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  1. Nathal

    My friend is dying

    The most compassionate thing to do with any animal that is in terminal pain---including humans---is to put the poor suffering creature to sleep. In fact, It is for this reason that I will have a "living will" that will prevent my future family's attachment from keeping me in perpetual...
  2. Nathal

    RPG Freelancers Guide -- News

    Thanks for the update! :)
  3. Nathal

    Game Balance

    I agree that what you describe fits well with a super heroic and cinematic style of play. Also, you made a good point when you wrote that what makes sense in RPG combat is context-bound. I enjoyed reading Robin Law's On Good Gamemastering published by Steve Jackson games. Ever read it? He...
  4. Nathal

    Game Balance

    I know that hit points represents more than endurance. My example was a man in a corner with crossbows trained on him at point-blank range, totally surrounded! I don't care how many hit points that character has...if he moves he's going down! ;) Sometimes hit-points can be abused in a...
  5. Nathal

    Game Balance

    I believe xp was always split up among party members. I'm sure it's been played otherwise through house rules. Heck, I made up my own XP system and dumped theirs entirely (not uncommon I'd gather). Do you feel that is a flaw in the game design? I'm not asking rhetorically, I really want to...
  6. Nathal

    Game Balance

    I never used the word totally nor did I write anything about only brute strength and toe-to-toe close melee combat being the only way to be useful on the battlefield. I DO say that "game balance" is of major concern to D&D within the context of battle and that the phrase has little utility...
  7. Nathal

    Game Balance

    All characters go up in hit points, saving throws, attack bonuses, etc. All characters have access to feats that make them more effective in combat, or in surviving in such situations. Everything in D&D is geared toward that, regardless if it is acheived through thief like skills, raw combat...
  8. Nathal

    Game Balance

    A game system can encourage roleplaying by means of its attached setting (Storyteller systems jumps to mind), or its degree of flexibility in character creation. It certainly does not guarentee a certain kind of game, regardless of the spirit of the rules, because such direction is ultimately...
  9. Nathal

    Game Balance

    But in D&D 3rd Edition are not such characters considered duds? Is it not common for a player to re-roll if they recognize that the character statistics don't match the requirements for effective use of the class abilities? How many players actually use the 3d6 "straight-down-the-line method for...
  10. Nathal

    Game Balance

    I was thinking about "game balance". I believe game balance refers to equal power among characters within the context of combat and has little meaning outside of that. Obviously it is most important for games whose GMs have a heavy combat orientation, and D&D is a good example of a high level of...
  11. Nathal

    World Building...(TLG PR)

    I don't know about that...Monica Lewinsky had a great deal of interest in Clinton's peccadillo. :rolleyes: Forgive me my jejuneness, as it is late and I must retire. :D
  12. Nathal

    World Building...(TLG PR)

    I enjoyed reading that concise history, thanks! :D
  13. Nathal

    World Building...(TLG PR)

    I felt readers here might like to see a post about the book from the offical Troll Lord site: "Gamers should find that this book allows one to accomplish---effortlessly---what is often a fun but difficult (or at least time-consuming) aspect of DMing: World Building (facts), thinking of "things"...
  14. Nathal

    TSR Q&A with Gary Gygax

    Review of Gygax's Lejendary Adventure As one who has played "Lejendary Adventure"... LA is great for combat! Characters start out pretty damn tough too. One can make a warrior mage who can summon demons right from the start, or open a pit to perdition beneath your foe...of course doing so...
  15. Nathal

    TSR Q&A with Gary Gygax

    I thought I'd put my 2 cents in here, as the co-author of the World Builder. A question was asked of me on another forum, "I wish to know if this book is going to only be a work full of items, or is there going to be some actual planned uses for it." My answer: The book aids in describing...
  16. Nathal

    TSR Q&A with Gary Gygax

    These were my house rules on the archetypes and multi-classing. Classes that subsume background or extensive training and cannot be multiclassed into, with few exceptions. Restricted Barbarian (no exceptions) Druid (except nature clerics or rangers) Paladin (except lawful good clerics or...
  17. Nathal

    Is Now the Time to Send WOTC a Real Message?

    Others have corrected me on that as well. I should have said, "bad for D&D" rather than bad for business. The company I work for is also unusual because it's private and owned by a non-profit organization, as another poster had me realize in this thread. Oh well, time will tell all...
  18. Nathal

    Is Now the Time to Send WOTC a Real Message?

    Where is Shorecon? Is there a website? I've heard of it before...it's in Jersey right?
  19. Nathal

    Is Now the Time to Send WOTC a Real Message?

    You're right, getting rich is not a realistic goal. Of course, the writers working for WOTC made at least $30,000 a year...I hope. I'd be surprised if freelancing would net them even $10,000 a year. Most full-time freelance writers could not survive without the wife's day-job. Then again...
  20. Nathal

    Is Now the Time to Send WOTC a Real Message?

    I never worked there, and have no insider information on the hiring/firing processes of the company. I got the impression that these people were treated like dirt from the letters I've seen posted. I would be happy to be wrong in my impression. Not many freelancers can make a living writing...
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