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  1. AD&D 1E DMG random encounter by level table.JPG

    AD&D 1E DMG random encounter by level table.JPG

  2. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Fair point, though, I don't think this summation is always quite true. While many old school and OSR DMs do carefully curate and deliberately place every last encounter and treasure in a dungeon, a lot of them also use procedural generation, following Gygax's 1974 and/or Moldvay's 1981...
  3. Mannahnin

    D&D 4E What AI thinks about 4th Edition

    It does. But the LLM may be structuring its answer in terms of what it's referring to by "sub-class" in terms of 5E. Since it listed Ranger among the example classes, when in 1E of course it's a sub-class.
  4. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    The movement certainly owes a good deal to the OGL. As for how the movement is doing, I think there's a meaningful difference between the hobbyist movement and the marketing category. A wide variety of stuff gets the OSR tag slapped on it, to the extent that it's not very reliable anymore as...
  5. Mannahnin

    D&D General [ART THREAD]Your Personal Favorite D&D Art For a Monster

    Yeah, I liked some 2E pieces (and have a particular soft spot for some DiTerlizzi), but overall found most of it a real let-down after 1E, BECMI and B/X.
  6. Mannahnin

    D&D General [ART THREAD]Your Personal Favorite D&D Art For a Monster

    Yes, Russ Nicholson has some of my favorite stuff ever, and that Grell is one of my favorites of all time. Speaking of old school black and white, while I started with Mentzer Basic and was absolutely enchanted with Elmore's clean and detailed illustrations, I also soon acquired Cook/Marsh...
  7. Basic 1983 Ghouls 2.JPG

    Basic 1983 Ghouls 2.JPG

  8. X Spectre 81.JPG

    X Spectre 81.JPG

  9. X8 Gargoyle.JPG

    X8 Gargoyle.JPG

  10. Basic 1983 Ghouls 1.JPG

    Basic 1983 Ghouls 1.JPG

  11. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Hmm. The Dragonlance modules (and the market success of Hickman's earlier works, like Rahasia, Pharaoh, and Ravenloft) is often viewed as a dividing line nicknamed the Hickman Revolution, marking a transition in TSR itself from more game-oriented modules to more story-oriented modules, with...
  12. Mannahnin

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Just a quick side note, there were several posts discussing Saunders and Imaro earlier in the thread (between posts 181 and 248, for example).
  13. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Sure, lots of subjective opinions and different perspectives. The movement was already being discussed as a movement two years before the first retro-clones, though. That's just objective reality.
  14. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    There's some good data in that, but also some misconceptions. I came in about ten years earlier than that person, and definitely 2007-2008 was an inflection point, with a big explosion in the blogosphere in particular launching then and continuing for several years. Big linchpin OSR blogs like...
  15. Mannahnin

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Remember, too, that the WotC editions have all contained instructions that not all encounters should be balanced per the level of the PCs. They all suggest that at least some portion should be weaker, opportunities for the players who kick butt and feel powerful, and some portion should be...
  16. Mannahnin

    D&D General What Does New Coke Tell Us About Designing for D&D

    I always marvel a bit at how long descending AC held on. Gary mentions in the 1979 DMG that it was retained for backwards compatibility and due to players already all being used to it. And then 2E held onto it, again, just for compatibility! We should have had ascending in the late 70s...
  17. Mannahnin

    D&D General What Does New Coke Tell Us About Designing for D&D

    Half a gram of sugar a year is pretty hardcore. An Oreo has 14. A 3" diameter apple averages 19. One can of Coke is about as much sugar as two apples.
  18. Mannahnin

    Worlds of Design: Take a Bow

    AD&D lightly implies that it's limited to melee "Back stabbing is the striking of a blow from behind, be it with club, dagger, or sword." (PH page 27) The original OD&D description just says "By striking silently from behind the thief gains two advantages". (Greyhawk page 4) B/X also uses a...
  19. Quiver.JPG

    Quiver.JPG

  20. Mannahnin

    D&D General What Does New Coke Tell Us About Designing for D&D

    Sugar is fine in moderation. The one I drink doesn't have sugar, and I average less than a can every few days, so that's not doing me any appreciable harm either.
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