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  1. Shardstone

    Plenty Of Time To Die: A Shadowdark Review

    This is exactly the set up I use for my published setting, Scavenger, and is something I'm seeing more people start to incorporate themselves. Another person I know on blogspot has a similar Bronze Age meets Super Advanced Civ setting; I think they're super interesting and seeing more people...
  2. Shardstone

    D&D 5E (2024) What's your favorite rule change?

    Virtually all of the classes are better to play. I could never go back to play 2014 classes.
  3. Shardstone

    D&D 5E (2024) Dual Wielding

    Personally, I might run this as instead of not adding the modifier, the damage die o the Bonus Action attack goes down one step (to a minimum of 1d4), and remains the same if you have Two Weapon Fighting. I would also just combine Two Weapon Fighting and Dual Wielder. More succinct this way imo.
  4. Shardstone

    D&D 5E (2024) Dual Wielding

    When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different weapon Light weapon, and you don't add your ability modifier to the extra attack's damage unless...
  5. Shardstone

    D&D 5E (2024) Learning to Love the Background System

    This, and tbh, it doesn't break the game, just ups the power a little bit in T1.
  6. Shardstone

    D&D 5E (2024) Dual Wielding

    They either no longer exist or I can't find them. Don't see mention of it in the rules glossary or the combat section.
  7. Shardstone

    D&D 5E (2024) Dual Wielding

    "Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't...
  8. Shardstone

    D&D 5E (2024) Dual Wielding

    Personally I think opening it up with "When you make an extra attack with an offhand weapon, such as with a bonus action or as part of the Nick Weapon Mastery, you can add your Ability modifier to the damage of that attack if you aren't already." Then get rid of Dual Wielder (the feat) since...
  9. Shardstone

    D&D 5E (2024) Dual Wielding

    When you make an extra attack as a result of using a weapon that has the Light property, you can add your Ability modifier to the damage of that attack if you aren't already adding it to the damage.
  10. Shardstone

    D&D 5E (2024) Dual Wielding

    Some keywords are good, but their use of keywords leaves a lot to be desired.
  11. Shardstone

    D&D 5E (2024) Dual Wielding

    I think these juggles are cool tbh.
  12. Shardstone

    D&D 5E (2024) Dual Wielding

    Two non-light weapons was cool, I'm not quite sure why they nerfed it. Being able to dual-wield two spears was cool, or two maces.
  13. Shardstone

    D&D 5E (2024) Rules that annoy you

    Id keep the extra attack feature.
  14. Shardstone

    D&D 5E (2024) Rules that annoy you

    Imo it should just be two actions each turn and they cant be repeats, So cast two spells but cannot be same spell.
  15. Shardstone

    D&D General In Celebration of Over The Top Violence in D&D

    The level of violence and gore in Invincible is exactly what I want in my D&D games. I'm all here for the ultra-violence.
  16. Shardstone

    D&D 5E (2024) Rules that annoy you

    Crawford said in an interview that rule exists to limit player choice on a turn due to option paralysis.
  17. Shardstone

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    Probably something like "You knock a creature your size or smaller prone when you successfully hit them with this weapon and the final attack roll is 20 or higher." I made it "hit them" instead of "damage them" too for the aesthetic of "I can't cut the dang thing but I can still knock it...
  18. Shardstone

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    Itd be better if on a 20+ you just knock them prone automatically imo.
  19. Shardstone

    D&D General How I would have done Weapon Mastery

    So, I like Weapon Mastery a lot. I think with Custom Weapon Masteries, custom Weapon Properties, and Custom Fighting Styles, you can create a very robust weapon system that doesn't require very much overhead at all. Then, you can have once-per-long (or short) rest "techniques" that are the cool...
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