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    Does performing Trip attempts every round ruin Suspension of Disbelief?

    Gotcha. I was approaching the point from "Using D&D rules to approximate narrative combat without using metagame conceits". But yeah, if you come from the point of breaking the game system in half and working up, I see how the Power System would be maybe the third to go (after...
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    Once per day non-magical effects destroy suspension of disbelief

    The real comment that you sniped from was about how this discussion isn't about Theoretical Physics: you have to provide testable mechanics to discuss for your personal anecdote to even qualify as Theory instead of mad ravings. Is there a mechanic that is simple and sensible, especially in a...
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    Does performing Trip attempts every round ruin Suspension of Disbelief?

    However there is no spawl or clinch in D&D. Greco and Folk wrestling have little support for D&D combat, period, considering the "kindly" squares-and-reach battlefield. Therefore if you abstract out the "sprawl and clinch" into results and counters told by the result of a D20 during a combat...
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    Does performing Trip attempts every round ruin Suspension of Disbelief?

    I don't even understand how this conversation works in anything beyond the 1st brush of a campaign. The player understands and memorizes his own power limitations before the DM has even rolled up the third encounter of the day. And you can always say you want to trip a guy; you just happen not...
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    Feeling short changed by 4th Ed.

    Universal penetration in a graying niche market ain't where a company wants to be. Therefore if the game expands to what could be called "fad" level, you have a high-quality game. And if I'd wager against you, neither of us would collect on our bets. How much, exactly, does the changes of an...
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    "Syndrome" Syndrome: or the Fallacy of "Special"

    I find that considering the "beat cop" as level 1 and the "hero" to be level 11 is a better assumption. The fact that Beat Cops never level and that your Level 1s never get hit with lvl 11 challenges is one of those Handwaved-for-playability crutches. Further, The Incredables was one of the 4...
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    "Syndrome" Syndrome: or the Fallacy of "Special"

    If you have a disagreement with what someone has to say about the film, and it requires you to respond in a way that is absolutely off topic, you are being off-topic. On-Topic being that "Everyone is Special, therefore No One Is", is an applied quote stolen from a source that then dismantles...
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    "Syndrome" Syndrome: or the Fallacy of "Special"

    I think that the argument you have been having right now proves that impossible in the universal sense. However, in the context of "4E", "Special", "Game Balance", etc., I don't see how you could disagree with my choice of source, or arguement.
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    "Syndrome" Syndrome: or the Fallacy of "Special"

    Dude, I was talking about the movie in the context of the application to 4E. I really don't see the point to a tangent discussion of the "message" of the movie as a whole; otherwise, I would have put it in Off-Topic.
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    "Syndrome" Syndrome: or the Fallacy of "Special"

    Lately, I have noticed that the talking-point criticism of the 4E system has been a co-opted quote from the movie The Incredibles, in that "When everyone is special, no one will be." Lets ignore the fact that the source of the quote is a deranged maniac; the quote itself, when applied as it has...
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    Feeling short changed by 4th Ed.

    I see both of these quotes as part of the same thing: the "Highest Quality" (boy ain't that an arbitrary metric) spectrum of a role-playing game being that there is at least one game within walking distance and/or two-three games within driving distance for any gamer in the world for the life of...
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    Feeling short changed by 4th Ed.

    Allow me to posit that this is the most important factor of not only 4E, but of D&D as a whole, and therefore is a positive rather than negative factor. The central/spine factor of Dungeons and Dragons has always been, since the 1st printing, that it is the Market Leader and First-Brush Role...
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    Can you design for/around Reach weapons?

    Reading the equipment guide and many of the powers for the "upfront" classes, I found myself lacking in obvious optimal choices for a spear-wielding or glaive or halberd wielding character. Polearm gamble seems to be a minion-slayer, and spear feats and reach in general feels like...
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    What do you wish was in D&D that isn't?

    Well of course. Ladyhawke's synth-soundtrack was considered cutting-edge and the future of film scoring at one point as well. Yet some Magic players would consider things like "Cantrips" or "Hybrid" or "Phasing" (okay not phasing) to be core to the greater Magic experience, but you'll never...
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    <Homebrew> The Port on the Aster Sea

    Could it be that maps work perfectly in the Interior only if you were the one that created it or were with someone that used it in the past? Therefore "guides" would really just be charting their own inner souls, showing it with others to come to a shared understanding of the Interior...
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    When Gamers Cook

    This is awesome. "Arbitrary Amount of Oregano" is my next hammer when in a RAW debate.
  17. I

    What do you wish was in D&D that isn't?

    Man, I thought you were talking about "the Cake is a Lie" Portal. And Portal had a swath of rule-follies (such as special-use sorceries to act like MtG instants and the like) that 4E took pains to kill (Turn Undead-like subsystems). Which is why it died and was useless, because it was trying...
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    What do you wish was in D&D that isn't?

    What? No, no, please, go on.
  19. I

    Brainstorming: The court of the blue dragon emir

    You'll probably need a perch for the Dragon to land and take-off from with zero chance of interference. Therefore, make the Oasis have a needle of rock coming from the middle or side of it, where the Dragon makes his lair. It gives him a wonderful view of the water and the surrounding desert...
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    What do you wish was in D&D that isn't?

    Fully-integrated Spell Jammer classes, items, and features "Big" stuff, like castles, armies, and flying island rules and rituals. More "things" in general.
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