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    D&D General [rant]The conservatism of D&D fans is exhausting.

    If things are dramatic and move forward regardless of success and failure, then there is no reason for the players to prefer failure. (Which is one of the things you conjectured.) If the GM has regard to the fiction of the characters in narrating consequences, then it will not be the case that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nor does it in my example. The runes show a way out; but the character doesn't know that yet. The character tries to read them, hoping that they will show the way out. And they do!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am not using "backstory" to mean "character backstory". I'm using it to mean the background fiction.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK? Perhaps you've missed it, but there have been many posts in this thread, from a variety of posters, asserting things like there is no connection between the character who read the runes, and the runes or that there is no connection between the burglar and the cook or that there is no...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This seems to assume that nothing dramatic that "brings the story forward" will happen on a success, such that players who want such things should aim to fail their rolls even if this means not advocating for their characters. It also seems to assume that the GM is not expected to have regard...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Situation: a problem or circumstance faced by the character.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know why you don't acknowledge that I introduced the example as an illustration of a player's action declaration establishing some backstory element; and I even drew the contrast with TB2e which takes a different approach to backstory from MHRP/Cortex+ Heroic: You seem to think that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is talking about succeeding or failing on a roll. Also, there is an assumption in most of the posts on this thread that all that is at stake, in a roll, is some tactical or operational question, such that the only way to fail is for the attempted task to not produce all the goodies that were...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You can define "situation" that way if you like. I wasn't.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The character can know it: by reading the runes! They don't know in advance, but nor does the player. Both are hoping. Turning to AW, there is no player-side move when you try and decipher strange writing. Nor when you use your intellect to try and find a way out of a place where you're lost...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know BitD well enough to comment. AW, no. Because the GM does not "embody the setting" in AW. The players play a crucial role in respect of the setting in multiple ways in the game.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is true - to the extent that it is - of all RPGing. I mean, it's all just "narrative dressing", that is, establishing shared fiction: Roleplaying's Fundamental Act Roleplaying is negotiated imagination. In order for any thing to be true in game, all the participants in the game (players...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure where this stipulation of "fail forward" is coming from. "Fail forward" means that, on a failed roll/throw/check/test, the situation does not remain as it was prior the the roll having been made. Or, to put it another way, it means that every roll of the dice changes the situation...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Which can be a trivial feature of a lottery: as I just posted, my friends and I can decide to raffle <X> among ourselves (where X is some thing that one of us owns), and draw lots for it. This notion that someone else always sets the prize in a lottery is (a) false, as per the example just...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, I know. But that's not relevant to the point I was making.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is an empirical question about a given lottery. For instance, my friend and I can all agree to raffle off <this thing that one of us owns>, each put our tokens into a hat, and draw one out. Whoever wins, wins. They win a prize that they were party to choosing. But they didn't decide to win...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This can't be known from the descriptions you gave. For example, why does the player describe their PC as having a bond with a blacksmith? If it's because they're inhabiting their PC and that is what follows, then actor stance. If it's because they think that that is a bond that will help...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. Given that there are - for practical purposes - infinite lotteries I can take part in, from the school raffle to the Italian lotteries that Australian lottery agents will sell me tickets for, I don't see this as a problem.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I dunno, I'm a little bit surprised that it is the posters who profess to favour "simulationist" play that are making all these posts about the importance of eliding, at the table, what is actually happening in the gameworld. In Burning Wheel and Torchbearer, we don't have to guess or handwave...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. I posted something about this not too far upthread.
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