The opposite to the "Kill it with fire" thread, pick something that 4th edition (or third, or even earlier) dropped from the game but shouldn't have.
My list:
* Playable Monsters: 3rd edition went overboard with this (Anthropomorphic Baleen Whale?) but the idea of a "monster party" is cool...
I need to add another one:
* Class / race restrictions, level caps etc. I played a Drow Paladin in 4E and the character was awesome. Don't block my character ideas just because you as designer can't come up with a way to make it work. Some race / class combinations will always be mechanically...
Class / Race restrictions are another "stay dead!!". And don't even mention level caps.
The reason is that PCs are unique. They are main characters in an epic story. Sure, there are heroes that come from mundane farmboy backgrounds, but others are the last of their race, the only dwarven wizard...
Yeah. Fingers crossed they come up with something good.
Sure, Knight and Slayer are a solution to this, not the problem.
Oh yes, this holy cow made a very juicy steak! We better grind the bones, burn them and bury the ashes.
Another one:
* Druids fighting death duels to see who can level up...
Nothing against 3 core classes, I know at least one retro RPG that pulls this off quite well (forgot the name). But I simply don't see it happening for 5E, what with the big "play anything from any edition" motto, as opposed to "drop everything someone added after Arneson got kicked out by...
Naturally, with all the ideas currently floating around, it's interesting to see old issues cropping up again. It seems like some things will always be hot buttons. However, I also see people advocating stuff that was rightfully killed in 4th edition, or even 3rd edition (or neither, but should...
Sneak attacking undead really isn't that hard to explain. A skeleton does have a lot of weak points, like the spine. Making absolutely all undead immune to Sneak Attack was one of the most annoying 3rd edition rules (and they never even made a simple "you can sneak attack undead" feat .. What a...
Here: Human, of course, a dragonborn (loved it, but those darn softskins...), Eladrin, Drow (missing in the list!!), Halfling (the other other), Changeling (again, great fun)... and years ago, a gnome thief/illusionist.
I'm a big swordmage fan, and the class is my favorite in 4E (tied with the Paladin). Since there was no thread about them yet, here is one.
First of all, there is the big question whether this should be its own class. Up to third edition, a combined spellslinger / melee fighter would have been...
Jawsh: I'd even expand that one to "guy on a steed". Fantasy also has gryphon, unicorn, dragon, and giant lizard riders.
Does anyone have good additional examples? Some archetypes are well-defined in D&D, but I can't come up with characters from games or novels that fit.
That technique has a name, it's called astroturfing. But with such a vocal, net savvy customer base like the D&D community, any attempt like that would be marketing suicide. Even with WotC's past track record, they can't be that stupid.
I want a book that I can give my nephew for Christmas and say: This is D&D, have fun with your friends. In short, it needs to be a complete collection of all information needed to play the game. This includes a lot of stuff that is traditionally in the DMG, Monster Manuals or setting books.
The...
But for most spells, it's pretty clear whether you want to cast them while adventuring (where there is plenty of time for a ritual) or in combat or a social conflict (where every round counts). Under your system, Wizards will usually prepare Fireball but ritual-cast Knock. So you might as well...
Fighter
Defined by: Heavy weapon, heavy armor; frontliner; tough; no magic / supernatural abilities
In D&D: Fighter
Examples: Regdar (3rd ed), Siris (Infinity Blade); Tidus, Auron (FF7)
Warlord / Marshall
Defined as: More intelligent / charismatic variant of the fighter; leadership ability...
When talking about what should be in a new edition, I don't want to talk about classes, I want to talk about archetypes.
Archetypes are more a general idea of a character. For example, archer is an archetype for a character that uses a bow in combat. However, that archetype has never been...
The problem with universal game systems like HERO is, that you don't need another HERO, since you can already create whatever you want with the first one. The DMs who want to run a D&D-themed HERO campaign already do so, and they don't need 5th edition for it. In short, you'd target a very...
You must be new. WotC has fired the entire D&D team twice over since 4th ed came out. Ok, that was an exaggeration, but only slightly. Mike Mearls is in the 4th ed PHB, and he's still around, as an Ascended Fanboy. Monte Cook is back from 3rd ed. I don't think anyone else from the 4th ed credits...
foolish_mortals: Be careful, they're after your monthly gaming budget.
WotC employees have been spotted on all kinds of RPG boards, under identifiable or well-known nicks. I'm pretty sure they'll read a thread or two here, especially now that listening to feedback is company policy :p
However...
Ok, I agree on that one. If I had to write a barbarian, I'd give them two "emotional states", Rage and Calm. Depending on what state they are in, they'd have different bonuses / abilities.
I see what you mean. Intelligent creatures (I'd add dragons to your list) are often viable NPCs, not just...