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  1. Nullzone

    tile layovers for effects?

    Does anyone know exactly what the DM reward for this season of Encounters is? The last chapter is coming up so I'd imagine they shipped the DM reward with that packet. This could be it, if nobody knows for sure what it was supposed to be.
  2. Nullzone

    new DM monster initiative tracking question

    Well, that's kind of what I meant by giving your players a challenge; well-written monster statblocks rely on that kind of synergy for the monster to be any kind of threat. So I don't have too much an issue with that. The only time it becomes super deadly is if PCs forget to mind their...
  3. Nullzone

    new DM monster initiative tracking question

    I used to think this, and it's sometimes possible especially in an early round if a striker singles himself out (rogues at my tables are notorious for this). You simply have to make the choice to restrain yourself from completely obliterating a single player (but still make them regret the...
  4. Nullzone

    Goblin Hexer - Errata? Or just OP?

    I tend to rule blind a bit dynamically. Anyone who is blinded has to make an average DC perception to identify a particular target amongst the chaotic noise of battle; success means they can pick out their target, failure by less than 4 means they can still direct an attack but they run the...
  5. Nullzone

    Player challenging DM authority and competative

    It's good to be sensitive to players who feel slighted, but it's worth noting that as the DM you really shouldn't act on that kind of concern unless it actually manifests itself. Talk with the players as a whole and get them talking to eachother to find a working balance; they may find that...
  6. Nullzone

    Barbarian Charge Question

    No zeal here, just sharing perspectives. It doesn't matter, the issue is done.
  7. Nullzone

    Barbarian Charge Question

    Okay, McCrabbypants. I see what you're getting at and following the logic that I just supported on Commander's Strike, you would likely be correct; the effects that chain off of the Swift Charge trigger are no-action effects, so they would be allowed. You win, are you happy now? Calm down.
  8. Nullzone

    Barbarian Charge Question

    Calm down there sparky, just having a friendly discussion here. If you read what I quoted again, you'll note that the example specifically talks about abilities that trigger MBAs, and it rules that you only get one of those triggered MBAs. Further, if you read the block on Charge, it...
  9. Nullzone

    Barbarian Charge Question

    Hmm, I'm not sure about that... (Emphasis mine) So by my read, no, you still can't attack on the charge if you got a warlord MBA, though DM depending you may still be able to close the gap if you wanted to. (I wouldn't allow it, fwiw, as at that point you're just moving :P)
  10. Nullzone

    2010 Retrospective: 1Q Products

    But they haven't deprecated anything. There haven't been any fundamental mechanics that have been completely superseded by anything in Essentials, as far as I know, and all the class options are just that, options. I don't think anyone complained when they released Martial Power as if their...
  11. Nullzone

    Barbarian Charge Question

    RAW says Charge is an attack action; you move up to your speed and make a melee basic attack against the target, or bull rush it; in either case you are performing an offensive technique against them.
  12. Nullzone

    Can my Knight do this?

    Charge A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack. CHARGE A TARGET Action: Standard action. When a creature takes this action, it chooses a target. Determine the...
  13. Nullzone

    And in 2011...

    - Fortune Cards: I read this as a way to bring the twitter buffs from Encounters to your home game. Extra minor effects that shift the flow of battle somewhat spontaneously and randomly. At the very least, I hope they're not just basic conditional delver rewards like the RPGA cards. :erm: -...
  14. Nullzone

    Help! I can't reach anything! (The immobilized Warpriest's lament)

    Along the lines of teamwork, there's an argument to be made here for someone coming alongside and giving you a heal check to make a saving throw instead of everyone just running past you and leaving you to solve the problem yourself. They burn an action to do it, sure, but in some cases that...
  15. Nullzone

    feats for a Ranger (hunter) Forgotten Kingdoms

    Yeah, that didn't seem right, it was just a guess. I should probably look into the PHB3, didn't know they added a whole set of skill-based unclassed utility powers.
  16. Nullzone

    feats for a Ranger (hunter) Forgotten Kingdoms

    You know, I've never quite understood Skill Power; is it saying you can select any utility power from any class that is based on one of your trained skills (i.e. Glowering Threat from the essentials Knight)? As for OP, I've always been a fan of eating the feat tax to specialize in greatbows for...
  17. Nullzone

    Essentials classes question

    It's probably worth noting that many of these classes can appear boring when all of your abilities boil back to "I hit it with my axe/sword/dagger/hammer/bow" since (with the exception of the storm priest) all of their powers and features simply augment your melee or ranged basic attacks. But...
  18. Nullzone

    Opportunity Attack Limit?

    I'm not sure about that. They readied an action which then triggers on the 6th; they are still resolved in the order they readied. Turn order applies and then is reset as a result of the ready trigger, by my take.
  19. Nullzone

    Review of D&D Gamma World by Wizards of the Coast

    Seems like it'd be pretty easy to whip up a set of origin power cards using MSE or something; print out 1-6 copies of each and then hand them to the players who roll those origins.
  20. Nullzone

    Skill Checks: Who Should Run Them?

    I'm not entirely sure if they even have it figured out, to be honest. The Penny Arcade podcasted games led by Chris Perkins all sound really obtuse and droll when it comes to the skill challenge parts. The only times it's interesting come when one of the players doesn't already have one of the...
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