Mongoose Publishing had some really interesting books in their Encyclopaedia Arcane series. They had books focused on expanding existing tropes, like the Necromancer and Conjurer, as well as books that introduced innovative and thematic alternative magical approaches, like Star Magic, which I...
Pathfinder 2 has a great take on how to differentiate different weapons aside from just damage. Weapons have traits that can do things like, for example, reduce the iterative attack penalty, or increase the damage on a critical hit, etc. You might find some inspiration from the SRD...
Nice, that's a pretty good story to remember! I don't think it's totally representative of things, though, considering you essentially got surprise, got a bit lucky, and the Balor was dumb. Still, sounds like a good memory :)
The only time I ran Forge of Fury, the orcs beheaded one of them at the bridge (crit with a Greataxe), and the Gricks ate their gnome wizard and forced the rest of the group to flee. They decided to head somewhere easier.
Ah, good times :)
For my last couple of sessions, I have literally started off with a short introduction saying that this is a game, we're here to have fun, failing can be fun, and don't be afraid to make decisions.
It has dramatically improved the enjoyment of everyone at the table.
That actually raises the interesting option of changing the XP table for full casters. Something like +25% XP required for full casters might actually provide a better balance experience, especially in the late game. I'd have to figure out multi-classing, but I'm now intrigued :)
I've done it a bunch. Parties like to flex their muscles sometimes, and mowing through a horde of enemies is a great opportunity for that. It gets boring when every encounter is with 2-4 level-appropriate opponents. There are limits, though. I wouldn't send a patrol of 20 orcs standard orcs...
Different tables, different experiences.
A 5th level wizard against a party of 3rd level PCs (a hard encounter): A single fireball could easily wipe out 2-3 of them and leave the rest hanging on by a thread.
A 5th level wizard against a party of 5th level PCs (an on-level encounter): A single...
3.5 is my favorite edition (I've played everything except 4e), and I'm still playing it today. I definitely agree with the three points you've listed here. In my experience playing with friends, and by sticking with #1, I've never had issues with power gamers, and the game is still quite...
Well, two things can be true at the same time. They both expect it, and they want it. I'm not sure you and I have the same conception of "flexibility within the lines", but I can also assure you that my players want an adventure/plot to follow.
I bolded the part that I want to touch on. I think this is so, so true that DMs everywhere should pay attention to it. I've tried to create sandbox environments full of interesting hooks for the party to follow, only to have the group complain that they were bored because there wasn't an...
Several posters mentioned Point Blank Shot being worthless. I find it's pretty helpful in a most dungeon-crawling scenarios. It's very easy to be within 30'. That being said, if you tweak Far Shot with the following phrase, it becomes much more useful at higher levels:
Far Shot
"... Double...
I think the real issue with multiple attacks from high BAB comes from the impact of movement, rather than the iterative attack penalty.
In my current game at 12th level, the archer attacking with Rapid Shot hits all the time with her last attack, at an effective -12 to hit. But she also gets 4...
That's a good point, but it's also where I think they went wrong. The combat classes were significantly underpowered compared to full casters, so feats should have been the vehicle to allow combat classes to compete. Further, feats were the only thing a Fighter got, so they should have had the...
I'm so sorry to hear this. She was an amazing designer and had such a tremendous influence on the entire industry. I'll always have tremendous respect for her.