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    D&D General [rant]The conservatism of D&D fans is exhausting.

    4e D&D actually works best - in my view - played somewhat similarly to Burning Wheel. I learned a lot about how to GM 4e D&D from the BW rulebooks. There is an example that, at the structural level, is basically identical to the screaming cook in the example skill challenge in the 4e D&D Rules...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This doesn't shed any light, for me at least. What RPG are you describing here?
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    Should PCs Be Exceptional?

    In A Wicked Age?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm confused - I thought we were supposed to hate all analysis that deploys Forge categories.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then I'm back to not knowing what RPG you have in mind as using "weird entanglement". The screaming cook doesn't exhibit "weird entanglement". Setting aside many of the aspects that have been discussed (eg the plausibility of the cook being present, whether the hard move follows deftly from a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't quite know what sorts of "interference" you have in mind. But I already posted upthread, that I think that typical D&D-esque play has a lot of "author" stance action declarations, pertaining especially to (i) keeping the party together even though there is little in-character rationale...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't find this sort of psychological conjecture very plausible. Especially because, while in this thread I presumably count as one of the "narrativists" (which seems to have been repurposed as a label for people rather than an approach to RPGing), I suspect I have more experience with...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Perhaps it depends what is mean by "risk mitigation" and "maximising the chance of succeeding at longer-term goals". But what you say here doesn't seem to me to be borne out by my experience. For instance, as someone (@FrozenNorth, maybe) already noted upthread, 4e D&D uses - or largely uses -...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Aedhros is spiteful (he has the Spite attribute, being a Dark Elf) and self-deluded. He has a Belief that I will never admit I am wrong, and an Instinct to Always repay hurt with hurt. So that is how he responds to petty officials who try to move him on.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    But if you're using "fail forward", then you're not adopting this aspect of traditional play. Or to put it another way, it makes no sense to say "fail forward doesn't work because the point of the check is simply to find out if the attempt at the task succeeds". If what someone wants to say is...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK. But when talking about RPGs that use "fail forward", it doesn't seem right to say that they make a decision that is "unconnected". Like it would be weird to categorise a move in chess as breaking the rules, by reference to the rules of draughts. The second sentence seems to be a statement of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know. I play the 1977 version, with bits of 1981 and the supplements/additional books, plus some White Dwarf stuff, mixed in. Personally I think random PC gen, with the chance of death as a constraint, is fairly fundamental to the Traveller experience.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure where this came from. Multiple posters upthread have expressly affirmed the "validity" and utility of "nothing happens" - you try to pick the lock, fail, nothing else happens, so you have to find another way in or else give up on getting into that place. As I've already posted...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So why are you using it to show that "fail forward" can't work?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why was it ever in doubt?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not talking about the word. As @Campbell has repeatedly posted in this thread, I'm talking about what play is about. What it is like. You keep posting as if Burning Wheel or Apocalypse World aspire to produce an experience comparable to AD&D play, except using slightly different rules for...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    How do you envisage this being different from soft move => hard move?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    White Plume Mountain is a module. Tomb of Horrors is a module. Lost Caverns of Tsojcanth is a module. They all involve maps and keys, and they work on the premise that the players will, via their PCs, explore the map - that is, declare actions for their PCs that prompt the GM to reveal the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Are you ignoring that, in Apocalypse World, acting on the answer to Read a Sitch grants +1 going forward? And likewise, in Dungeon World, for acting on the answer to Discern Realities. EDIT: The same question can be asked in relation to this post: And this one:
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why do bears wander in your world, but cooks never do?
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