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    New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed

    The 14th one down is interesting. They both seem to be iconics from the new PHB: that's the halfling wild magic sorcerer, and the one shouting is the orc gloom stalker ranger, but the latter looks a lot more human than the PHB art here - only the ears and the tusks indicate they aren't. So...
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    D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters

    The stat blocks were, yeah, but the character races (species, now) were still Humanoids, and it was implied the monster versions were special cases, like the Eladrin. I'm fine with it; the inclusion of the Feywild in 2014 felt like a bit of an afterthought to not have to retcon too much of 4th...
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    D&D Beyond Releases New Free D&D Adventure Featuring 1980s Cartoon Characters

    New stat blocks! The MM ones aren't finalised, according to the text, but it's interesting that they're seemingly going all-in with making stuff Fey. Bugbears, Bullywugs, and Worgs are all Fey in this adventure. I don't have a problem with that (Worgs already originate in the Feywild in my...
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    D&D 5E (2024) Pact of the Chain broken at low levels?

    I suspect the logic is that if a Warlock is going Pact of the Chain, then the familiar - being more powerful and capable - is part of the equation for class balance, whereas Find Familiar for another class is balanced solely against spells of the same level (and it can't fight, so whatever)...
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    D&D 5E (2014) Radically shrinking stat blocks

    Normally we just call this thing where you write a summary of the information you're most likely to actually need during gameplay "taking notes".
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    D&D General Deborah Ann Woll Teaches Jon Bernthal D&D

    When he asked her specifically about D&D and why she liked it, clearly Woll should have held up a hand and explained, slowly and carefully, the full history of roleplaying games as a cultural phenomenon, starting with the debate over whether Gygax or Arneson actually formulated the original...
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    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    You can actually view the relevant page on the Amazon listing for the PHB! It is indeed under "Attack" in the glossary.
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    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    Again: he's overhauling the CR system and encounter building system as a whole. This has nothing to do with whether the CR calculation in the DMG is accurate on its own terms or not. I've designed hundreds of monsters during the lifetime of 5E, and picked apart many, many of the officially...
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    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    Yes, that's true of the encounter difficulty guidelines. It's not true of the CR calculation for monster creation in the DMG, which is accurate to basically every 5e monster WOTC have published. If that happened by accident, it would be a remarkable coincidence!
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    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    Because, at the risk of opening a whole can of worms, there is a pervasive belief among some segments of the community that the DMG guidelines for CR don't work even on their own terms, and various hacks of 5E dispense with them altogether for that reason. In actuality, the DMG guidelines are...
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    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    That's how much each use of Legendary Resistance adds to the effective hit points for the purposes of calculating CR, for a creature of CR 11 or higher.
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    D&D 5E (2024) Do you understand the words coming out of my mouth? - Languages in 2024

    I'll just ignore the distinction between Standard and Rare languages, personally. Why is the PHB telling me what languages exist in my own setting and how widespread they are? There might be a whole nation of Infernal-speakers over on the other side of the mountains. That's up to me as the DM...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    Well, luckily for you, it's not really possible in the way the article in the OP describes, and even the version of it that is possible is barely worth the effort! As mentioned above, it just means PCs aren't penalised for using previously "sub optimal" weapons.
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    I didn't say anything was wrong with it? The article in the OP is calling it some kind of overpowered combo. I was just saying that a) I think they're reading a couple of rules wrong and b) it's not overpowered anyway because a player would have to invest quite heavily to pull it off, and the...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    I was making arguments about a couple of different (albeit connected) things tbh. But the context was how feasible it would be to ignore the whole set of rules. I'm not denying weapon masteries can be significant in and of themselves, but from the POV of a DM running a game, I don't think stuff...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    Well, there's your problem. If every (non full caster) class gets a bump in power and versatility, but only one of the party uses those options, that character's going to seem overpowered. When I say it's easy to remove the module, I mean that a DM can opt to not use the rules in the game...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    No, it doesn't. See my later post. I was basing it on what the article in the OP claimed, but that was incorrect. The actual rules are much the same as 2014.
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    It seems a simple enough module to ignore. Nothing else really hinges on it afaict. Monsters don't use them either (perhaps the MM will present it as an option for named NPCs or something) so it certainly won't break the game. I don't think any of the effects are powerful enough to significantly...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    Oh, actually, it turns out the rules for drawing and stowing weapons are no different from before, from what I can tell. So you can in fact only equip or unequip one weapon as part of making an attack with it. So no switching from greatsword to rapiers and back again. Also, Dual Wielder...
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    D&D 5E (2024) Two Weapon Fighting and Nick article

    Yes, actually, you could use the greatsword for your regular attack, switch to a scimitar for Extra Attack (+Light/Nick attack), then back to greatsword for your DW bonus action attack. Dual Wielder specifies it doesn't. Sorry, should have included that. TWF also only affects the attack you get...
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