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  1. Quickleaf

    D&D 5E (2024) D&D Player's Handbook Video Redactions & Takedowns

    Hey Tim! Good to see you back on here and with new publishing endeavors on the horizon. I enjoyed your hexcrawl material I picked up from Drivethru years ago!
  2. Quickleaf

    D&D 5E (2024) Rules that annoy you

    My secret weakness! 🥕😩 I didn't see that coming... ... ....
  3. Quickleaf

    D&D 5E (2024) Skeleton Entry and Stat Blocks from New Monster Manual

    I thought all skeletons were vulnerable to dogs, and that they dropped bone clubs when destroyed that could be used to bludgeon other skeletons? What has this game come to? Oh... oh... those weren't in any edition of D&D either? Uh... whistle
  4. Quickleaf

    D&D 5E (2024) Rules that annoy you

    The Perception skill. And now I am subject to cabbage and tomatoes thrown in my general direction. Woe and wailings!
  5. Quickleaf

    D&D 5E (2024) D&D Player's Handbook Video Redactions & Takedowns

    Yeah, I was pretty surprised BlackRock was invested. They are really really really bad. It's funny how circular this stuff gets, as BlackRock's holders include Vanguard, StateStreet, Bank of America, etc.
  6. Quickleaf

    D&D 5E (2024) D&D Player's Handbook Video Redactions & Takedowns

    Hey, I may only be worth 400 million, but my value in terms of networks I've killed? Priceless. I was curious so I checked on Hasbro's top holders... (https://investor.hasbro.com/stock-information/ownership-profile)
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  8. Quickleaf

    OSE's official alternate Thief skills to good?

    As traditionally played, Find/Remove Traps is the thief player's last resort when creative thinking fails. Traditionally, the skill doesn't interact with the player figuring things out. It's your backup plan. To build on my "how I reinterpret OSR thief skills" post above, Find/Remove Traps is...
  9. Quickleaf

    OSE's official alternate Thief skills to good?

    I have a slightly unorthodox take... I think the lower chances of success with thief skills is best married with a slight reinterpretation of what those thief skills MEAN. OSE and Dolmenwood carry on mostly the traditional interpretations – you declare "I'm sneaking up on them" and then you...
  10. Quickleaf

    Shadowdark: How Essential is the Dungeon?

    Hah, between Swyvers and Into the Cess & Citadel, we're definitely looking at similar stuff. Were you able to find a print copy of either Into the Wyrd & Wild or Into the Cess and Citadel? I've only been able to find the PDF versions for sale, so I'm wondering if print was a kickstarter exclusive.
  11. Quickleaf

    Shadowdark Let's make Shadowdark classes!

    Hope I'm doing this right - haven't played Shadowdark yet! Mountebank Charlatans with elixirs rattling beneath their cloaks, tricksy scoundrels with hidden wands, or barely remembered guests solving the rat problem but leaving the inn's coffers dry and the staff hungover. Weapons: Club...
  12. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    Oh yeah, I love 'em. With @Reynard's suggestion of a table of professions/background skills, I'd probably go with d66 just to get more options in there, with more "common" or widely applicable backgrounds/skills at the table entries with 16.6% chances like 61, 52, 43, 34, 25, and 16, etc. To...
  13. Quickleaf

    D&D 5E (2024) D&D Player's Handbook Video Redactions & Takedowns

    Indeed. I listened to both Jorphdan’s and Mike Shea’s videos on the PHB - absolutely nothing in those videos that isn’t/hasn’t been done for plenty of other D&D products. They were flipping back and forth, the cameras don’t reveal the whole page most of the time, they don’t flip through every...
  14. Quickleaf

    D&D 5E (2024) D&D Player's Handbook Video Redactions & Takedowns

    Wow. Jorphdan strikes me as one of the thoughtful, empathic, fun and just generally decent folks in the RPG space. To strike his work in this way without communication, forewarning, or reasonable cause is just… I’m… Geez WotC. Just geez. :(
  15. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    Yeah, that would be a cool approach embracing the randomness. Nice touch using "Coifure" as a profession!
  16. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    Yep, that would be easier for sure. My thinking is that there’s significant difference between how “pre-adventuring professions” apply to adventuring scenes. For ex, Sailor or Urchin is usually going to see more frequent and broader use than Beekeeper or Goldsmith.
  17. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    I was imagining a combination of a class giving a certain number of skills (along with bonus skills for INT modifier if any), as well as certain thief-like classes providing unique skills. I also haven't ruled out the possibility of spending, say, 3 skill choices to instead take a background...
  18. Quickleaf

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    If you devise a way to temporarily block the trap, that could work. But the system you devised – magic fires & moving with ice toads – will also continue to work unless something changes.
  19. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    Does 2d Delves use a single target number, pass/fail?
  20. Quickleaf

    OSR 2d6 Skill Systems (inspired by other 2d6 things)

    Sure. I believe that there are 3 unique situations in OSR play - talking with NPCs, looking around the environment, and "what do I know about X" lore questions - which are best addressed outside of skill resolution systems. That's a longer design discussion with some nuance. So what are skills...
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