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    Dwarves in Kingdoms of Kalamar

    Some very valid points, Deset. Thanks very much for your input. I do agree somewhat that the 3.5 dwarf might be a tad overpowered. However, it is a core race balanced by WotC, so its all we have to go on. I think the compromise being reached for my campaign is to drop the +1 to atk with...
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    Dwarves in Kingdoms of Kalamar

    So you are one of the authors, adapters, and/or editors of the Kingdoms of Kalamar® Player’s Guide™ v.3.5 adaptation? (Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) If so, that would be sweet :D
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    Dwarves in Kingdoms of Kalamar

    Another option that has been presented to balance the +1 atk with light weapons is to say that it would not stack with Weapon Focus, much like the masterwork attack bonus doesn't stack with magic attack bonuses. Since both the two weapon fighters were planning on having/getting weapon focus...
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    Dwarves in Kingdoms of Kalamar

    Keep in mind that the stone dwarf gives up Weapon Familiarity, which is essentially 2 Exotic Weapon Proficiency feats (one of which is quite popular, for use of a 1-handed d10 weapon (dwarven war axe)). So they're giving up those 2 free exotic feats for Two Weapon Fighting with restrictions on...
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    Dwarves in Kingdoms of Kalamar

    Thanks for your opinion :D One player has suggested the following counter balance, to avoid the level adjustment: A 'dazzled' tag when in light or otherwise bright conditions (-1 atk, spot, search) -2 to charisma Both of these would make sense from an RP perspective, based on the racial...
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    Dwarves in Kingdoms of Kalamar

    I'm playing a 3.5 campaign in the setting of Kingdoms of Kalamar. The dwarven racial statistics are described as follows in the KoK book with 3.5 adaptation guide: Hill Dwarves: Hill dwarves are identical to the base dwarves in the 3.5 Player's Handbook except in the following areas: •...
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