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    Excerpt: Economies [merged]

    Coffee and most other processed beverages. Frappachinos specifically. The cost to create a packaged Frappachino is about 7 times less than its production cost. Your basic soda only costs about one forth of its sale price. And the Bottler doesn't make it and therefore "adds value". He just...
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    Excerpt: Economies [merged]

    High Resale Value? To whom? A king that could purchase a 5,000,000 GP sword would likely much rather arm his entire army with 500 GP swords. You're going to always scale issues at the highest costs. Further, a sword is far easier to lose or have stolen than something like a wealth-producing...
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    Epic Destinies and Earth Giants

    "Choose Your Destiny" is a tagline for the Mortal Kombat series of games. D&D has always had more to do with Mortal Kombat than any sort of Quality Literature, and complaining about the semantics here shows that you haven't accepted this. Unless you argue that there is more to D&D than being...
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    Epic Destinies and Earth Giants

    I find the low strength on Giants to be interesting. What a 21 Strength Large giant tells me that Strength is not a Linear concept- that a Small race with 18 Strength does not have the equivalent "Pulling Power" as a Large race with 18 strength. Hopefully all the simulationist clap-trap is...
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    D&D 4E Point buy, 4e & you.

    Most "weighted" systems are laughably so. I would hardly call them anything but Timmy Tools for players that want to force GMs to comparably twink out his encounters. For example, anything based off of 4d6 drop the lowest and arrange to suited would give you a chart like this: Ability Point...
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    D&D 4E 3d6 and 4E Character Generation

    3d6 and other random or semi-random systems are only suited when your players have an overall equality of ability: not only in the overall bonus, but in having at least one character with a good enough "power stat" to be a full time Cleric/Wizard/etc. When I played my (AD&D) campaign with the...
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    Intimidate, or "whoops I wasted my skill points"

    Because we have "poison damage" and HP-Isn't-Injury, isn't it possible to have Moral Damage? Intimidate could be used as a method to do damage to people without actually using weapons. Beat their Will score and you do some damage. If the guy gets bloodied, he runs- if he falls to 0, he faints.
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