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  1. Edgar Ironpelt

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    I GM more than I play, so I have the GM power to rule-zero out the parts I don't like. Right now I'm running a "Brotherhood of Rangers" campaign where the PCs are all gestalt-rangers (fighter-ranger gestalt, wizard-ranger gestalt, cleric-ranger gestalt, etc.) I'm trying to keep the house rules...
  2. Edgar Ironpelt

    Making Sense of Forest Terrain

    "It's a fair cop, guv." I didn't rely entirely on the So. California numbers, but I did put disproportionate weight on them. Mostly because the other figures I found ran heavily to tree densities resulting from deliberate (and therefore unnaturally intense) reforestation efforts. So I discounted...
  3. Edgar Ironpelt

    Making Sense of Forest Terrain

    Yes, I've been in forests before, both the kind where the first limbs of the trees are 15 feet up, and the kind where the limbs are so low as to produce a "heavy underbrush" effect or worse. And a few kinds in-between. My point is that, by the SRD: A creature standing in the same square as a...
  4. Edgar Ironpelt

    Making Sense of Forest Terrain

    Thinking about this further: If tree trunks are always considered to be at grid intersections, then "tree" squares are the 4 or 12 squares in a 5 ft or 10 ft radius from the trunk. "Massive" tree squares are then the 4 squares completely blocked by a massive tree trunk growing at the...
  5. Edgar Ironpelt

    Making Sense of Forest Terrain

    OK, that's one way to look at it. Except... this means that standing under a tree allows you to use the tree as cover, or to climb it, even if you are standing 10 or 15 feet away from the trunk, and even if the branches are high enough that you don't have to duck. Also, how then do you interpret...
  6. Edgar Ironpelt

    Making Sense of Forest Terrain

    And if you're able to just wing it without spending a lot of time on "Hey, why do my forests look so fugly and suck to run encounters in?" then more power to you.
  7. Edgar Ironpelt

    Making Sense of Forest Terrain

    Well, I want rules or guidelines that give me an approximately correct number of trees per acre because I want my forests to look like forests. More generally, I want to be approximately realistic, in places where realism isn't a buzzkill, for the sake of adding verisimilitude to an otherwise...
  8. Edgar Ironpelt

    Making Sense of Forest Terrain

    Either the "Forest Terrain" rules in the 3.5 SRD don't make any sense, or I'm grossly misinterpreting them. There's an old thread about how the percentages for "trees, massive trees, etc." are suppose to be guidelines for GM mapping rather than 'Roll for each 5 ft square to see what terrain it...
  9. Edgar Ironpelt

    When Did You Start Playing D+D?

    Fall of '78. I had just started college. I came across a flyer advertising "Bilbo's Birthday Party" - the annual recruiting bash for the university's Tolkien society. And already being a big Tolkien fan, I of course went. And there were a lot of D&D players, wargamers, SCA members, SF fans etc...
  10. Edgar Ironpelt

    Alternative Currency Names

    I do something similar in my homebrew. The standard gold pieces have a bunch of different names, depending on the nation that minted them. However, I also have gold "half crowns" (half the weight and value of the standard gp) and gold "marks" (one-quarter the weight and value of the standard...
  11. Edgar Ironpelt

    Stat Generation - your wierd and wacky ways

    I like the *concept* of point buy, and it's the right system for Hero, GURPS, etc. I also see the problem of random rolls blessing or hosing the player due to the whim of the Dice Gods. OTOH, I see randomness in character generation as an important D&D tradition, and I dislike the way the...
  12. Edgar Ironpelt

    A Realization (maybe an epiphany?) about D&D

    I started back when AD&D 1e was just coming out - the Monster Manual and PHB were available, but not the DMG. My take is that 3.5 isn't really any more complicated than 1e, it just seems like it because the 1e rules tended to be too confusing for mere mortals to follow. So most of the complexity...
  13. Edgar Ironpelt

    The Official Welcome Thread

    Hello Hello world.
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