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  1. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    If you're catching up on posts, I described the Eastside inn and inhabitants back in post 932. You're looking for the cold-hearted killer who you believe to be Sephek Kaltro, a man in the employment of Torrga, a dwarf who operates a traveling black market on dogsleds. You also have an unopened...
  2. Quickleaf

    D&D 5E (2024) 5e24 MM concept art

    That bullywug art is the best thing about 2024 D&D!
  3. Quickleaf

    D&D 5E (2024) What old monsters should return to 5e?

    Only because I wish for all players to share in my dread of, torment at the hands of, and burning spite for quicklings... they should be in the game. Pesky malicious little blue gits. We hates them.
  4. Quickleaf

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    I've previously posted extensively on Tiny Hut (can't find post, it was years back). Basically, in each edition, Tiny Hut has experienced power creep until in 5e we got the most unrestricted version of Tiny Hut that is essentially a cost-free force field. Go back to older versions and you'll see...
  5. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    "Much obliged, master dwarf," says the wiry-haired man in the trapper hat to Oskar, then stepping aside for Logrim to sift through the debris. Shaved bits of wood, as if cut off by something with a chisel tip. The wood matches the rafters. No signs of the magical perma-ice that seems to be the...
  6. Quickleaf

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    I wonder if cohesiveness (unity of effect) is one of the critical common features of D&D adventures that come to be considered classic over time? I’m not as well read on a diversity of adventures as you and others are, though, so for me it’s an open question. My observation of Out of the...
  7. Quickleaf

    D&D 5E (2014) Mage Hand and Trap Avoidance

    Yeah, mage hand is pretty indicative of Hasbro/WotC era D&D’s priorities. I mean, in my opinion, D&D has always struggled with trap implementation, but it got worse (well maybe just differently worse) in 3e and on. One leverage point you have as GM in 5e-adjacent games - though I use it very...
  8. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    Yes, bigger dog using dire wolf is ok. There is no scent trail, due to snows. There’s a scent “point.”
  9. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    Good question! Since snow/cold tends to disperse scents faster, there probably wouldn't be a scent trail. Buuut, I was reading that snowdrifts might trap a bit of scent, so as a dog you might notice a scent... and then if you happen to run across it again in dog form you could recognize it...
  10. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    Snow from last night's storm has covered any tracks. Digging into the snowbank rising above the subterranean "roof", Aric and Oskar definitely find long hollow indentations, as if a pole – a spear or a rock bar, perhaps – were thrust into the snow to break the rafters. Aric also spots a faint...
  11. Quickleaf

    D&D 5E (2024) 2024 MM - Winners and Losers

    Xanxost agrees about the lemon salad.
  12. Quickleaf

    D&D 5E (2014) Seeking feedback on homebrew monsters

    Goblins could drop caltrops in tandem with Nimble Escape. Minotaur's Vengeance doesn't give players enough ways to creatively avoid (10' reach). "Vengeance's" narrative is weak. As a trait, can limit it 1/player's turn (e.g. 2014 Sneak Attack) instead of opp attack. Might be cool if lamia...
  13. Quickleaf

    D&D 5E (2014) Giving monsters more (unlimited?) reactions in one turn

    Hydra is an example of one approach.
  14. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    GM POST Yes! Mending will fix the break in the wooden beams. The man in the trapper hat rapidly shakes his head, "No, just beneath the Eastside, connecting the inn's buildings. Tunnels have been here since I was a boy." He appraises the cracked rafter and nods slowly, as if he were seeing the...
  15. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    Once Oskar gets to the bottoms of the stairs, the unusual layout of the Eastside inn with separate buildings quickly makes sense – underground tunnels connect the buildings like a sprawling cellar. It's decent craftsmanship (for human construction), dug into the earth, and braced with stones up...
  16. Quickleaf

    D&D 5E (2024) Monster Manual errors

    Is the Carrion Crawler "infinite save fail loop" with Dexterity save paralyzed (changed from Con save in 2014) confirmed as an error?
  17. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    A weary cracking voice calls up to Oskar, “Levistus’ balls! Snow keeps seeping into these old passages. If storms keep getting worse, might have to seal them off for good. Not unless you have a water level or a dwarven eye for slopes.”
  18. Quickleaf

    D&D 5E (2014) Wizards values the power of conditions and noncombat effects as virtual damage.

    I'll point out the flaw – or the crucial factor – that was left out in that conversation (and also the...Goblin...something blog interview with Jeremy that covered the same topic). Pace and actual play matter as much as if not more than numbers. Interpreting a ghoul's paralyzation as hold...
  19. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    GM POST Sure enough, what seems to be a jumble of separate snow-covered buildings – stables, kitchens, sculleries, storerooms – turns out to be the local inn. A tattered sign dripping icicles reads "The Eastside" at the smallest of these buildings with warm light emanating through the frosted...
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