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    When and what game did you start with.

    1979, Holmes Basic.
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    D&D General The Degenerates. The Bad Trope Characters of each class.

    Warlord: Backseat driver who constantly tells everyone how to play their characters (i.e., what people who don't like the warlord think the warlord actually is).
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    D&D 5E (2014) How the crap do you explain the rogue's Evasion ability?

    “Someone once criticized the concept of the saving throw as ridiculous... Could a man chained to a rock, they asked, save himself from a blast of red dragon’s breath? Why not? I replied. Imagine that the figure, at the last moment, of course, manages to drop beneath the licking flames, or finds...
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    D&D General Demihumans of Color and the Thermian Argument

    Here's another example that takes race out of the equation. I have run games for deaf players in the past. Frequently, some of them ask, "Can my character be deaf?" They are not asking this because they want to take a disadvantage for extra points, or because they want me to make in-game...
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    D&D General Wizard Rap Battles

    That just makes me think of this:
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    The problem with Evil races is not what you think

    Pretty much this. This is a situation where us "old white cishet guys" might be better served by just shutting up and listening instead of immediately trying to reframe the situation as about us ("but at my table I..."). The Game Police will not come and stop you if you have brutish, stupid...
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    D&D General On Skilled Play: D&D as a Game

    A few years ago, I DMed a group through a small dungeon where the first door was trapped. It wasn't even a very severe trap, just something that would knock off a few hit points ... but the party proceeded to treat every single subsequent door in the dungeon like it was an unexploded bomb. Even...
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    D&D General Rulings, not Rules: How Will You Solve the Bard / Half Elf Dilemma?

    There was an article in The Dragon that had a 1E bard class that was not a sadistic practical joke. We used that on the rare occasions someone wanted to play a bard.
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    What Are You Bad At?

    B.A.'s fear of flying doesn't strike me as much of a disadvantage in RPG terms. Was there ever an episode where, for instance, the team couldn't get him on the plane and he stayed home, or arrived late because he insisted on driving instead? If not, are there really any measurable consequences...
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    D&D General How AD&D Handled 'Attunement': The Magic of the Item Saving Throw Table

    People actually used those rules? My group back in the day found them arbitrary and tiresome -- do you really want to have to stop and roll a save for every single piece of gear every time you get hit with a lightning bolt or dragon breath? -- and never bothered with them.
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    D&D General On Grognardism...

    These days, I find it less interesting to play a character who's a platform for magic items. Yeah, it's cool to have a magic sword that can strike someone's head off ... but only if you get very lucky with the dice, and anyone with even a single level of fighter can pick up the same sword and do...
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    Looking for the system with in-battle character progression

    Tenra Bansho Zero has a "reverse death spiral" damage mechanic where you get stronger as you take more damage in a fight. It's only temporary bonuses rather than actual leveling up, though.
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    D&D General "Hot Take": Fear is a bad motivator

    The older I get, the less interest I have in the super-timid, poke-everything-with-a-10'-pole style of play -- on both sides of the DM screen. It especially annoys me when this attitude creeps from dungeon crawling into other genres. I've had players in superhero games worry endlessly about...
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    Worlds of Design: Which Came First, the Character or Their Backstory?

    There's nothing about Cortex Prime that requires an elaborate backstory, unless you consider an "elaborate backstory" to be anything more than writing down class and race on your character sheet. All you need to know is what your character's Traits are. Similarly, consider Fate. All you have to...
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    Pathfinder 2E Pathfinder 2 and support for other playing styles/subgenres

    There's also a PFS adventure for 2E, The Flooded King's Court, where the PCs end up putting on a play to impress a goblin king.
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    D&D General Retrieving Arrows after a Combat

    The 3.5E rule was a bit less forgiving: projectiles that hit were always considered destroyed, while projectiles that missed had, as noted, a 50% chance of being destroyed. See here. Of course, that makes ammunition bookkeeping even more tiresome, since you have to keep track of hits and misses...
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    Powered by Apocalypse

    A few more of my favorite : Fellowship is a game about a little band of heroes going on a quest to defeat the evil Overlord, just like in those books with the rings. Shared world-building is expected; if you're playing the Elf, for instance, you're the one who decides what elves are like and...
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    The urban fantasy market seems awfully stagnant

    Has anyone mentioned City of Mist yet? It's kind of a cross between urban fantasy and superheroes that reminds me of Matt Wagner's Mage comics.
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    Why are tieflings so popular? How did they manage to outcompete all the other wacky races to win their place in mainstream D&D?

    Because they annoy old-schoolers who think the fantasy genre stopped in 1989.
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    TSR Example from the worst TSR adventure module(s) ever published

    See, that just proves how well the scrolls work. I can also, if you like, sell you this rock that keeps tigers away.
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