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  1. Nullzone

    Please Help Design - Level 30 Epic End Campaign Encounter

    "Must spread xp..." Sounds like a fun fight and a great way to send the group off with a bang, thanks for sharing it with us! :)
  2. Nullzone

    New to Forums, Looking for Skill Encounter Help

    High complexity challenges should generally be rare; they're only useful if you have a narrative scene that requires some specific order of events to occur for the overall goal to achieve success. It's still several "scenes", the difference between three complexity 1 and one complexity 5 is...
  3. Nullzone

    Please Help Design - Level 30 Epic End Campaign Encounter

    Bah, stupid xp box...forgot the "not" before the "even"
  4. Nullzone

    Please Help Design - Level 30 Epic End Campaign Encounter

    If you use the 4 objects idea, consider scripting your plot device into it such that the BBEG loses a chunk of his health (1/4 or so, perhaps) once all 4 devices are disabled. You're effectively taking a significant chunk of the party out of the fight for at least 4 rounds, make it a little...
  5. Nullzone

    Please Help Design - Level 30 Epic End Campaign Encounter

    Just giving the lich hp restoration mechanisms does nothing but make the fight longer; you may as well just add the hp to his base pool. Consider instead using mechanisms that the PCs have to disable in order to get at the BBEG effectively/less likely to cause them to kill themselves. Example...
  6. Nullzone

    Wherein nerds rage over what it means to be fantasy

    I love how that post completely glosses over the fact that Gnomes have been riding on mechanical chickens since day one.
  7. Nullzone

    Any problems with cunning sneak / shadow walk combo?

    I take Gloaming Cut under the "specific beats general" clause. The fact that it explicitly includes a stealth check to become Hidden allows it to function by my ruling.
  8. Nullzone

    Any problems with cunning sneak / shadow walk combo?

    Hidden also doesn't explicitly require the creature to take a move action; you simply need be moving, and not do anything aggressive after the move (unless your intent is CA from Hidden). So, by way of Cunning Sneak and INT 16 or higher, you can become Hidden strictly off the use of Gloaming Cut.
  9. Nullzone

    Any problems with cunning sneak / shadow walk combo?

    Charging ends your turn. It's not usually a gamebreaker to let someone sneak around. Monsters generally have a respectable Perception bonus such that it takes some real effort to be able to repeatedly and constantly slink around the battlefield in a Hidden state, especially if they want to be...
  10. Nullzone

    Any problems with cunning sneak / shadow walk combo?

    Correct, but the inverse IS true. If you are Hidden, you are Invisible.
  11. Nullzone

    Any problems with cunning sneak / shadow walk combo?

    Uh. If a Rogue makes a Stealth check at the end of his move, does nothing else (attack etc), surpasses the creature's passive Perception, and the creature fails to then use a minor action to find the Rogue with Perception on his turn, the Rogue is still Hidden to the creature, which means he is...
  12. Nullzone

    Can I run D&D as a DM with the DMG and MM?

    Most of the core rules really haven't changed a lot that I'm aware, so yeah you definitely could run a game. Most errata applies to player options. At the very least, you could look over the published errata for the DMG (this information is free) and see if anything sticks out that you should...
  13. Nullzone

    New to Forums, Looking for Skill Encounter Help

    What if you didn't assign any skills at all? Identify your DCs but don't define any specific skills to be used; present the problem to the players and let them work out a solution. Then identify a skill roll that applies to their pitched idea. I've found that, more often than not, the players...
  14. Nullzone

    Marks "Attack that does not include you..."

    The six second round happens simultaneously, technically speaking. There has to be a bit of dilated time to ensure there's not total chaos on the battlefield as it goes down, but it's not like an RPG combat has everyone standing around like drones until their turn comes up and something actually...
  15. Nullzone

    Marks "Attack that does not include you..."

    Abstract what marking means though; it's a representation of the idea that the defender has presented himself as the most meaningful threat on the field, and that if the monster chooses to ignore him he will be punished. Since three attacks are being made on one standard 6 second action, and one...
  16. Nullzone

    Swordmage Question

    There's nothing inherently foreign about this mark. Swordmages have 1/2/3 targets to aegis per tier, and then they have a smattering of other powers that mark for exactly one turn (or they apply Aegis if you're specced into a specific type, in which case it's just your usual aegis effect, no big...
  17. Nullzone

    Two Rods Still Make a Right?

    Depends on what the properties are. If they involve augments to an attack made, you only get one or the other, as the property says "When you make an attack with this implement"; you're choosing which rod to fire from. If it's something like "When you teleport, you add 3 extra squares to the...
  18. Nullzone

    Dear bloody god: Calystrx (Threats to Nentir Vale Preview)

    You need some context to make terrain features work; what kind of monster is it and where is he? Red dragon? Magma pits (and/or cooling magma slag), steam geysers, sulfur clouds are all contextually flavorful...sulfur clouds can obscure sight, cause an attack penalty due to choking for air...
  19. Nullzone

    Marks "Attack that does not include you..."

    I treat every "Make two attacks" power as equivalent to "Melee 1 (one or two creatures)" myself, under the assumption that "Make two attacks" is simply an effort to save space on the stat block rather than rewriting the MBA with a slight word change or letting the MBA hit more than one creature...
  20. Nullzone

    Dear bloody god: Calystrx (Threats to Nentir Vale Preview)

    Fight will potentially be really mundane if it's just the solo against the 7 of them, even if it's an exciting solo like this one. Spruce it up with some terrain effects (preferably ones that work in tandem with your solo's "gimmick") or minion hordes (and I mean that literally -- HORDES, not...
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