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  1. Edgar Ironpelt

    Psionics--the Poll!

    I voted "No thanks." In theory I might enjoy a game with psi if the setting was right and the psionic rules were carefully crafted. In practice psionics is even worse than magic in terms of "everyone who is anyone must have psi powers, or at least must invest heavily in defenses vs psionics."...
  2. Edgar Ironpelt

    D&D General Matt Colville on the “Forever DM”

    Transcript? I prefer text over practically any podcast/talking head/audiobook.
  3. Edgar Ironpelt

    What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?

    The Fantasy Trip, or rather my homebrew based heavily on The Fantasy Trip, with fatigue-St costs for spells. One point I particularly like is that the St cost to cast a spell isn't rigidly fixed to the Intelligence-stat requirement to learn it. One point I particularly dislike in the stock TFT...
  4. Edgar Ironpelt

    D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

    I'd say that I want magic to feel magical too - but my mileage significantly varies when it comes to what makes magic feel magical. Magic that's very common and even ubiquitous does feel magical to me. It gives me that "We're not in Kansas anymore!" sense of wonder. Rare magic doesn't; it...
  5. Edgar Ironpelt

    D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

    3.5 is the only D&D edition I'll run any more. (I will run other, non-class&level games, however) It does have annoyances, but later editions have kept the parts I find annoying while dropping the parts I really like. In particular, I like 3.5e for having a skill system that was actually halfway...
  6. Edgar Ironpelt

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    A fourth point that pushed "christmas tree outfitting" was the inflated cost of more powerful items over weaker ones. For example +3 armor was 9000 gp, while +1 armor, +1 shield, and +1 amulet of Natural Armor came to only 4000 gp total. So that aspect of the system pushed for "lots of items"...
  7. Edgar Ironpelt

    D&D General Do you track ammunition?

    Thoughts: 1. Tracking ammo can add a touch of verisimilitude to an otherwise bald and unconvincing narrative. 2. It's good to have matching levels of abstraction. If the combat system rolls for each arrow loosed at a monster, then tracking each arrow loosed is a good pairing - better than...
  8. Edgar Ironpelt

    D&D General Do you track ammunition?

    50% for all arrows is my house rule. 3.5e has all arrows that hit being destroyed, and half of those that miss being lost or destroyed. I don't remember what 2e did.
  9. Edgar Ironpelt

    D&D General Do you track ammunition?

    That's carbon fiber arrows. I've used - and reused - carbon fiber arrows back when I did archery, including bow hunting, and a check after each use is needed to ensure they're not cracked. I've discarded no-longer-good arrows, and while I have heard of arrows breaking or shattering when shot...
  10. Edgar Ironpelt

    D&D General Do you track ammunition?

    Yes. My house rule is that if the PCs loose a few arrows, each arrow has a 50% chance of being recoverable after the battle. If they loose many arrows, they recover half of them. It doesn't matter whether the arrow hits or misses. A special wrinkle that hasn't come into play yet is a house rule...
  11. Edgar Ironpelt

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    What magic should be able to do is a setting and world-building issue. In times past I've played around with campaign design sheets, mostly for Hero (4e) because it was a 'universal' system that needed to be tuned to the specific setting conception one wanted to run. Here's an essay of mine...
  12. Edgar Ironpelt

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    Very rarely. One noteworthy case was D&D: I bought 3.0 and 3.5 even though I wasn't finding time to play earlier editions. I was playing other games instead. 3.X brought me back to playing and GMing D&D. (And then 4e, and beyond lost me again.) But on those rare occasions where I do buy a new...
  13. Edgar Ironpelt

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Me? Horror. I do not like the horror genre. I won't play horror RPGs. I have to say that it's a bit peculiar for someone to be OK with a genre in other media but not with that genre in the TTRPG media. One exception might be genres that are deeply unsuited to 'team' play, but even they could...
  14. Edgar Ironpelt

    GM no-roll

    I generally prefer symmetry between PCs and NPCs/monsters, so players rolling both to hit the monster and rolling to keep from being hit by the monster is an interesting idea, but not for me as a GM. Now I seriously dislike "secret" rolls made by the GM for the player, so I'll try to eliminate...
  15. Edgar Ironpelt

    D&D General Simple, Gritty,Modern. Unpopular Opinions

    I run 3.5e with a blanket ban on prestige classes. I see the PC classes as already being the top-level 'prestige' classes, not as 'starter' classes to qualify a PC for something better/cheesier. I like - strike that, I love feats and skills, and am wary about 'simplifications' that nerf them...
  16. Edgar Ironpelt

    D&D 5E (2014) Mage Hand and Trap Avoidance

    OK, why? If the party is able to trigger the trap from a safe distance, by mage hand or any other means, then they have solved the trap. Good for them. The only way I can see this as a bad or worthless or ineffective trap is if it's immediately obvious as to how it can be set off at a...
  17. Edgar Ironpelt

    Worlds of Design: Why We War

    That would move the war out of the "intermediate" category and into what I called a "big" war - conquest in this case.
  18. Edgar Ironpelt

    Worlds of Design: Why We War

    Coming in with a bit of thread necromancy, I'll note that wars can vary in how "big" they are. The Big Wars are wars of conquest or regime change (and can spiral into wars to expunge a culture or even exterminate a people). Other wars are over lesser causes than a complete change of management...
  19. Edgar Ironpelt

    Worlds of Design: What State is Your State?

    Which world? My medievaloid fantasy worlds mostly have some variant of feudalism, usually "cleaned up," plus tribal setups in the outlying 'primitive' areas and with other exotic outlying areas away from the centers of PC action having what in the 19th century was called "Oriental despotism."...
  20. Edgar Ironpelt

    Still playing 3e? Share your 3.0 and/or 3.5 house rules

    Confirming critical hits is something I consider... critical, as otherwise at the extreme every hit becomes a critical hit. But then I'm anti-critical-hit in general, and would either implement a "confirm" rule if the RAW didn't have one, or more likely just say No. Critical. Hits. As it is...
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