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    False dichotomies and other fallacies RPGers use

    The False false dichotomy. This is when someone argues a conflict doesnt exist, because it isnt a actually a dichotomy, and in certain circumstances the two sides can be reconciled.
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    Classic Six: The Game Inside OD&D

    Interesting. Ive two questions: Rather than cap at level 6, why not either : - adjust the xp tables so high level advancement is really slow - modify the xp system so that only level-appropriate challenges give any xp so 'high' level characters will only get xp by hunting down rare, legendary...
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    What's really at stake in the Edition Wars

    Because there isnt anything at stake in the edition wars. We might as well debate ice cream recipes or uzbekistan politics instead. Here you go: Different rpgs - and versions of rpgs - suit different tastes. Because of D&Ds dominant position, some people get more offended than they really...
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    What's really at stake in the Edition Wars

    The Edition wars are simply a matter of taste. The different editions of D&D support different styles of play unequally.
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    Good/Evil vs. Law/Chaos

    Soldiers dont follow orders for the sake of following orders. They follow orders because they think it is right - it is for the Greater GOOD. Anarchists dont want Chaos for the sake of Chaos. They believe that the natural right state of humanity is freedom from Government. They want to abolish...
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    Good/Evil vs. Law/Chaos

    My take Firstly, "Law" and "Chaos" do not exist in the Real World. In D&D world, there are these primal universal forces of "Law" - Order and "Chaos" - Disorder. Beings can align themselves with these forces. Lawful beings are those that a) consciously strive to increase the amount of Order...
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    The Nature of Change (or, Understanding Edition Wars)

    Well I am absolutely delighted with 4E. It means I can now play 3.xE without having my grognard membership revoked.
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    DM - Is this puzzle/trap too tough?

    Im thinking: "WHY does this puzzle exist?"
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    The Heroic Impulse: Where Have All the Heroes Gone?

    If challenges have to be dangerous for Heroism... ..how will Heros survive long enough to do epic heroic stuff? D&D - any edition - isnt going to work for a game "About Heroism". (Maybe...Pendragon? Some new-fangled indie narrativist thing?)
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    Treasures For The God-King!

    It all depends on what the purpose of the treasure is. What do you want to happen next? a) This is the end of the campaign. The treasure is there to reward the players and give them happy warm memories of the campaign b) The characters will continue being itinerant adventurers. This is...
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    Treasures For The God-King!

    I would think that those treasures useful to or to the taste of the last rulers would be out in the palace for use and enjoyment. If I was a sensible ruler, and I had treasure i didnt care for, id use it to reward allies, or sell it or swap it , for something I wanted. (And If I was a stupid...
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    Schools of thought--Where we all stand on the big questions

    I like the low end of mid-magic Rather than settings or adventures I like well detailed mini-setting sandboxes. Ive no interest in miniatures. No computers or music. If some thing is a challenge of player skill, rolling is a distraction. Rules preferences: I like good rules. Every player...
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    Schools of thought--Where we all stand on the big questions

    You need an editor. I started and got bored.
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    Station Squatting (Player Railroading)

    "Station Squatting is the act of a player or group of players to ignore plot threads and instead focus their time on frivolous activities." With this definition, there will be bickering for ever, because "ignore plot threads" and "frivolous" are subjective.... i can only advise DMs...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    To me 2E felt like a rip-off. - Too similar to 1E to be worth buying - Not different enough to be a new system.
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    When did We Stop Trusting Game Designers?

    I 'distrust' game designers in the sense that over the years I have acquired some products so bad (but yet professionally produced) that they can not have possibly been published in good faith. Necromantic edit test
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    When did We Stop Trusting Game Designers?

    . I think what he means is: EGG co-wrote OD&D, wrote AD&D, and founded TSR. So in ye olden days, his pronouncements had an authority, that the interjections of todays jobbing designers can never have. Then, D&D players could tolerate being 'lectured' by EGG, even if they disagreed with him.
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    The Acaeum

    Why dont you ask the Acaeum directly? It is certainly the most reliable source there is.
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    I hate mysteries

    Is trying to win fun when you know you can't fail? Always the winner makes Jack a very dull boy as well. Illusionism is a whole other thread though.
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    I hate mysteries

    My mystery thoughts: - Dont have a 'linear', mystery, ie Clue A => Clue B =>...Clue X => Solution Have multiple ways of solving it. - The mystery should develop as the investigation proceeds. - The characters should have a stake in the outcome - If there are 'pinch points' in the solution...
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