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  1. GMMichael

    D&D General How Often Should a PC Die in D&D 5e?

    What if the question is really, "I think I'm killing my PCs too often. How often do your PCs die, so I can gauge myself?" That would, unfortunately, change my answer from "multiple times per level." I guess I'd go with "once every 4-5 levels," because I expect some heads to roll, but not so...
  2. GMMichael

    How to Tell a Player, "No"?

    @TheAlkaizer nailed it, but . . . I'm going to need info on how to do this myself. This is why "I'm going to run a D&D game, who wants to play" isn't the safest announcement. "I'm going to run a King Arthur-style adventure with D&D" will nip those dinosaur-ideas in the bud. Risky. It's a...
  3. GMMichael

    D&D General How Often Should a PC Die in D&D 5e?

    Our OP doesn't clarify the titular question much, except to add that it's related to challenge and deadliness of a campaign. So what we have is . . . what we have (or what I've bothered to dig up from the thread). I guess it boils down to "how often" should PCs die? The "in 5e" part might be...
  4. GMMichael

    D&D General How Often Should a PC Die in D&D 5e?

    PC deaths should be based on bad luck and bad decisions, not character level. So I picked "multiple per character level," guessing that's how often some PCs can make bad decisions.
  5. GMMichael

    RPGs with good warband mechanics

    Since you're designing, I'll assume you're not afraid of tinkering. You could use Modos RPG's combat module for band (or smaller) conflict just as easily as individual hero combat. Most of the conversions would just be renaming, like this: Standard Name Modified Name Note Character Unit...
  6. GMMichael

    "Banned" Tag Added?

    Yeah, it looks like an Achievement to me!
  7. GMMichael

    Who Am I and What Am I Doing?

    Welcome, stranger! "Even Tolkien?" Anyway, I'm with you on the green-skins being comical. Congrats. Your ilk are here as well 🤓 Amen. Fare thee well.
  8. GMMichael

    Fun ways to do a "warlike" people [+]

    This is brilliant. Cocaine instead of adrenaline. This, not so much. The frontline is a great place to lose the smartest Kafers. How about the frontline commanders, instead? . . . but this isn't far from human truth. Hence the brilliance. If Kafers somehow survive the first portion of the...
  9. GMMichael

    Fun ways to do a "warlike" people [+]

    What's the question here? How do you say a group is warlike without making it a genetic thing? Are you using "species" the D&D way or the normal human way? The old-fashioned "warlike orcs" never made much sense to me anyway. The group that lives by constant fighting gets overrun by the...
  10. GMMichael

    Bow Down To His Majesty The Worm

    I don't know why this sent my brain spinning; I'm sure I've heard it before. Leader is a great name for a fantasy archetype. Communication, buffs (like motivation), mobility - great features for a "leader" that not all of the other types would have. I guess popular fiction just makes the...
  11. GMMichael

    Grittiness and Lethality in Game Combat vs in Read-Only Fiction

    Always? I know at least one game that allows static results on dice. When that happens, the combat focus moves squarely from luck to tactics Sure, that might not work for you. But there's an entire video game genre (Souls-like) that expects PCs to live to fight another day. So there are...
  12. GMMichael

    Voltron RPG on Kickstarter

    I'd buy that for a dollar! And I'm suddenly seeing my attraction to my animal-head helmet!
  13. GMMichael

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    Metaphysical. Take it from another vanity project that spawned well before the announcement of "not 6e." (Hmm. "Not sexy?")
  14. GMMichael

    Your Most Useful and Most Used RPG Products

    Skyrim Official Game Guide by Prima Games, and of course, donjon.bin.sh
  15. GMMichael

    Collaborative Mapping for TTRPGs

    I'd go with the Owlbear. It has this in the "permissions" documentation: For each layer you can control whether your players can create, update or delete those items. For example if you remove the create option from the maps section. (sic) Your players won't be able to add new maps to the...
  16. GMMichael

    D&D General The Jester's Perfect D&D

    Hear, hear! So, ability scores do what, roll-under checks? I'd be surprised if D&D had any "mechanics" before 3rd edition. So, it's Alt-Shadowdark?
  17. GMMichael

    Dismantling the Game Master

    Well, that makes it easier for WotC to sell D&D Beyond and whatever their Next Great VTT will be. Don't forget character conditions, reactions used, darkvision, spell slots used, 9 tracking sheets, and knowing how character classes work (because a lot of players don't). Cypher system puts...
  18. GMMichael

    Dismantling the Game Master

    Game masters are players of RPGs*, yet their experiences are often significantly different from that of player-characters. The traditional GM supplies the setting and outcomes, while the PCs provide the (hopefully) best intentions of the main characters. Some game designers have found that no...
  19. GMMichael

    The older i get the less I need.

    I haven't played enough Savage Worlds to know what it could do for Golarion, but there's a significant reason that Star Wars felt like the SRD/3RD. One could pull out or modify a handful of SRD rules, and there would still be hundreds of D&D-like rules still at play. The Rules Compendium for...
  20. GMMichael

    WHAMMAGEDDON 2024

    1 day, 10 hours.
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