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    D&D 5E (2014) Fivethirtyeight Article About D&D Race and Class Combos

    An article by Gus Wezerek on FiveThirtyEight looks at race and class combination in D&D, using data from D&D Beyond. Wezerek suggests a reason for the popularity of human fighters: "It lets you focus on creating a good story rather than spending time flipping through rulebooks to look up...
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    Here's The Wizard Spell List From Extra Life

    Hmm, wizards get warding wind this time around. They didn't in EE.
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    D&D 5E (2014) Building a better Wizard

    My biggest complaint about wizards is that they are so broad and bland. Their entire shtick is that they cast a lot of spells. They have very few class features because they are so focused on casting a lot of spells, and the ones they do have are all focused on casting a lot of spells. The...
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    D&D 5E (2014) Rating Wizard Traditions at 2nd Level

    I would rule that the evoker could allow up to four of the rats, assuming a third-level fireball, to automatically pass their saves and take no damage from the spell. Since there is no mention in the feature of objects, and since the rules on damaging objects make no mention of saving throws...
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    D&D 5E (2014) Rating Wizard Traditions at 2nd Level

    You use a pretty liberal definition of "creatures."
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    D&D 5E (2014) Casting multiple spells with bonus spells and the order they are cast.

    No, thanks. I'll continue to consider that you have created a needless convolution unsupported by the rules. What happens on your turn happens during your turn. Such tautologies should not even need to be stated.
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    D&D 5E (2014) Casting multiple spells with bonus spells and the order they are cast.

    Emphasis added again. Still don't see any ambiguity.
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    D&D 5E (2014) Casting multiple spells with bonus spells and the order they are cast.

    DM as thou wilt, but the "part of your turn" requirement is not derived from the rules. The "on your turn" language is the same as that used to describe when actions and movement take place. It can come into play with a wild-magic sorcerer who wants to counterspell a polymorph or fireball cast...
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    D&D 5E (2014) Casting multiple spells with bonus spells and the order they are cast.

    "A spell cast with a bonus action is especially swift. . . . You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action" (Basic Rules, 79). "A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    Well, blocking vision would help with the confusing gaze, to be sure, but an umber hulk has termorsense, so I qua DM would rule that it would not suffer the penalties of being blinded the way the party would. With a high Con, it has a reasonable chance to pass the saves, as well. You should have...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    Okay, I agree with most of what you said. The limitation on fireball indoors is needing to be able to see a center point at least 20 feet away to avoid nuking your own party. So winding passages, umber hulk ambushes, even a simple 20 x 20 room can make fireball unusable. Combat also tends to be...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    Moving on to 3rd-level spells . . . You could bump fireball down, or bump lightning bolt up. It's easy to say that fireball can hit more enemies, but lightning bolt is usually more useful indoors. It's also more viable as a single-target spell. They also don't scale terribly well, so its seems...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    I guess you've never seen someone cast scorching ray on a fire-immune fiend. (In his defense, he didn't recognize it as a fiend. Not in his defense, that's because he was so eager to blast something up that he didn't take the time to let someone do a religion check.) I've also seen things like a...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    If you know which direction it's going, you don't center the web on it. ;) With 1 Dex, it absorbs 3 attacks no matter how inaccurate and weak. With 100 Dex, it absorbs three accurate, probably very powerful attacks. That is scaling, my friend. Without that, you would lose images to attacks...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    I don't want to belabor the point, but any creature that passes the Str save only uses five feet of movement to gust of wind, if it is smart enough to step out perpendicular to the stream. A creature that passes the Dex save of web will expend ten to twenty feet getting out, no matter which way...
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    D&D 5E (2014) Will this combo with a Sorcerer and Cleric work?

    Rules as written, no, since witch bolt's ongoing damage is not an attack and is not casting a spell. Your DM might rule differently, though. DM call. I would allow it at my table. Again, it's neither making an attack nor casting a spell, so it works RAW. As Gadget said, no twinning this one.
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    [GUIDE] Born to be Wild, a sorcerer guide.

    I was counting that fire bolt can miss; I just didn't mention it because it doesn't matter much. It just means that fire bolt spam is less swingy. I mean, if you really do the math, sans resistance and immunity: Witch bolt does 6.5 on a hit, 13 on a crit, and 0 on a miss. If we assume 60/5/35%...
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    [GUIDE] Born to be Wild, a sorcerer guide.

    Okay, to make a start at commenting on spells . . . I more or less agree with you on cantrips. You are generous to witch bolt. Its up-front damage (6.5 average) is low compared to magic missile's (10.5), and the ongoing damage is only one die size larger that fire bolt, meaning that you have...
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    D&D 5E (2014) Player Workbench Beta Feedback.

    I like the second one for headers and tabs, as its hard base line suits the rectilinear boxes, but I prefer the first for most of the other information. It creates a personal, individualized feeling. I'm not in love with the letter spacing in that one, though. You're also going to run into...
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    D&D 5E (2014) High level Conjuration Wizard seems OP...

    Yeah, conjuration wizard can be very strong, but ask the group beforehand if they don't mind combat taking three days.
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