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  1. Micah Sweet

    Worlds of Design: The Simplicity Solution

    Can you provide an example of such a game?
  2. Micah Sweet

    Winning and losing in RPGs...

    It's a matter of degree. Being sad about losing a character is one thing. Being so worried about it that you feel it can't happen in the game unless you're ok with it, or complaining whenever your character gets hurt or doesn't achieve their goals, is quite another. I've had plenty of my PCs...
  3. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not everyone wants that lesson applied via a game mechanic that demands the situation be handled a certain way. Personally, my preference is for fairly casually-related advice. Having a mechanic you're supposed to use feels too hard-coded for my tastes. Of course, if you like it yourself...
  4. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Do you have an alternative resolution that isn't boring for you but doesn't utilize fail forward or similar methods? Because if you don't, @FrogReaver may have something.
  5. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Combat is abstracted differently in different games. I'm not especially happy with all those points of abstraction in D&D's combat, but its the system my players are familiar with and I like it alright, for the most part. As I've said many times, abstractions and gamisms are done for practical...
  6. Micah Sweet

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    You absolutely could, yes. That doesn't mean it's the same place as it was (and Planescape is the one that can most easily work the way you say in any case).
  7. Micah Sweet

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    I always made my own adventures. To me, that's what D&D, in any setting, is for.
  8. Micah Sweet

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Not all of them (until VRGtR).
  9. Micah Sweet

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    I believe they did say modern writing, although I'll give you that the hero is often a straight white person too.
  10. Micah Sweet

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    It's just not the same Ravenloft. None of the TSR settings that have been revised since Tasha's are the same setting as they were, even in significant, broad strokes kinds of ways. D&D is just different now. They are chasing a different group of consumers. The old stuff is still available, or...
  11. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, just know that I'm here for you.
  12. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The delusional thing wasn't directed at me, but I suppose I could call out more people.
  13. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you have to point out every example or none of them? I thought we were on a spectrum here. And having something be context-sensitive isn't a general bad, just not what everyone wants.
  14. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm with you. I prefer to abstract away very little.
  15. Micah Sweet

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Nowadays kids learn about this stuff in elementary school. Dark Sun's still 18+ though, somehow...
  16. Micah Sweet

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    In the market for mature content any more. They have changed.
  17. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's a big part of it, but I also feel it outs mechanics as a higher priority than fiction, with the suggestion that you adjust the fiction to makes the mechanics work. I also didn't like any of the lore changes, really.
  18. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Boring is, of course, relative. We're all welcome to ignore or abstract away what ever parts of play we don't find fun.
  19. Micah Sweet

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What do you consider "effectively said"? Delusional was the actual word used. I know I've never used those words to describe the play of others (as far as I remember), just that I feel some ways about some games and feel other ways about other games.
  20. Micah Sweet

    Worlds of Design: The Simplicity Solution

    Agreed. I don't see simplicity as a virtue to always be strives for in and of itself. My preference is to have the rules cover as much as is practical to use at the table or in prep. Obviously, that line varies for different players, but I'm a simulationist and can handle a lot of rules.
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