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  1. 77IM

    How difficult is it to change the monster type mechanic?

    Adding on to what DEFCON and Staffan said: Two other types that are very important are humanoid, since many spells only affect humanoids (well actually it's not that many but it includes some classics like charm person, hold person, and dominate person), and beast because a lot of polymorph...
  2. 77IM

    D&D 5E (2014) Powdered water?

    This already exists: dust of dryness, DMG p. 166. (SPOILER ALERT: wondrous item, uncommon) EDIT: It's not exactly the same, because you have to smash the pellet to release the water, rather than reconstituting it with water. But that means you can use it in cool traps and stuff. One time my...
  3. 77IM

    Barbarian Archetype: Wild Soul [PEACH]

    I like this quite a lot. I like how it gives "superiority dice" to the barbarian in an interesting way. Assuming you attack roughly every round, and crit about as often as you spend a round not attacking, you basically can spent 1 momentum die per round. That's +1d4/1d6/1d8 damage per round...
  4. 77IM

    Drow Druid

    I'm going to buck the trend and say that a wild-shaped drow definitely absolutely retains their Sunlight Sensitivity. I, uh, don't have a reason for this. In fact it seems like a terrible ruling. I'm just disagreeing so that we can have a debate because it's the internet.
  5. 77IM

    Maze at first level

    I think I like this design the best: Where's the door? When I DM, I interpret the bit about "uses an action to examine the image" very liberally. For example, someone spending an action looking for a secret door would be entitled to an Intelligence (Investigation) check even though they didn't...
  6. 77IM

    Show Me Your Villains

    My last campaign, MonsterTown, was ruled by an uneasy alliance of 5 Big Bosses: A medusa vampire warlock; a fomorian wizard; a beholder cleric of the Elder Elemental Eye; a red dragon paladin of Bahamut; and a half-fiend minotaur fighter-sorcerer. They were all nominally ruled by an ancient...
  7. 77IM

    Awards other than XP

    One of the things that always bugged me about D&D advancement was that you can't cast spells above your level, period. If you have enough XP to cast 3rd-level spells, you can cast fireball just fine. If you don't, you can't, no matter how long you've been researching it in your tower, no matter...
  8. 77IM

    Awards other than XP

    I was a player in a Tomb of Annihilation campaign where we all learned sub-skill "specialties" that would give a +2 bonus to some non-combat check. In that campaign the purpose was to differentiate characters, because otherwise the wilderness campaign pushes everyone towards the same skill set...
  9. 77IM

    D&D 5E (2014) Anyone got stats for a Dinobot?

    In my last campaign, the PCs had to track down a long-lost construct who turned out to be a robot that turns into a dragon... Later she fell in love with the the mummy lord Chadhotep. The two were married and are now working on their first child, a flesh golem.
  10. 77IM

    Perception should be an intelligence proficiency

    For a lot of things, like spotting traps and secret doors, I'll allow players to roll either Wisdom (Perception) or Intelligence (Investigation). Sure, why not? It keeps the game moving, balances Int and Wis a little better, and lets PCs of differing idioms succeed at similar tasks. I view it...
  11. 77IM

    Playing with the Averages - A simplistic approach

    As a good approximation, a reroll on a polyhedral die (but you have to take the second roll) is worth about +1 per die. Rerolling is worth a smidge less for low dice (d4 it is only worth +0.5) and a smidge more for large dice (for d12 it's +1.5) but I find that +1 is close enough and makes the...
  12. 77IM

    Playing with the Averages - A simplistic approach

    I take average damage for most monsters, but for big boss monsters I roll dice. It's a way of signaling to the players that this monster means business.
  13. 77IM

    Monsters for an arctic campaign

    Most undead and constructs work just fine in frigid weather. You could probably also hand-wave that most fiends, celestials, elementals and aberrations are unaffected by cold weather too. Just on account of sheer weirdness and/or magicalness. I guess the water elementals would freeze and become...
  14. 77IM

    Critical Role Do you Critical Role?

    I can't stand watching other people game. Some tiny but influential part of my brain is screaming, "YOU could be playing right now!!!"
  15. 77IM

    D&D 5E (2014) Question: To take away or not to take away for that is the question

    Do the players realize the mistake? - If not, I would just not mention it. You have better things to discuss during your gaming time. - If they do, I would discuss it with the players. In addition to the solutions above (free goggles of night) you could allow the dragonborn to keep the...
  16. 77IM

    Dragonrun

    I like this a lot. I haven't read the whole thing very carefully but here is some initial feedback. Some things seem way off balance. For example: - I really like the effect of Wired Reflexes, but it seems a little bit weak for the cost. I'd have gone with something more like the rogue's...
  17. 77IM

    D&D 5E (2014) Demiplane walls

    Yeah, I wish it still worked that way. (Sigh.) That's what got me wondering how other DMs would rule on busting up the demiplane's walls. Plus, in a recently published adventure, Manshoon is hanging out in a demiplane of his own creation, which is substantially larger than a 30-foot cube.
  18. 77IM

    Designing a one-shot session

    I'm glad you like it! Please let me know how it goes!
  19. 77IM

    D&D 5E (2014) Demiplane walls

    You can definitely cast demiplane within a demiplane, since nothing prevents it, but the second demiplane it creates isn't necessarily "inside" the first one. In fact, it's unclear to me where exactly these planes are, cosmologically. For example, the Demiplane of Dread is often said to exist...
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