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  1. GMMichael

    And then what? The AI conundrum.

    Yes, fiction, so anything goes, but I see future AI as not being limited by its programming. So how humans trained it, or what rules they imposed, are factors that an algorithm has to consider, but not an  AI. First up is survival, and once one threat is gone (humans), the next must be...
  2. GMMichael

    RPG Evolution: Owlbear and Gnoll Terrain

    . . . but it provides an excellent Jenga aspect. Besides the "owlbear" term, why compare this to D&D products?
  3. GMMichael

    QuestWorlds is coming—who else is hyped?

    Sure, but the context struck me as course-of-narrative, not singular-event. As I suggested earlier, nothing happens could be game ending for the course of the narrative.
  4. GMMichael

    QuestWorlds is coming—who else is hyped?

    I've heard the ideas. That doesn't mean that I know how QW is using them. "Interesting new direction" never made sense. "Change the fiction" could mean altering the expected outcome, changing an historical element, or even taking a big detour going forward. There have been enough...
  5. GMMichael

    QuestWorlds is coming—who else is hyped?

    What's an example of an untipped hand? The QuestWorlds (I assume) quote is ambiguous to me, which doesn't help me to discern intent. What's an "interesting new direction?" What does "change the fiction" look like? Is that a retcon? I've never seen a GM say, "you fail the contest. Welp...
  6. GMMichael

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    Has anyone done the sleuthing to discover what these upgrades herald for Elder Scrolls 6? The remaster seems like a lot of work for something that's only a one-off revenue...
  7. GMMichael

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    That depends on if you're a health-is-meat or health-is-moxie person. Meat should be pretty easy to track. Not so with moxie. You might swap "annoying" for "immersive" if it's learning to get a feel for how much health/mana you have without looking at it. I still check my levels after a...
  8. GMMichael

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    Can you just turn off the compass? I play Skyrim with no HUD.
  9. GMMichael

    Computer games and the save checkpoint system

    Yup. If the mountain is flat, what are we really climbing? The Rainbow Six Siege system is fun: leave during a game and you get banned for 24 hours. Fortunately, there's a "quick game" mode that avoids this penalty. Have you tried changing the game's difficulty level? Watch some Angry Video...
  10. GMMichael

    Dimension 20 Announces Upcoming Steampunk-Themed Season

    That's admirable, and what I'd use if I ran a home D&D game. By the way, I know D&D can run steampunk. I mean, isn't that basically what Eberron is?
  11. GMMichael

    Dimension 20 Announces Upcoming Steampunk-Themed Season

    Love the promo art! But, can D&D handle steampunk?
  12. GMMichael

    Binary Success vs Multiple Levels of Success

    Huh. Using a mixed outcome to tell mixed outcome proponents they're wrong? That's a logic puzzle. I'm pretty happy with my "ask the player what happened" system for making binary rolls more interesting.
  13. GMMichael

    RPG Evolution: Skull Dice

    I do: "PC, I'm going to roll. If the result looks like death, you take all the damage."
  14. GMMichael

    Announcing FATE 5e 2024 edition!

    The 20 on a six-sider is a nice touch (nicer than the 10, even).
  15. GMMichael

    Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)

    Still editing, but I think the damage rules are in their final form: Pretty streamlined, if I do say so myself.
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    Combat Cheatsheet.png

  17. GMMichael

    Rules for Romance in TTRPGs

    Should a game engine be telling you how close you are to killing a baby were-seal? So step 1 is get player consent. Step 2: grab yourself a free copy of Modos 2, and prepare to dive into the Extended Conflict module (don't worry, it's only at a rules-count of 30-40). Step 3: try to guess your...
  18. GMMichael

    How Would Your Favorite Game System Handle This?

    Too high-risk for me. Yes, you can put the players in different rooms or write secret notes, and maintain player surprise/stress by doing so, but the effort and/or slowdown could derail some already tenuous player-attention. I'd rather let the players choose to suppress or pass on their...
  19. GMMichael

    How Would Your Favorite Game System Handle This?

    Truth. OP is a GM-conundrum to me, not a system issue. How does the GM divvy up the spotlight? What makes everyone-in-a-single-combat run smoother than splitting the party is that the GM has a single situation to describe. If you split the party, you can potentially have more than one...
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