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  1. Shardstone

    D&D 5E (2014) Should the Paladin be changed into a more generic half-caster magic knight?

    I think its very much a lack of narrative. It may seem odd, but Fighter has an implied narrative -- cowboy, ronin, soldier, all carry connotations. Swordmage is too focused on the act of the class imo, hence my search for a theme to build the concept around. I felt the magic weapon route would...
  2. Shardstone

    D&D 5E (2024) Epic Boons Ranking

    Yes as they are your 19th level feature now
  3. Shardstone

    D&D 5E (2024) The Multiverse in the 2024 Players Handbook

    Colorless Wildfire would be a great villainous high level spell
  4. Shardstone

    D&D 5E (2024) The Evil Rogues of Legend Idea

    Soul Knife turns their death into a passing thought.
  5. Shardstone

    D&D 5E (2014) Should the Paladin be changed into a more generic half-caster magic knight?

    I am going to be making some big updates soon (moving some features, adding a ribbon or two) but this is the 1.0 Pendragon. Also comes with a bunch of spells I made for it. All feedback is appreciated!
  6. Shardstone

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    Why? Whats the tea?
  7. Shardstone

    D&D 5E (2014) Should the Paladin be changed into a more generic half-caster magic knight?

    So anyone wanna see the arcane half caster I made months ago after I abandoned the ideas in the op?
  8. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Agreed. All facts. Its usually a skill issue, more often then not.
  9. Shardstone

    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    D&D 5E - Fixing Challenge Rating first post here, which he calls fixing cr
  10. Shardstone

    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    The point of my post is that mearls literally said the old system did not work. His solution being to make a new system doesnt mean the old system worked when he literally did not work.
  11. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    That's totally ok IMO. Spells should be fun, not little mechanical packages. I'm ok with mechanical packages, but being able to interpret spells to change the output of them is something that I think is core to roleplaying "magic" in any kind of context. It requires a human to moderate this...
  12. Shardstone

    Games that do 'ALIEN' well

    ya i know but still a weird post
  13. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I believe we exist on two entirely opposite ends of the spectrum in terms of game style hahahaha
  14. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Ah that's a great idea, that last line. Will play with that!
  15. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    No, but I would for certain Weapon Masteries and uses of skills and tools.
  16. Shardstone

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I agree with OP. The old Command was IMO how a spell should be; some listed mechanical effects but also flavor that allowed you to freely play with the idea of the spell. I much prefer that as opposed to just mechanical effects. It would be better for the game overall if spells relied just a...
  17. Shardstone

    Games that do 'ALIEN' well

    Weird post
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