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  1. cbwjm

    D&D General Greek, Roman, or Greco-Roman Gods

    That could be an option, I'm wanting both cultures and cultures inform the types of gods there are. Maybe I'll have both with the Greeks being the originals and the Romans being for Greek city states that have mixed with other people, including absorbing ideas about their gods so that they come...
  2. cbwjm

    New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed

    Some people may say different, but the fireplace is clearly looking past the fight.
  3. cbwjm

    D&D 5E (2024) Not a fan of the new Eldritch Knight

    Well the last EK I had started with 16 intelligence and I wanted to play a fighter, not an artificer or a wizard and I had a lot of fun with it. I feel like if you can't see a reason to play a high int EK the just don't, play a wizard or artificer instead.
  4. cbwjm

    D&D 5E (2024) Not a fan of the new Eldritch Knight

    Mostly you'd play one instead of a valour bard because of the rest of the fighter kit. I never really liked how people seemed to dump Int, and think it shouldn't really be a dumpable stat for them.
  5. cbwjm

    EN World What you thought a thread title said.

    Pretty sure that's my thread, and I do need ideas for how I'm going to run the gods...
  6. cbwjm

    D&D General Greek, Roman, or Greco-Roman Gods

    Actually, the Eberron approach might be the best way to run it. I'm going to (at least try to) include familiar mythical or folkloric elements in the adventures, quests from the gods which don't rrally need to be from the gods, could be an oracle or priest attached to a specific temple.
  7. cbwjm

    D&D General Greek, Roman, or Greco-Roman Gods

    I think I'm leaning towards having them separate but related families, perhaps both birthed by the Titans and keeping the two cultures separate. There's enough difference between the same gods (Mars/Ares) that they can be separate, butbI also like the idea that the different cultures argue over...
  8. cbwjm

    D&D General Greek, Roman, or Greco-Roman Gods

    I'm actually going to be smushing a number of different eras together. Greek/Roman gods, Egyptian gods, savage elves worshipping the Celtic gods, Sumerian and Babylonian gods vying for control, Norse gods in the north next to the gods of the Rus. How I define the Greek/Roman gods will help me...
  9. cbwjm

    D&D General Greek, Roman, or Greco-Roman Gods

    This might be a strange question, but if you were creating a mythic earth setting, how would you use the Greek and Roman gods? I'm just looking for ideas as I'm trying to decide if I want them to be two distinct rival pantheons (but potentially related, two distinct families descended from the...
  10. cbwjm

    D&D 5E (2024) Rare Languages

    I'm definitely not too fond of that change, easy to ignore in pen and paper, bit more annoying if using dndbeyond. I'm assuming that some subclasses will let you learn rare languages and thrre must be afeat that allows it already, surely.
  11. cbwjm

    New Dungeons & Dragons Dungeon Master's Guide Art and Details Revealed

    Looks like some cool artwork will be in the book; loving the DnD cartoon stuff and that scene with the plateaus and waterfalls look pretty epic.
  12. cbwjm

    D&D 5E (2024) Why are weapon masteries limited?

    I think there was just a single case of henchmen in games I ran. I had 2 players and they were each running evokers, we started at high level but I can't recall how high, no more than 9th though. They each ended up getting a follower, one fighter and one cleric. Otherwise, most games were more...
  13. cbwjm

    D&D General Warlocks: Charisma vs Intelligence

    You'd think it would be, but I'm not sure it's common for that to really be delved too deeply into. No matter who a warlock makes a pact with, it's often a very limited background with little impact on play; no madness, no lost soul, no loss of the granted power.
  14. cbwjm

    D&D General Warlocks: Charisma vs Intelligence

    I'm fine with Charisma but would prefer a choice and my reasoning has nothing to do with balancing the caster stats between classes. One of my ideas for the warlock is an occultist, someone who doesn't make a pact with some other entity but instead delves into forbidden lore and knowledge...
  15. cbwjm

    D&D 5E (2024) Why are weapon masteries limited?

    I ran some friends through some older modules but using 5e, there were so many magical items that many couldn't really be used. At one point there was a "yet another +1 sword" moment, but that was able to be traded away. The modules were from BECMI, they're practically a loot pinata.
  16. cbwjm

    D&D 5E (2024) Why are weapon masteries limited?

    2e did have greater weapon mastery eventually, not sure if it showed up in the fighter's handbook or if it wasn't until skills and powers. They also had a couple of "specialisation light" abilities that non-fighters could take, one to get +1 to hit, and another (I think, I could be wrong with...
  17. cbwjm

    D&D 5E (2024) Why are weapon masteries limited?

    I don't see how. If the problem of the treasure is that randomly determined is but planned treasure is fine, what does it matter since in both instances a fence can just convert it for the players?
  18. cbwjm

    D&D 5E (2024) Why are weapon masteries limited?

    I like to use the random treasure tables, often mixed in with items I choose. I rarely, if ever, tailor items to the players instead it's tailored to the encounter. Had an evil dwarf cleric in +1 chainmail, none of the players could make use of it so they just carried it around until they could...
  19. cbwjm

    D&D 5E (2024) Rules that annoy you

    Not too mention the other restrictions, needing to worship a good powerful enough to grant the spell (might not have actually been a restriction in the phb, but eventually was), and the cleric needed an 18 wisdom which would have shrunk the pool of 16th level clerics that could actually use 7th...
  20. cbwjm

    D&D 5E (2024) Not loving weapon mastery with beginners

    Different things depending on the weapon. They add little things like slowing on a hit, dealing damage on a miss, or allowing you to make an off-hand attack as part of the attack action instead of a bonus action. I can't remember them but they are probably in the free rules on dndbeyond.
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