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    Mechanics of Death aka How have you died?

    Character death from my campaign experience (briefly): 1 - Eladrin Wizard - negative bloodied - fallen to (story driven) focus fire while Leader absent. Cause: tactics; lack of HS triggers 2 - Human Ranger - 3 failed death saves - fell in combat when Leader player again absent. Cause: lack...
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    Feat question

    It really depends on how specific your DM wants you to be in choosing a trigger for the readied action. For example, I don't think it would be too out of line to request that you be more specific than minor/move/standard. A trigger such as "this enemy attacks myself or an ally" would be more...
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    HELP! Avenger issue

    Nah, a Naturalist would likely be a Primal class, not Divine. More on-topic: I (relatively) recently had a Fighter character die, and replaced it with an Avenger. Considering that it took a feat and magic armor to get my AC equal to what the Fighter had with only mundane equipment, I don't...
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    Multiclassing for at-wills

    If you mean an at-will attack power, your choices are very limited. Otherwise: - Initiate of the Old Faith (MC Druid) allows at-will shape changing - Spirit Talker (MC Shaman) allows at-will call spirit companion - Heart of the Blade (MC Swordmage) allows you to use the Swordbond class...
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    Movement vs. Entering - Interesting CustServ Response

    There's one good reason this won't work as you suggest: you can't move the target out of the zone & back in with a slide of 2. It takes 1 square to exit the zone, and since the zone is difficult terrain, the remaining 1 square of forced movement is insufficient to re-enter a square of the...
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    Warforged death save bonus

    from the PHB, p. 288 under Coup de Grace: So if the Warforged were vulnerable to a CDG (Helpless) for a reason other than 0 or less HP -- such as being under the effects of a Sleep spell -- and the CDG deals enough damage to meet this condition, then the Warforged would be dead, even though...
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    Warforged death save bonus

    Also, a Coup de Grace dealing sufficient damage could conceivably kill a Warforged without actually reaching negative bloodied. -Dan'L
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    Grease (the Daily) is it Useful?

    Do note that Grease says you can make the attack, not that you must -- i.e., you don't have to attack allies with it if you don't want to. But since they likely already used a move action which triggered the attack, then they're not getting any farther that turn. Also, it's difficult terrain...
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    Holy cow my party is all strikers!! Forked Thread: Holy cow my party has 3 strikers

    Since part of the pro-all-striker argument it that they greatly shorten combat, I'd recommend adding: 7) Number of Rounds to complete each combat. If you do that, track it for sure. A quicker individual combat means quite a bit less if you can handle only fewer combats in an in-game day. My...
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    Reapers touch

    Yeah, but the trial version (and the full version) don't work on my Mac. -Dan'L (no, I'm not the OP, but I'm in a similar situation vis-a-vis Dragon subscribing.)
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    Warpriest's Challenge and Opportunity Attacks...

    According to the Weapon Properties description for Reach (PHB 217): <quote>You can still make opportunity attacks only against adjacent enemies.</quote> So since opportunity attacks given from Warpriest's Challenge are still opportunity attacks, then they can only be made against adjacent...
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    Helpless doesn't Hinder

    This isn't entirely true, though, since you can still take a Total Defense standard action. How about "exposed?" -Dan'L
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    Optimize this 3-PC Party

    I'd say it comes down to how much you'd still want access to Tide of Iron. If you want it, keep the spiked shield; personally, I love Tide of Iron. If Footwork Lure is good enough, you can consider going with something else. -Dan'L
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    Multi-classing question

    From PHB, p. 27 in the Powers section: At 13th, 17th, 23rd, and 27th levels, you can replace any encounter attack power you know from your class with a new one of your new level (or an encounter attack power of a lower level, if you choose). Since the character is Paladin class, it does not...
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    Sorceror build question

    For the record, I decided to pose this question to WOTC customer service as well. Much to my pleasant surprise, it only took about 20 minutes to get an answer; here's the response:
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    Sorceror build question

    Thank you! You've helped me to understand the logic behind why this wouldn't work. Not really adamant. Just that I'm having issue with resolving that an attack can be both a melee attack and a basic attack, but not be a melee basic attack; it is really a fine hair to split, IMO. -Dan'L
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    Sorceror build question

    I understand that the power itself does not give a "melee basic attack." But this really only addresses one third of the ABC list you present. My question was does the feat affect the ranged nature of the power to the extent that it affects the "Special" clause (10). I have given my reasoning...
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    Sorceror build question

    Melee isn't a range, it's one of the four attack types, each of which has a subset of ranges (PHB 56). SBC allows a power with the attack type of "ranged" to be used as attack type "melee." And SBC gives it a range equal to "your melee reach," not "touch;" although they are likely the same...
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    Sorceror build question

    ??? I'm going to ask you to clarify the wording of that last bit; you lost me somewhere in the details of the syntax. To clarify my original thought: 1 - Acid Orb is a Sorcerer Attack Power (SAP). 2 - Acid Orb carries a special feature that it may be used as a ranged basic attack (RBA). 3 - As...
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    Sorceror build question

    Can a Sorceror with: - Acid Orb (lvl 1 At-will; includes "Special: this power can be used as a ranged basic attack") and - Sorcerous Blade Channeling (feat; includes "when you use any ranged sorcerer attack bower through a dagger, you can use the power as a melee attack") use a dagger to...
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