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  1. M

    Help with UpperKrust's CR System (v4)

    So if using Wizards' CR system, should you multiply your CRs by 2/3rds. So a Cloud Giant at 16.815 (14 after silver rule) would be that CR 9 you were talking about?
  2. M

    Help with UpperKrust's CR System (v4)

    I really appreciate your efforts. In the past I've added up things and they worked out fine (mainly epic stuff), but with the giants I'm getting strange values: some too high, some too low. And not just fractional part CR discrepencies. The Storm Giant is off by 2, which could be the...
  3. M

    Help with UpperKrust's CR System (v4)

    I'm having an even worse time with Hill and Storm Giants. According to the v4 pdf, the standard move for huge is 50. It doesn't say what value to base the attributes off, so I use 10.5 as suggested. This means rock catching has to be 0.1 to make the Cloud Giant add up (seems reasonable as...
  4. M

    Help with UpperKrust's CR System (v4)

    I just read this. Holy cow, CR 9 for a Cloud Giant. I thought CR 11 was a bit low, and was thinking of using v4's CR 14 instead (though that seemed a tad high). I tried to make a 11th level fighter with PC level equipment that looked anywhere near as dangerous as a cloud giant, and I...
  5. M

    Help with UpperKrust's CR System (v4)

    Thanks for the reply. I did not know that v6 was available. How does one get that?
  6. M

    What's your favorite PHB spell?

    Divine Favor. Even with the errata to +3 maximum, I love it. It has a duration of one minute exactly so no matter how high a level you are, it will probably only last one combat, and maybe not even all of that. And it is useful for almost all levels I'm likely to play.
  7. M

    Help with UpperKrust's CR System (v4)

    I have the PDF for UpperKrust's brilliant CR system, and I'm trying to figure out how the giant CRs are calculated. (I'm making my own giants, so I want to start with the know quantities). Cloud giant for example is listed as 16.815 Total, which I can break down into: 9.35 17HD 2.4 Huge 0.2...
  8. M

    Has Anyone Tried a No Cash Game

    Believe it or not, DonTadow, myself and my five players all want to get rid of the current system. As DM, it is my task to come up with a system and present it to the players. So far, they have liked the idea and I'm asking here for problem before I start. I'm willing to see that other groups...
  9. M

    Has Anyone Tried a No Cash Game

    Why would you assume that I have not talked to my players? This is exactly what everyone in the campaign wants. No one is being forced into anything.
  10. M

    Has Anyone Tried a No Cash Game

    Ah ha! This is where we disagree. Fighting bad guys with spell and sword, that is the core part of the D&D genre to me. The looting and getting money are not. Thanks for the insight.
  11. M

    Has Anyone Tried a No Cash Game

    Isn't throwing out levels of realism what the game is all about? Hit points, five-foot shifts, iterative attacks, etc. They are all grossly unrealistic, but allow the game to progress. So what is the difference between those abstractions and the proposed monetary one?
  12. M

    Has Anyone Tried a No Cash Game

    So like when the heroic paladin loots the bodies of those he has slain. Or when the illiterate barbarian keeps inventory of each item looted and what it is worth. Or basically, all the time when playing D&D. If I'm okay with five-foot shifts and clerics of death gods that cast heal, I should...
  13. M

    Has Anyone Tried a No Cash Game

    Thanks. I guess I'm looking for more of a heroic feel akin to comic superheros. Superman saves the world because he is Superman, not because he is going to get fabulously wealthy for it. Batman doesn't negotiate prices, he takes out the bad guy trash. As for feeling to "meta gamey", which I...
  14. M

    Has Anyone Tried a No Cash Game

    Thank you all for your replies. I would like to hear from anyone that has tried this approach (rather than those that want to dissuade me from the approach). What things were problematic? So far, I've figured out that charged items may or may not be an issue. Wizard spell book costs would...
  15. M

    Has Anyone Tried a No Cash Game

    No, I'm actually looking to get rid of the cycle of looting, selling, and shopping that I find boring and genre inappropriate. Changing to another system of Wealth will not remove the cycle.
  16. M

    Has Anyone Tried a No Cash Game

    Shopping is one of my least favorite parts of the game as it is incredibly boring and non-interactive, hence the system. Players can update their characters between games as they see fit, and we can use game time for meaningful interaction. Looting is a grim reality of D&D that I would also to...
  17. M

    Has Anyone Tried a No Cash Game

    The primary motivation of adventuring in my campaigns is never to kill people and take there stuff. I usually run heroic save-the-world type stuff, and looting dead bodies actually detracts from the overall heroic feel. The only reason PCs have a motivation to gather wealth is because in D&D...
  18. M

    Has Anyone Tried a No Cash Game

    I would let you loan your items out. Why not? The idea on a limit for potions, etc. is you basically get them back next level. So the standard downside (use it once and it is gone) is removed, and thus you need to reign it in a bit. As for wizards, good point. The wealth rules don't cover...
  19. M

    Has Anyone Tried a No Cash Game

    In my quest to get rid of the parts of the game that annoy me, I came up with the following solution to the constant accounting chore of keeping track of loot, the time lost to shopping trips, and complaining about not having the right amount of equipment. Your character chooses his equipment...
  20. M

    Worst pun ever.

    The goddess of storms had gone missing, but she had imbued her power into a herd of deer. An adventuring party went on a quest to find the storm goddess, but first hired an assistant to take care of the deer. During the adventure, the party noticed thunder, lightning, rain and snow, but the...
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