down time, do they all roll d6s and only the ones who get a 1 or 2 advance? Does that mean during 4 years of downtime 1 player could go up 4 career grades while the others go up only 1 due to lucky dice? I'm not...
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    ZEITGEIST Combining Zeitgeist with Spheres of Power

    I approve of all of those things. There goes my money...
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    ZEITGEIST Combining Zeitgeist with Spheres of Power

    About the only thing I would take the time to change would be the boss type humanoid enemies. Monsters get to cheat. Nobody asks how many levels of wizard a golem has when he starts firing disintegration eye beams.
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    ZEITGEIST Combining Zeitgeist with Spheres of Power

    If I had to take a guess, the company who made Spheres of Power had certainly read Elements of Magic - however I'm not familiar with EoM so I'm working off the more detailed reviews. Spheres of Power is a bit more limiting in terms of what you can do. Since it takes talents (basically feats for...
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    ZEITGEIST Combining Zeitgeist with Spheres of Power

    Thank you for the response. It sounds like it should be a reasonable conversion. So I would want to look into module 10 and the players guide specifically to check for compatibility then. Sounds good. Just in case someone else wants to chime in, spheres of power is a replacement for the...
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    ZEITGEIST Combining Zeitgeist with Spheres of Power

    So with less time to prepare games these days (weekly sessions are draining after a while) I've decided to give myself a break and go with a premade adventure. Zeitgeist looks absolutely amazing, but with the end of the last all-custom game, the group found the supplement Spheres of Power by...
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