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  1. R

    NEW & OLD Playtest Campaign: Dirty Deeds in Space

    We basically just didn't use a battle map. I drew up a quick sketch of the area with obstacles and stuff. Other than that, everything was the same.
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    NEW & OLD Playtest Campaign: Dirty Deeds in Space

    The Crimson Star Courier Class 2 Cost 134 Thousand Credits Tonnage: 5000-15000 Crew: 5 Cargo Units (CU): 38/40 Cargo: 750 tons AGI: 6/13 Luxury: 6 Fuel: 2 Operational Range: 2.4 Parsecs Sub-Lum, 1.6 Parsecs FTL Superstructure: 10 Defense: 13 SOAK: 5 Electrical Defense: 1 Combat Fast: Add +4...
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    NEW & OLD Playtest Campaign: Dirty Deeds in Space

    We did build our own star ship and that was actually really fun. We all pitched in some way or another. Though the rules are really in-depth, we all managed to work through it and make something that we were all happy with. For these first few sessions, we were playing pretty fast and loose...
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    NEW & OLD Playtest Campaign: Dirty Deeds in Space

    Setting: The universe has been ravaged by war. After years of expansion and progress, a period of stagnation created powerful factions that bid for control of the galaxy. Years of war and rebellion, the universal government was dismantled and each planet was allowed to govern itself more or...
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    Any work done on "zones"?

    This sounds like a cool idea. I've never heard of zone play before. I can't wait to read it. The first session of my revamped campaign will be a "theater of the mind" game. I want to see if the group enjoys it more than the tactical combat.
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    O.L.D. Playtest Document: Book I - Characters (October 2014)

    Yes but what does that bonus apply to? Attack dice, damage dice? Every time you use the spell or for only specific things?
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    O.L.D. Playtest Document: Book I - Characters (October 2014)

    Can you clarify the exploit for Mage II. It just says you get a +1d6 for using one of the cardinal elements, it doesn't specify what for.
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    Numenera Core Rulebook

    4 out of 5 rating for Numenera Core Rulebook This is going to be a quick a dirty review, acting as more of a discussion rather than a full on coverage of the game. Let us be honest, Numenera doesn't need anyone to tell them to buy the game because probably a million gamers have done that...
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    O.L.D. Playtest Document: Book I - Characters (October 2014)

    I just noticed this while helping a player make a mage, but all the magical traditions increase Intuition and some have prerequisites for Intuition. Why is this when magic now works off Logic? I get the feeling it's an accidental hold over from the previous play test document?
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    Traditions flowchart

    I'm not really liking the flowchart. It's pulling back the curtain on the system that's supposed to have all these options for your character. One minute he could be a rich noble man living high in a castle, when the next moment he loses it all and becomes a random guard. I dont know, maybe it's...
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    Wanna N.O.W. Preview?

    Finally! The ninja has been found! Also this was a neat tease. Nothing concrete except for the theme of the game. Still very cool to get.
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    Struggling with spell lists!

    Reading over this a few times, I've got a few reservations. My biggest one is, what is a secret? I understand it gives you the ability to control the magical nature of a substance, but what is it? A wand? A scroll? A fish? Thematically, a secret doesn't tell me much. How can it be loots? The...
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    Struggling with spell lists!

    What about if you left it up to the player? The characters background helps them shape what kind of spell list they learn. They come from a remote monastery and are taught by a half blind old wizard who was great at Ice spells. Because of the cold weather he taught you how to abjure the cold...
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    Struggling with spell lists!

    Looking at the spell lists for the various traditions, it does feel a bit limiting when you've got a huge open system to play with and your choices are stifled (if I'm reading it right). I first thought the spell system was huge and stifling, but reading through it again I see how free and...
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    Session Notes and System Thoughts: N.E.W. Playtest August

    So we had our first session. It went well enough. It's the first time actually playing the system so I was mostly feeling my way around trying to figure everything out. You can read about the system as much as you want but until you play it, you don't know how it's going to go. I will say that...
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    Sneaky look at the upcoming O.L.D. playtest document....

    Is this an updated Human and they're going to get 2 free attributes in NEW too? Or is this something unique to OLD?
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    Sneaky look at the upcoming O.L.D. playtest document....

    My group and I are SUPER excited for OLD (and NOW whenever that shows up). This looks really tantalizing. I don't know if you saw but on the first Sylvan Elf exploit, you put on instead of one.
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    Session Notes and System Thoughts: N.E.W. Playtest August

    Yep. My friend loves the dragonborn from D&D and asked me to make them in NEW. I saw the Saurian and thought it worked perfectly, though he changed their breath weapon to "ion" to give them a little more uniqueness. I just slotted in the dragonborns weight, height and age from 4e. I also tried...
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    Session Notes and System Thoughts: N.E.W. Playtest August

    I'm going to write up the last players character (Still haven't chosen names. My players are weird). He's got a custom race as well. This player is having trouble thinking of ideas for his character so this is subject to changes...lots and lots of changes. *le sigh* ? is an Illiterate Alert...
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    Session Notes and System Thoughts: N.E.W. Playtest August

    So I finally convinced my group to play N.E.W. Yay! This first session was a character creation / get to know the system session. It took a few hours for everyone to get used to character creation but they eventually adapted to it and really liked it. We're going for a soft sci-fi cinematic...
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