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  1. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No man. It has been said time and time again in this thread that fail forward moves the story forward, but the specific task can be moved sideways or even backwards. It doesn't have to be a success or movement towards that specific goal.
  2. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Would it have been a valid DM decision in light of the hope and positive result, for the DM to decide that the hope was not realized?
  3. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It started with being unconnected/distantly connected man. That's not a change.
  4. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that it's not. No it doesn't. Control over everything else doesn't force specific timing. It just doesn't. Your math works for math, but not for the overwhelming majority of RPG situations which.............................aren't math. DM integrity matters. Just because it can be...
  5. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've done similar things. If the outcome isn't in doubt and the PC will succeed without a roll, but time is an issue, rolling to determine how quickly it goes makes a lot of sense. We know the PC will succeed, because the outcome is in doubt, but we do not know how quickly the PC will succeed.
  6. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I personally loathe mechanical disconnects. If I note it on my sheet and the DM factors that in, but mechanically my PC is still an expert swimmer, it bugs the crap out of me every time I see it. Mechanics and fluff should match.
  7. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    (y) I try to run my games that way. There may be times where I mess that up, but I try to give as many details as I can about the environment so that the players can figure out if things are safe to climb or not, if it's scary and something might be inside or not.
  8. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You might be reading more into that than is there. I think(and I could be wrong) that he's saying that a DM who changes the fiction on the fly, like narrating a smooth cliff and then changing it to a rough and crumbly cliff if the climb fails, or just hiding the crumbly details from the players...
  9. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, and those are the minority of complications. Skill does play a part in those, but most of the time complications crop up independently. Minor ones are quickly fixed by someone with skill, but they are still complications.
  10. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You don't get to make it irrelevant, though. To a lot of us it's very relevant. You can that you don't find it relevant, but that's really as far as you can go. No. When and how often can be randomly determined. It doesn't have to be under the DM's control.
  11. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not going back multiple hundreds of pages to show you that I'm still saying the exact same thing that I've said several times. It's a big thread and I've posted a lot. I can assure you, though, that my position has not changed on this.
  12. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    On the fly =/= added retroactively, though. If I narrate to the group that the cliff face is rough and made of decaying granite, narrating a failed climb check as part of the cliff face coming loos is not retroactively adding anything. It's a detail being added that is encompassed within the...
  13. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't agree with that. With all kinds of things, and not just RPGs, folks are okay dealing with parts of something one way, but not the other parts the same way. You can certainly treat the timing as the same as the rest, but that's a personal decision.
  14. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm very sure the blacksmith example was from one of the folks on your side things. That said, it was a long time ago and I can't remember the context. It might very well have been someone who was just allowing players to author things.
  15. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I haven't played any myself, but I've seen narrative folks here describe player authoring in ways like the party coming to a new city and one of the players announcing that there is a blacksmith there that he knows because the blacksmith is good friends with his uncle. That example would be the...
  16. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Complications come up in as many as a third of surgeries, and in surgeries that have complications, around 40% of those have multiple complications. Surprises happen to lawyers. Clients lie to them all the time and the other side finds out something that was either denied by the client...
  17. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then you should be responding to that post as there is literally no change there. I've been saying that since my first post.
  18. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    All I need to do is narrate a cliff face that is made of decaying granite and that automatically means that there are rocks that won't bear weight, and that there are ledges and protuberances. Now that I've established that they are there, it's not retroactively adding them to narrate them...
  19. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See my description upthread about how such a climb usually comes about.
  20. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's what I said. The character is a buffer between the player's roll and the affect in the world. The player is rolling, but it's the character who is affecting the world. I think anytime you are playing a game and the player is authoring world content, that skips the buffer. I imagine at...
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