Search results

  1. C

    D&D 5E (2014) Is Abi-Dalzim's Horrid Wilting a good spell?

    Uh . . . no, I have not done that. I couched my conclusions in conditionals. I have been very careful not to proclaim any absolutes about the goodness or badness of the spell, and I have been clear that I am making generalizations. I have yet to use the word "objective" or its derivatives. I...
  2. C

    D&D 5E (2014) Is Abi-Dalzim's Horrid Wilting a good spell?

    For the multiplier related to resistances, I used the information available here: http://www.giantitp.com/forums/showthread.php?379165-MM-Resistances-Immunities-Vulnerabilities-and-Damage. For each type of damage, I began at 430, which is the number of stat blocks in the monster manual, from...
  3. C

    D&D 5E (2014) Is Abi-Dalzim's Horrid Wilting a good spell?

    Since the purpose of ADHW is nuking an area without harming your own undead pets, the best comparison seems to me to be chain lightning, which similarly allows you to harm enemies in an area without hurting your minions. So. In casting time, range, components, and duration, they are equal. ADHW...
  4. C

    D&D 5E (2014) Reactions

    So you claim that there's no granular timing and then go on to talk about granular timing. Uncanny dodge triggers sometime after "the attack and damage is determined" but before "the damage application." Generously reading "the attack and damage is determined" as synonymous with "If a hit, apply...
  5. C

    D&D 5E (2014) Reactions

    I think a large part of it is people assuming the only reaction which interrupts is "an interrupt" in M:tG terms. Any reaction which breaks the normal flow of an act interrupts (by the dictionary definition), be that act attack, movement, or urinating and falling into a fetal position. That...
  6. C

    D&D 5E (2014) Mostly Useless Things in 5E?

    I've been questioning disengage a lot lately. Casters should use shocking grasp or misty step, and anyone with decent armor should use the dodge action instead of disengage. Edit: disengaging with a bonus action, a la rogue, on the other hand is good.
  7. C

    D&D 5E (2014) Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 8 Divination 11 Illusion 15 Abjuration: the school of Gandalf. I don't know why people are saying that abjuration is the powergamer school. Literally every guide I've seen and every powergamer I've talked to says that divination is the best school. At least abjuration...
  8. C

    D&D 5E (2014) Reactions

    The damage and the effect are applied within the same sentence of the spell's description. There is no rules-based reason to believe that they are applied at different times. And uncanny dodge has a specified timing, "when you are hit by an attack" (to paraphrase). You could have done the...
  9. C

    D&D 5E (2014) Reactions

    That language does not specify that the reaction interrupts the attack, only that its effect applies to the hit. Note that the other example of a reaction which interrupts, an attack of opportunity, does not have such language allowing it to "undo" the triggering movement. It interrupts on the...
  10. C

    D&D 5E (2014) Reactions

    The shield spell does not specify that it interrupts; it specifies its timing, and the DMG clarifies that effects with that timing interrupt. The DMG also says that we should generalize that clarification--shield is only an example. Uncanny dodge has very similar specific timing to shield's...
  11. C

    D&D 5E (2014) some tweets

    #ConsentIsMagic
  12. C

    D&D 5E (2014) Reactions

    Well, looks like we've got a good, old-fashioned time-travel paradox on our hands. I haven't read through the entire thread, but here's how I would reason this out: Shield is a really unusual reaction, in that it has the ability to undo its own trigger. Logically, that should be impossible, but...
  13. C

    D&D 5E (2014) Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Right, I don't deny that you can cast the spell as you like to get the 8 THP version. What I'm saying is that if you do that and then lose those 8 THP, you are still under the effect of the maximum-strength spell for the one-hour duration. I will admit that there is a bit of a gray area as to...
  14. C

    D&D 5E (2014) Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    That's assuming that the DM actually runs 6-8 discrete combat encounters, all at least an hour apart. (Or else the warlock doesn't mind spending a spell slot to dispel the effect between encounters.) I can't speak to other tables, but I've never seen that at mine. I'd rather have the higher HP...
  15. C

    D&D 5E (2014) Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Um . . . is this a troll? It sure feels like a troll, and I don't want to respond to a troll, but . . . Fiendish vigor lets you cast false life as a first-level spell. False life as a first-level spell delivers 5-8 temporary HP. Arcane ward provides twice your wizard level, plus your Int mod...
  16. C

    D&D 5E (2014) DMG Errata — in which printing?

    As someone who works in a bookshop and spends a fair amount of each day researching and listing books for sale online, I can shed a little light on this situation. A printing or impression is a run of X number of copies within an edition, but those X copies need not be identical. They might be...
  17. C

    D&D 5E (2014) "Bear Stride"?

    I would be hesitant to simply give this kind of an ability as a feature. I would either devise a quest to earn the power, or I would make it a feat. I would make it something similar to benign transposition, though I think there's a risk of it becoming a way of tying down enemies and extending...
  18. C

    D&D 5E (2014) Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 23 Conjuration 18 Divination 22 Enchantment 20 Illusion 24 Necromancy 8 Transmutation 13 Abjuration: just say no. The necromancy misnomer has long bothered me. Actual necromancy belongs in divination, while reanimation should be enchantment or transmutation.
  19. C

    Rest and Injury at your table

    I've been thinking about implementing a wounds system wherein 25% of each hit would cause a wound, which is essentially HP loss that can't be healed by normal means. For example, a PC taking 10 damage would lose 8 HP normally and 2 HP as wounds. The 8 HP could be healed as normal, but the 2 HP...
  20. C

    D&D 5E (2014) [GUIDE] A Blast From the Past: Wizarding 101

    Oh, yes, had a little brain fart there. I forgot the technicality of needing to meet the requirements for your current class in order to multiclass. A nice bit of foresight to prevent cheekiness.
Top