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  1. Mustrum_Ridcully

    Any games with vehicle rules that also model bicycles, skateboards or ski?

    Thanks everyone, more than I expected, though of course some of the games I've never heard of (which is to be expected). Anyone has some favorite rule in there? Something that really gels with everything else (which can be quite system-specific, I admit)?
  2. Mustrum_Ridcully

    Any games with vehicle rules that also model bicycles, skateboards or ski?

    Currently tinkering with a homebrew system that involves rolling lots of d6 (kinda like various Shadowrun editions, which is also something I would use it for, if it ever becomes more than just some fun exercise). One minor aspect I thought about when starting to make some vehicle rules: Has...
  3. Mustrum_Ridcully

    Star Wars Fan Film - Wingman

    Recently stumbled upon a new Star Wars fan film. This one might be particularly neat for people that are all about the old X-Wing and TIE Fighter games, or maybe the new Squadrons game. It's on the longer side of fan movies, short over 50 minutes.
  4. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    That's an odd definition of "compromises", to me. We didn't say the player said: "I want a +3 bonus to natural armor and +2 Strength" or whatever Tortle stats might be in whatever system they are using. They said he wanted to be a Tortle. Which might imply a lot of other things, like looking...
  5. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    Personally, an unhappy player impedes on my enjoyment of the game as DM. Because if the players aren't having fun, what's the point? But I think usually my problem isn't that a player wants to play a Dragonborn in a no-Dragon campaign or whatever. More that the campaign direction isn't what...
  6. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    It seemed the the point here was that the conflict seems different when it's between "The group agreed to use this setting with these restrictions for the campaign, one player has an idea that goes against it" and "The DM decided the setting and restrictions for the campaign, and one player in...
  7. Mustrum_Ridcully

    D&D 4E [Orcus/4e] House rules - including a skill challenge replacement

    Sounds interesting. My only input so far is a minor thing: If Hard DC +5 is a fixed DC for all skill challenges, might be best to codify it as a 4th difficulty type - "Very Hard" or something like that.
  8. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    You're an odd reptiloid no one has seen before, but happens to look exactly like that cool Dragonborn on that long-forgotten roleplaying game cover you found on the flea market. You're a cybernetics/magic/genetic/zeno experiment gone wrong/right. You fell through a portal from a world where your...
  9. Mustrum_Ridcully

    D&D 4E 4e-like game (title TBD)

    I remember an idea I saw in Star Trek Online: Weapons had firing modes that either "exposed" or "exploited": If a target was exposed, you could exploit and bad things happened to the target. This idea stuck in my head and I always wanted to use it for a system. It is similar to combat advantage...
  10. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    It seems DM and player got something they want out of it by the DM actually working with the player to find a compromise. Not: "I am the DM, my word is final, your ideas suck, and I am really tired of all these entitled players these days ..." (also, I think my previous reply included a broken...
  11. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    Huh? Isn't exactly one of the compromises I stated the one you would apparently go for as DM if the player says he wants to play an evil character? You wrote: I wrote: Sounds like the same thing? Als, props to the spirits of the ancestor Barbarian idea, that might indeed work, depending on...
  12. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    My guess, you talk about it. Why does the GM not want evil PCs? What does evil mean in his campaign? Why does the player want an evil PC? How does he think will it affect the campaign? Say, the GM says he doesn't want evil PCs because they want the characters to be motivated into action simply...
  13. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    But isn't that the kind of thing EzekielRaiden is talking about? You don't say: "Dwarves are extinct, end of discussion!" You say: "Dwarves are extinct. What interests you in a dwarf, maybe we can do something about it without changing the world too much?" What that ends up with might be up to...
  14. Mustrum_Ridcully

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    You could see it as something that sets a feel for the power of characters in 3E. 8 ranks is more than just modest training... If a Level 5 Bard can disguise himself so that they can convince a husband the bard is his wife, than that tells you how powerful Level 5 really is compared to the real...
  15. Mustrum_Ridcully

    D&D 5E (2014) We Would Hate A BG3 Campaign

    I DMed a lot, and there is always the risk that you end up creating something that isn't as much fun to the players as it is to you. It might have been a lot of effort and I put a lot of thought in it - but if it doesn't work for the players, that doesn't do any good. The goal as DM isn't just...
  16. Mustrum_Ridcully

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    The interesting was also how it interacted with the CR. WotC didn't say Level = Challenge Rating, possibly because they realized that despite their standardization of PC and NPC mechanics, it just didn't work. But you see hints of what in 4E became Elite and Solo monsters. Dragon was a type with...
  17. Mustrum_Ridcully

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    One thing to consider IMO is that 3E might have been the first edition to really fall so heavily under "digital scrutiny". It's not that powergaming, rules-lawyering and character optimization didn't happen before, or don't happen in other games. But it was maybe the first edition of D&D, and...
  18. Mustrum_Ridcully

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    One thing I liked about DMing 4E was that I basically didn't need to know what the players exact powers or spells were. I mean, you pick up some stuff over time, but most of the time you can just let yourself and your NPCs get surprised, while you use the NPC uglier tricks to surprise them...
  19. Mustrum_Ridcully

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    I think that was also a neat feature of D&D 4. That the core package for your class usually gave you enough to be competent at whatever role it was supposed to fulfill, and you couldn't go horribly wrong unless you made choices that were basically already called out as bad in the class...
  20. Mustrum_Ridcully

    D&D 5E (2024) Playtest 8 Spell Discussion

    Not quite sure if this is the right place for the spell discussion thread, but I would like to note that this concept doesn't work as well as one like in most games. The problem is mostly the action economy, which usually doesn't scale with level (and if you do, it can cause its own problems)...
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