1/ Fighters do need buffs to fight, they're simply incapable of casting their own buffs. They rely on potions and charity.
2/ In the earlier days of D&D it was only Fighters who had no options. Thief, Magic-User, Cleric... they had options.
3/ "Playing stupid" is a niche I had honestly never...
You like going first? Then you better find a way to get some ranks in Spot and/or Listen.
Barbarian grants 4x(4+Int) skillpoints (+8 over a Fighter), and has Listen on his list.
Ranger grants 4x(6+Int) skillpoints (+16 over a Fighter), and has both Spot and Listen on his list. You can also get...
"Rebellion" depends entirely on context.
Is it rebellious to play heavy metal in a shopping mall? Perhaps.
Is it rebellious to play heavy metal in a motorcycle repair shop? Unlikely.
Cheers, -- N
Yeah. IMHO it's way easier to posit a phase-locked moon orbiting a Jovian-scale gas giant. The gas giant would also be tasked with maintaining a magnetosphere, since they seem good at that.
That's true, but irrelevant. We're talking about the Fighter.
Fortunately, 3.5e is designed well enough such that even those classes which CANNOT stand on their own have some value.
Cheers, -- N
That's unfortunate. Fighter isn't the only class which benefits from multi-classing, and the flexibility of the multi-classing rules are a place where 3.5e shines relative to other editions.
If you prefer single-class characters, 3.5e may not be the right game at all...
Cheers, -- N
Oh-kay.
Back to the 3.5e Fighter.
IMHO the Fighter is a great dip class. If you're dippy enough to take it -- HA HA, that was a joke! -- but seriously, one or two or four levels of Fighter can add value to many characters of other classes.
For a Rogue, nabbing four levels of Fighter gives him...
It is when I verb it, as I am prone to do.
Right! Hungry is what I meant. Thanks.
As builds go, it's not particularly overpowered, but it is different from the usual Ranger, and it depends pretty heavily on that one specific magic item.
Cheers, -- N
As a counter-example, consider the Dex-based Ranger who uses a Hunting Greatspear. This weapon has the property that it is Heavy Thrown 10/20.
Around mid-paragon, he becomes a mobile zone of control who can slide and prone (and then shift 2) on an OA, and who gets an OA if you try to charge...
It is inaccurate, and there is no science behind the "theory" that the atmosphere would both boil off and freeze out, or that all the water would be locked on the night side. It's just a bunch of simplistic reductionist intuition wrapped in science-y terms.
You saw one, and I've pointed you...
Haste is godly, but it's possible to have someone else cast that on you -- like a Sorcerer.
I'd personally rather take Leadership at level 9 and have my pet Sorcerer cohort cast haste and other buffs on me, like fly and improved invisibility.
The Sorcerer cohort would cast invisibility on...
Wildly inaccurate predictions are hardly cause for excitement.
3.5e and 4e are terrible for CRPGs. Interrupts are an absolute nightmare, and everyone in 4e has interrupts.
At least 3.5e mostly kept interrupts in the hands of the players -- which was still terrible for a CRPG, since it means...
"Much" = enough to give significant tides, promote vulcanism, and keep the planetary dynamo working longer than it otherwise would have worked.
It isn't a good fiber optics cable, but a nice thick atmosphere can carry light around the curve of a sphere, and ours does.
Their atmosphere could...
"I don't know what you mean, but I know you are wrong." :confused:
The effect of the moon can't violate phase lock, since that's our initial assumption, so the moon can't have much effect on the planet.
Depends on the cloud cover of the day-side. We're not dealing with an entity of uniform...
In a thread where tidal LOCK and tidal ENERGY are under discussion, having tidal FORCE be a perpendicular vector (and of a different nature) is strange. I wonder if we're seeing a new "cleave" in the formative stages.
Meh, then go ahead and destroy them. Just do it when they're hot & molten...
Human is generally much better for a Wizard, because Wizards have many excellent at-will powers to choose from.
Okay, so not getting hit is the key to survival here. Staff Wizard.
Battle Mage is not very good. Blood Mage is awesome, but only if you have a source of healing or temporary hit...