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  1. GMMichael

    D&D General Rethinking Charisma

    "Social Interaction" is a very broad target. I gather that you're comparing the rules for combat to the rules (if any) for "all non-physical personal interaction." Combat is a pretty specific subset of physical interaction, so that might explain why it gets a pretty specific set of rules. To...
  2. GMMichael

    Peregrine's Nest: Another Four Game Design Tips

    Specific and numerous skill lists make it easier to avoid crossover, but a designer still has to be careful. Herbalism and Surgery don't overlap (too much), but Herbalism and Biology do. With more general skills, there can be more overlap; Science (which might include Herbalism and Surgery)...
  3. GMMichael

    JRPG style TTRPGs

    So, how's it look? I just took a little trip down memory (SNES) lane, and it looks like my Ys journey stopped short because of invincible birds and deadly ants that couldn't be struck without crawling on the ground first to reach them.
  4. GMMichael

    RPG Systems Family Tree?

    Huh. I'm thinking a tree would be more informative than the cosmology, but I didn't start the thread. Anyway, D&D is the trunk of our tree :rolleyes: , and the next branches might be rules-moderated (GM-less), diceless, or outdoor (you're welcome, you dirty LARPers). Who wants to start the...
  5. GMMichael

    Your wish list of modules you'd want to play in/run

    I'd really like to play in a campaign based on Final Fantasy 1, because playing through the video game felt like pulling teeth the last time I tried. The visuals would be so much better in my head!
  6. GMMichael

    Level Up (A5E) What is living on the food and "souls" put in extradimensional spaces?

    Food and drink lose nutritional value in a bag of holding because of the radiation inside. It's like Hawking radiation meets microwave ovens. The dead body problem is because the radiation also breaks the astral tether that the soul has to the body.
  7. GMMichael

    ChatGPT writes “ Are You Too Emotionally Invested in the Success of Your Favorite Tabletop RPGs?”

    You might put the whole post in forum to show that you had no input into this post. Or mention in the body of the post that "this is all ChatGPT's work."
  8. GMMichael

    D&D General In Heaven the Cooks are French... (Setting Thoughts)

    Does he, the professional archer, really mention "and arrow?" Way to meta-emphasize your point, Hawkeye. Do settings need to make sense? No! Do they need to be original? Yes, please.
  9. GMMichael

    D&D 5E (2014) Stripping 5e to its core

    The reason it sounds like nearly every game out there is that nearly every game out there tries to be like D&D. Out of curiosity, how is Monster of the Week definitely not D&D?
  10. GMMichael

    Taking better notes when reading a new RPG rule set.

    Well, D&D 6e did you a solid and wrote out their 154-ish rules on DNDBEYOND. So there's that. You could write an outline. Start with chapter names, drop down to section headings, and each sub-head after that. Then distill the actual rules based on how the material relates to its hierarchy...
  11. GMMichael

    D&D 5E (2014) Stripping 5e to its core

    What feels like D&D? PCs and a GM. Rolling dice to add uncertainty. Simulated-reality play. Detailed rules for combat, including being turn-based. Your character filling a niche, and a grid-square. Matt Mercer's hair. Having a rule book nearby for reference. Creepy black-and-white art...
  12. GMMichael

    D&D 5E (2014) Stripping 5e to its core

    Since it looks like we're not worried about compatibility anymore . . . I'll tear some stuff out of the 5RD. See if we can get down to the core, and still feel like D&D. You might want to duck, I'm just gonna throw these over my shoulder: Advantage, Dex, Con, Wis, races, classes (and...
  13. GMMichael

    D&D General How Do D&D Adventurers Dress?

    I'll grant my blessing. Just as long as he doesn't toss dwarves.
  14. GMMichael

    Am I using the right system?

    I'd hope that a new edition would make your homebrewing work easier instead of harder! Yes, there's a better system. Maybe even an objectively better system. Which one fills that gap for you? I can't say. But if homebrewing a game becomes too much work (or "work" at all), it's time to...
  15. GMMichael

    Monster Catalogue vs. Monster Creation Rules (vs. Why Not Both?)

    Well, on the topic of GM-designed monsters (are we assuming the game designers know how to do it properly?), there is no "too late" because the GM decides what the monster does. @Professor Murder's assertion that calibration (of monster danger to PC abilities) is needed applies only at...
  16. GMMichael

    D&D 5E (2014) Stripping 5e to its core

    This might be an important distinction, because 6e goes a bit further in codifying and interweaving rules. Which makes pulling rules out more difficult. 5e magic isn't Vancian. There's definitely a d20 mechanism, though. With what are you expecting to be "relatively compatible?"...
  17. GMMichael

    Monster Catalogue vs. Monster Creation Rules (vs. Why Not Both?)

    By running away? (Bravely, of course.)
  18. GMMichael

    Monster Catalogue vs. Monster Creation Rules (vs. Why Not Both?)

    This isn't the side. This is the main course. If making monsters is easy, I'll do it myself. If it's a PITA, give me a manual of monsters. Art vs. science. Simulation vs. narrative. I leave the answers to the quoted questions to those who feel a need to optimize their mechanics.
  19. GMMichael

    "Banned" Tag Added?

    No thanks. That's a little close to home.
  20. GMMichael

    D&D General Rethinking Charisma

    Who's doing this relegating? WotC? If your opponent uses a logical fallacy, you use Wisdom to detect it. To use your own, Intelligence to assemble one. Then seal the deal with a Charisma check to sound like the good guy when you deliver. It is what your D&D version says it is. But sure, a...
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